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VN Is Animated Sex Scene in VN Overrated?

mibc9394

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I feel like animated sex scenes in a visual novel, especially for animation loops, are kind of distracting.

For VN, I personally prefer a lot of variations of the same image for a sex scene instead of looping animation. That way I can focus on the text.

Thoughts?
 
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Winterfire

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I've asked the same question in the past, and the general consensus was that if you can make a good animation, it's good to have. However, if your animation is shitty and your images look better, then it's better to do static images.
A good font (+ dialogue box) won't be distracting, it's why movies/tv shows/anime work well with subtitles.

From what i've played, those who have good animations have less text so people can enjoy the scene with minimal dialogue (so no distraction in that sense), however those who use static images (like me) have a lot of dialogue (mostly narration to describe the scene alongside the images).

In short, do what you can do well.
 

1ewdBro69

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ya i get same feelings too tho i think it has a lot to do with the quality of of the loops themselves
lots loops i've seen in VN are kind of clunky, not sure if its the game performance issue or the loops are simply done badly
i don't hate loops or animations in general but i am still waiting to see good ones done
 
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mibc9394

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I've asked the same question in the past, and the general consensus was that if you can make a good animation, it's good to have. However, if your animation is shitty and your images look better, then it's better to do static images.
A good font (+ dialogue box) won't be distracting, it's why movies/tv shows/anime work well with subtitles.

From what i've played, those who have good animations have less text so people can enjoy the scene with minimal dialogue (so no distraction in that sense), however those who use static images (like me) have a lot of dialogue (mostly narration to describe the scene alongside the images).

In short, do what you can do well.
I agree. I guess taking a balance between texts and animation would be the key. No animation is better than bad animation. And if you have good animation, reduce the amount of text for a better visual storytelling
 
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clearwavey

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Just to echo similar opinions, if it's a good animation then I find it better than a still image. A top-tier animation would be one that is fluid with some variance that isn't just a 1-2 seconds loop but like 8 seconds. Audio effects to go along with the animation is hit or miss, really depends on the quality. But audio with a still image weirdly feels distracting, I guess cause I'm trying to read much more text than pah pah pah uwu.
 

Bill_Jerkpole

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It really depends on the videos and the game engine. If it is a game done with mostly static images then a loop here or there doesn't bother me, as long as it is treated like an image so you can skip forwards as you please, but when it comes to full video it has to be done in an engine that allows the player to fast forward, in case the video is subpar or it's a pairing that isn't that interesting.

I have stopped playing RenPy games that have many unskippable videos altogether, but I have seen a few games that did the whole video thing right and they often blow the "only static images" games out of the water.
 
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mibc9394

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Nah, fuck that. Even if you're bad at it, if you want to do it, do it. The only way to get better at something is to actually DO it. This applies to practically everything.
I guess it has to do with the goal of a project? For example, you're making a VN for profit and you wanna add animations, but you are bad at it and you can't afford hiring people, then there's no way you wanna add bad animations because that affects the final quality of the VN. However, if the goal is to practice and improve, then hell ya just do it.
 

Insomnimaniac Games

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I guess it has to do with the goal of a project? For example, you're making a VN for profit and you wanna add animations, but you are bad at it and you can't afford hiring people, then there's no way you wanna add bad animations because that affects the final quality of the VN. However, if the goal is to practice and improve, then hell ya just do it.
True, but being too obsessed with making something just for profit or appeal is how you end up burning out. You have to enjoy the process, not just the end result.
 
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MissCougar

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I think it's two-fold where in bad animations are not cool in a project, best to keep them out. But if you want to learn and think it's good, do it anyway. It's not like anyone can stop you. If it's for-profit though that's all up to you and your internal quality control method.
 

woody554

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I've said it before and I'll say it again: high fps loops are fundamentally at odds with the static nature of VNs. it's not a huge problem (we forgive SO much for these games anyway), but sometimes a 5 frame loop can be less distracting and even a 2 frame one completely fine. many games that 'improved' their original animations actually got worse.

I mean people are fine with anime having 4 frame and even 2 frame loops in ACTION scenes so what are we even talking about?
 

mibc9394

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I've said it before and I'll say it again: high fps loops are fundamentally at odds with the static nature of VNs. it's not a huge problem (we forgive SO much for these games anyway), but sometimes a 5 frame loop can be less distracting and even a 2 frame one completely fine. many games that 'improved' their original animations actually got worse.

I mean people are fine with anime having 4 frame and even 2 frame loops in ACTION scenes so what are we even talking about?
I guess the general rule of high speed animation needs less frame and slow speed animation needs more frames still apply
 

HDiddy

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If we are talking about Visual Novels...once you go heavy on animations, you might as well just start making full videos or an animated series. A lot of people are using games like VaM specifically for that purpose.

If it is just a bunch of static images, I personally would just rather read a 3D comic then fuck around with a Visual Novel in Ren Py.
 
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mibc9394

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If we are talking about Visual Novels...once you go heavy on animations, you might as well just start making full videos or an animated series. A lot of people are using games like VaM specifically for that purpose.

If it is just a bunch of static images, I personally would just rather read a 3D comic then fuck around with a Visual Novel in Ren Py.
Ideally I'd like to see images instead of texts. I guess because of the production cost, visual novels allow a much more elaborated storytelling than comics, making the stories presented in a visual novel to have more depth than a comic in general. On top of that a visual novel could be interactive, so it could be more immersive than a comic.

I think there is an advantage of using text tho, which is to allow players to put their own imagination into the scene. This is sometime more exciting.