- Jun 9, 2022
- 5
- 0
Is there any way to export VirtAMate assets more correctly "models"/"Atom people" to like Unity or Unreal and also with clothes you gave them, Hoping you understand what i mean!
Check this:its probably possible but difficult,
I really wanna export a atom person i created with all the clothes hair, textures and all that.
Virt a Mate 1.x only uses Genesis 2. I don't think Genesis 8/9 character and assets will work. I've seen people posting about tutorials how to import a Genesis 8 character to Virt a Mate 1.x but it's a real pain in the ass to get it right. That's all i've seen so far.Anyone figured out a way to export the clothing/hair? It would be great to be able to use these clothing/hairs for Genesis 8/9. The only way would be to ask the one that did the asset in question, since from what I know clothing and hair always needs to go through Daz and them to VAM...
Converting clothing/hair from older generations are easier than converting a morph inside Daz, at least for me, I always have problems converting Genesis 1/2/3 to Genesis 8, mainly in the eyes...Also characters, clothing and hair from Genesis 8 or 9 uses different morphs as Genesis 2 for example. So, you need to "convert" it somehow. It's a real pain in the ass, but this should be done from Daz3d, as far I know.
I still uses Genesis 2 in Virt a Mate with the assets the community offers, and in Daz3D I just work with Genesis 9 and use both software seperate from eachother. I was thinking to import my Genesis 2 characters to Daz3d and then try to convert them to Genesis 9. Because some characters i've been working on for a couple of years now, and I don't want them to lose and want to give them a "next-gen" upgrade. But this is also not easy aswell.
All the Genesis's are different build and just not compatible with eachother.
That's not the only problem, I think the physics engine is also a bit different between Daz3d and VaM. So, you also need to convert the physics engine. Daz3d uses Dforce while Virt a Mate 1.x uses a older version of PhysX . But I could be wrong....
Wait... You can open vab/vaj files on blender or is there a exporter inside VAM? I've been only unpacking things so I have no idea xDThe right combination of Blender and Marvellous Designer might* allow you to get a clothing import pipeline going...
I started with the first google result.Wait... You can open vab/vaj files on blender or is there a exporter inside VAM? I've been only unpacking things so I have no idea xD
Yeah, I've been looking for some of the older assets, but I'm more interested in the newer stuff, game characters and stuff...After some more forum scrounging I found someone claiming to use Ninja Ripper to extract the clothing meshes. It seems that the data is just a mesh without other useful stuff like UV maps or textures, so that would suggest a lot of rework to get the clothing item into shape for use in another render.
One thing I found was that it seems that a lot of the clothing in VAM comes originally from daz2 compatible items, so it might be easier to see if you can find the equivalent in the older daz releases. For newer stuff custom made for VAM in blender/MD, there's not much hope if the creator does not make the DUF / OBJ files available.