- May 4, 2019
- 62
- 49
I stumbled over King Lear by Shakespeare and was intrigued by the simplicity of the format
Using Markdown with some extra rules would setting up the story very easy and make it reusable across multiple engines.
The engine would need additional programming and data to make it into a VN just like a play would need a production to have it interpret.
Doing the story and coding in separate files would make it easier to focus the story.
This in turn would make VN development more efficient because developers would have a more overarching idea where the story would go and witch assets would be needed.
The story would become become an asset onto itself because it would be reusable just like pictures.
I like Markdown for it's simplicity and it has support for (ordered) lists, links, images and code blocks.
The code blocks and images aren't need if the file only contains the story of the game and would possibly thigh it to an implementation like gif's and javascript.
Some flow of control may be convenient though like showLocation("Bedroom") and setHealthMax()
And some may be essential for understanding the flow of the play being able to set a triggers on a scene and guard conditions on certain choices represented by list items.
I would also like to have some support for play commands for characters like Enter, Exit, Exeunt, beat, asside, stage right, stage left, etc and strike for props .
There are very many viewers for Markdown out there and I have found some interpreters for Python and C#, but could not find a VN engine that has something like this.
Has anybody seen the play format being used in a game engine or even being used to sketch out a game?
Does writing a story for a VN this way as completely impractical and if so why?
Or do you think such a simple format could be use full?
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Using Markdown with some extra rules would setting up the story very easy and make it reusable across multiple engines.
The engine would need additional programming and data to make it into a VN just like a play would need a production to have it interpret.
Doing the story and coding in separate files would make it easier to focus the story.
This in turn would make VN development more efficient because developers would have a more overarching idea where the story would go and witch assets would be needed.
The story would become become an asset onto itself because it would be reusable just like pictures.
I like Markdown for it's simplicity and it has support for (ordered) lists, links, images and code blocks.
The code blocks and images aren't need if the file only contains the story of the game and would possibly thigh it to an implementation like gif's and javascript.
Some flow of control may be convenient though like showLocation("Bedroom") and setHealthMax()
And some may be essential for understanding the flow of the play being able to set a triggers on a scene and guard conditions on certain choices represented by list items.
I would also like to have some support for play commands for characters like Enter, Exit, Exeunt, beat, asside, stage right, stage left, etc and strike for props .
There are very many viewers for Markdown out there and I have found some interpreters for Python and C#, but could not find a VN engine that has something like this.
Has anybody seen the play format being used in a game engine or even being used to sketch out a game?
Does writing a story for a VN this way as completely impractical and if so why?
Or do you think such a simple format could be use full?