- Jun 13, 2022
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so you are saying i should set up character lighting rigs along with hdri?Is it okay? Sure. Can you do it? Definitely. Is it the most ideal or optimal way of lighting? Probably not, unless you're on lower-end hardware. If I recall, you're using a 3090 (or 4090?), so that shouldn't present much of an issue. But at the end of the day, it all really depends on the effect you're after and if you're okay with 'flatter' lighting. Which can be something of an inherent nature to a lot of HDRI as they tend to evenly light everything. There's exceptions, but most fall under that.
I don't think HDRIs are necessarily any better or worse than any other form of lighting, but don't expect the visual fidelity of someone like Philly or Ocean by lighting scenes that way.
is the difference noticeable? The thing is adding the three light setup, it introduces noise in the render while hdri tends to keep the noise to a minimum level. That is why I feel reluctant about adding spotlights for the characters.Man, you can light your scenes however you want to. Don't let anyone tell you otherwise! You like the results? Go with it.
Personally, I find that characters in scenes lit with only a HDRI feel kind of flat. I always want a couple of spotlights on the characters to make them stand out more from the surroundings.
That's entirely up to you and the type of renders you want to put out. Different lighting techniques will give different looks.so you are saying i should set up character lighting rigs along with hdri?
To me it is very noticeable. A HDRI just makes sure you have light. Adding spotlights, mesh lights, point lights, sets the atmosphere, realism, and ultimately quality of your renders.is the difference noticeable? The thing is adding the three light setup, it introduces noise in the render while hdri tends to keep the noise to a minimum level. That is why I feel reluctant about adding spotlights for the characters.
i mean to prevent flat looking renders as some people mention when using only hdri's.That's entirely up to you and the type of renders you want to put out. Different lighting techniques will give different looks.
Imho, it's not that much with 'flatter' lightening. Images based lighening are just nearly as capable has any source of lights. If you forget about the spherical image, it's just light stored data in a sphere or a box. If you have some time to lose take a look at HDR light studio to see how it's done (it's far from difficult). There is some, erm, *free* version here and there.But at the end of the day, it all really depends on the effect you're after and if you're okay with 'flatter' lighting. Which can be something of an inherent nature to a lot of HDRI as they tend to evenly light everything. There's exceptions, but most fall under that.
Thats a HDRi with a low pastel blue emmisive plane behind them and above, weather that makes much of a difference pfft who knows. Someone who is better than me at photoshop could make it nicer. Its about 3rd or 4th attempt with different HDRI settings, dunno if I can get it better or not. I personally use a few different light methods, spotlights is not one of them, I don't really like them (I'm not very good with mind you).
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I was deleting that too out of anger I shouldnt express, but oh well.You need to fail until it's good
No, it's not. It's just a different approach.HDRI for outdoor shots, particularly when you need a sky in the shot. Otherwise, other lighting gives better ambience.