like I mean wont the market get way too oversaturated?
Saturated with low quality stuff maybe, at most it just bloats the size of the lower end.
In the end I feel like AI is just another tool rather than a full replacement. (I mean before AI we just had a ton of generic looking Koikatsu/Honeyselect art, the only thing that changed is the tool)
Honestly I hope it gets to the point people realise that it's not about creating "a game" but a "GOOD game"
AI is quite repetitive so creators still have to put effort to stand out, and I feel like the main reason that lots of low quality stuff appear is people don't realise the AI generated part of their game will NOT be the main draw.
The main advantage of AI is the sheer possible volume, if you simply replace the workload that a normal artist would do you more or less just pull down the total quality of the game. AI opens up a new possibility of games with more art than is feasible with human artists (under a reasonable budget), although I rarely see people utilize this(one so far), and even if it is utilized, they need to be careful about the repetitiveness being obvious.
Another possible use nowadays is that it'll help writers make their games where they normally would not have the capacity to make by using AI art to speed up the process, it'll put a heavier emphasis to their writing skills since it'll be the only thing that'll make or break their game unless they are really bad at choosing the art from AI.
will it be possible in the next years people can make visual novel with story like eternum and amazing visuals just with a prompt?
i wonder what will happen
Yeah that is a little scary to think about, having the minimum quality of AI content creep up. However this means people need to increase their own quality to be above the bar AI sets.
AI writing especially now is more or less just repetition based on whatever it read, so it won't be able to make new stuff, or know exactly what makes something stand out. Not to mention AI writing is quite... yappy.
Although in terms of writing the only new possibility it'll open is more sandboxy style freedom in certain games, where the freedom to do things is the main draw and some generic-ness is expected.
what I was thinking is that if people will stop supporting creators? like stop buying their adult games or subscribing to their patreons?
because let's just think about in 5 years, maybe they even make a a visual novel creator that u can write a prompt and it automatically creates the game for you, makes the art and you guys know you can even get music and text to speech.
so like it would be very simple to make to the point almost everyone can make great ones cheap, so then making a succesful adult visual novel and making a living off it will become impossible? cause that's what i really wanted to do.
If it's about selling a game it's about hitting the demographic you're aiming for, not generic stuff, do some research in what your target demographic really loves, and craft it with care. AI is a tool that can help you do fixed things like grammar correction or math/debugging, but for creative things they'll be generic unless they gain sentience. Maintain your creativity to stand out in a way or two, and find the market you want to aim for, "generic popular tag visual novel about generic people" isn't going to be too successful no matter the quality.
Even in the case that AI really becomes so good that it can do majority of things for you, it still can't come up with ideas, and from what I see in certain areas of the industry, a lot of people have good ideas but awful execution, if it comes to the point that AI can improve the execution of such things, success comes down to the quality of the idea.
Just need to learn the difference between having AI help you and relying on AI. Not to mention the copyright law stuff in 5 years time, right now it's all in the greyzone.