- Jun 19, 2020
- 57
- 30
I know resolution is not THAT important for many people, the story has major role on the fun, right? This seems to be a common sense, as I have noticed searching the forum.
But anyway, I'm still unsure about my current project resolution. I'm using 1280 x 720, rendering at 3840 x 2160 and then resizing to get rid of possible artifact (and having some room for less visible Photoshop editions in the final product). My machine really sucks (1050ti and i3) so my renders take a long time busy to have a "very high" quality. I am considering rendering at 1920 – which may cause them to have slightly lower quality even after the downscaling.
So, I'd appreciate opinions:
But anyway, I'm still unsure about my current project resolution. I'm using 1280 x 720, rendering at 3840 x 2160 and then resizing to get rid of possible artifact (and having some room for less visible Photoshop editions in the final product). My machine really sucks (1050ti and i3) so my renders take a long time busy to have a "very high" quality. I am considering rendering at 1920 – which may cause them to have slightly lower quality even after the downscaling.
So, I'd appreciate opinions:
- Are there many project in 1280 x 720 right now, or is it more like an "outdated technology"?
- Do you care if the game is 1280 or 1920? Do it make a real difference for you?
- Between a game with very sharp images vs not-so-sharp images, the first in a huge pack (like 5 Gb vs 1 Gb), thoughts? (Because I noticed that using webp, the images don't have the same quality of PNG or high-quality JPG, but the size... Oh man...)