- Nov 9, 2022
- 296
- 437
I have some problems with what sound like your underlying assumptions. In no particular order:I'm low on money, and I have a little knowledge with 3d, so I'm wanting to develop a simple 3d game, with less focus on programming and more focus on visuals, and then promote the game on patreon...
So if you could write what is your favorite game and why you like it it would help me to know what kind of game i focus on develop.
1*What's your favorite game?
2*Which art style do you prefer?
3*What kind of game genre is your prefer?
4*what would you like to see in a 3d game?
5*What do you not like about a game?
should I worry about royalties?
- Everybody loves games that get regular updates.
- Everybody hates games that promise the moon and then can't deliver.
- Download the free Genesis 8 figures and buy genitals for them from Renderotica. This is the absolute bare minimum you need to create a looping sex animation. Use freebie clothing or make your own. You might have to buy hair. Oh, wait. You want the game to be in 3D, not 2D? If it's 3D models and not 2D rendered images, you'll also need to purchase Interactive Licenses for all of your content. This is getting expensive...
- Make pictures. It doesn't matter how. Make them look as good as you can with your limited 3D abiltiies. Stick to one male and one female character. You really can't afford more right now.
- For backgrounds, use free HDRIs and simple cubes.
- Patreon is not for promotion. Patreon is for getting paid. Linking people who already care about your game to your Patreon is promotion. What you meant to say is that you want to monetize it through Patreon.
- Since it sounds like you probably won't be able to wow us with the graphics or the gameplay, I sure hope you're an amazing writer, because good storytelling is what makes readers fall in love with your characters in the first place.
- My favorite game is not relevant because you are trying to make something fast and easy with no skills. My favorite games were all labors of love by the developer with big budgets to buy assets or else highly skilled designers who could make original assets in-house. Sometimes both.
- The art style I prefer is not relevant. If your main goal is to make money, you can't buy very many assets, and if learning 3D is too much effort for you, then you can't make assets, either. Your art style is whatever Daz gives you.
- My favorite game genre is First Person Shooters. What now? But, no, seriously, again, the answer doesn't matter. You are going for fast and cheap. Make a Kinetic Novel with RenPy. If you have time left over before the rent is due, add some simple choices and story branching, upgrading it from a Kinetic Novel into a Visual Novel.
- What I would like to see in a 3D game is quality and effort.
- I don't like it when games promise the world and then stop updating when they don't make as much money as they thought they would.
If you somehow do a really high-quality job while doing all that, while also maintaining your IRL work/life balance, it might even be worth putting a really polished version of the game on Steam.
Anybody can do this, but it takes work. I'm not convinced you're willing to put in the work to get good at it, and you might not have the time to get good at it. Prove me wrong, if you can.
Or just get a real job. That's probably easier.
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