Ren'Py Is it possible to live off making these games

osanaiko

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Jul 4, 2017
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Thanks for taking the time to do these analisys.
Does f95 have an API of the games posted?
It would be interesting to check the correlation of Stars ↔ Patreon Income.

Say for example:
Luna In the Tavern is one of the worst rated games ever, period. Arguably, because of its predatory system and paywalls.
That didn't stop it from hitting +7k USD on Patreon.
The art is good, and the writting doesn't need to be that amazing because the setting itself isn't that deep.

Luna is in X place -> Multiple choice -> Luna fucks everyone in various ways.

One could think that, no matter what you do if your art clicks with the audience you get to stand out.
No official API exists. Exploitation of non-browser clients is against forum rules and has resulted in bans in the past.

Having said that: There are several attempts by rando devs to create "F95 Client" programs, where they have reverse engineered the data feed used for the new releases page. At low request rate, using a specific login, it's unlikely to be an issue.

Leaving that technical question aside:

I think the expectations and rating decisions of the PIRATE USERS of f95 is not well aligned to the number of PATRONs a project gets.

Regarding "Luna" - pirates hate the fact that some content is paywalled, because they want everything to be free for their taking. The game itself is apparently quite average to poor compared to other titles. But somehow the developer of that game has tapped into a channel to gain patrons which is completely independent of the f95 userbase.

Patron popularity seems to be connected to a few different drivers:
- longevity: statistically the earliest projects are likely to be the biggest
- kink: furry, transformation themed (and to a lesser extent gay themed) games get a boost due to those sub-cultures' habit of paying for content that they enjoy (mainly because it is too weird to be found in mainstream porn)
- frequency of update: no explanation needed
- quality of production: this is subjective, but is probably the factor that most aligns with the F95 rating
 
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