Is my art skill is fair enough to use in game ?

Bilzord

Newbie
Oct 15, 2017
33
14
Gonna need some body shots man. Also maybe an example of your art in a h-scene

As to what you've posted, line art is serviceable, the rendering is really rough though
I had not drawn any sex scenes digitally yet but, I have some sketches I made the day before. it's traditional though.
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262177

Well-Known Member
Oct 26, 2017
1,565
1,263
What makes an artist a real artist is their original artstyle. No matter how much shapeshifting is involved, if you can tell the art without any signature, then this is art.

I don't like to judge because I can't even draw stick figures but since you asked, this definitely looks good for starters. You have potential, don't let it shy you away if what you want is make a game but what keeps you from doing it is your fear of being criticized for poor art skills. It's all subjective. At this point, it's not a masterpiece for sure, but you can certainly get projects done with this. Your backgrounds do look like they need more work but again, that's not an obstacle.

Keep practicing, experiment, find artstyles that do it for you, like others said. Don't give up on doing what you feel like you'd enjoy doing, even if you get conflicting feedback. Constructive criticism exists, it's valuable, when you spot it, learn what you can from it. Try not to copycat artists if you can avoid it, you want to be original so you don't have to sign your works for someone to know exactly who made it (and if they've been following your progress, when). Also don't be ashamed of your older works later on.

You definitely get points for hand-drawn art, this is way too rare those days where tablets and drawing software are everywhere or people don't even bother and just slap poorly rendered assets on everything. This is a lot of work and your pencil will not assist you in any way.

And since you mentioned coloring, you can start with black and white to fully focus on anatomy first. You don't have to become the Michelangelo of porn but anatomy details are important. Every little detail counts, see how far you can go.

I'm no artist myself but I'll say it again, don't give up. If you grow passionate about it and put a lot of work into it, you could be surprised. If you give up, you'll end up depressed and unmotivated to do anything.

This much I can tell from experience, at least...

Hope that was insightful in some way.
 
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Bilzord

Newbie
Oct 15, 2017
33
14
What makes an artist a real artist is their original artstyle. No matter how much shapeshifting is involved, if you can tell the art without any signature, then this is art.

I don't like to judge because I can't even draw stick figures but since you asked, this definitely looks good for starters. You have potential, don't let it shy you away if what you want is make a game but what keeps you from doing it is your fear of being criticized for poor art skills. It's all subjective. At this point, it's not a masterpiece for sure, but you can certainly get projects done with this. Your backgrounds do look like they need more work but again, that's not an obstacle.

Keep practicing, experiment, find artstyles that do it for you, like others said. Don't give up on doing what you feel like you'd enjoy doing, even if you get conflicting feedback. Constructive criticism exists, it's valuable, when you spot it, learn what you can from it. Try not to copycat artists if you can avoid it, you want to be original so you don't have to sign your works for someone to know exactly who made it (and if they've been following your progress, when). Also don't be ashamed of your older works later on.

You definitely get points for hand-drawn art, this is way too rare those days where tablets and drawing software are everywhere or people don't even bother and just slap poorly rendered assets on everything. This is a lot of work and your pencil will not assist you in any way.

And since you mentioned coloring, you can start with black and white to fully focus on anatomy first. You don't have to become the Michelangelo of porn but anatomy details are important. Every little detail counts, see how far you can go.

I'm no artist myself but I'll say it again, don't give up. If you grow passionate about it and put a lot of work into it, you could be surprised. If you give up, you'll end up depressed and unmotivated to do anything.

This much I can tell from experience, at least...

Hope that was insightful in some way.
Thank you so much for this amazing reply. I always bow down to the good information I receive from peoples like yourself.
I have purchased some anatomy as well as shading courses for improving coloring and drawings as a whole. The reason why I posted is that I was ready to face criticism but, the replies I got as genuine and informative. hopefully, soon I will be able to draw some cool drawings.
 

Obscure

Active Member
Game Developer
Jul 15, 2018
814
1,369
It's good enough for a game you make yourself.

You'd have trouble finding someone who would pay you to use your art in their game though.
 

God3333

Member
Mar 9, 2019
418
399
Assuming these took you not very long i'd say they're pretty good. I have the worst art skills I can draw a stickman and that's about it. But I think I could maybe fap over that if I'd gone a a few weeks without. I will say thought, with more time your art will continue and I'd be interested to see the finished result.

Good luck on your Art.
 

Deleted member 1684328

Member
Game Developer
Oct 2, 2019
384
753
Your drawings show you are developing your art skills very well, but it's still a little rough. Things like lineart and colouring will improve over time, what's important is that we can clearly see what you're meaning to draw. I would focus on good lineart and practice colouring little bit, maybe you can make a prototype game where you will draw the scenes and over time you will see a lot of improvement.

Drawing sex scenes requires a high level of figure drawing because of all the poses you will need to draw, so I would just start working on a small project. Not only to practice drawing, but maybe you can also practice your writing.
 

woody554

Well-Known Member
Jan 20, 2018
1,369
1,730
Are you an artist yourself, if yes could you please share some tips for colouring, I can sketch decent characters but always get stuck while shading and colourin
studied classical painting some 30 years ago and became a painter. but I wouldn't say I'm any good, I'm not satisfied with it. and while every artist's biggest enemy is being unreasonably critical for their own work, I've never seen anyone get really good and being satisfied with it either. embrace the discontent inner little hater, but don't let it paralyze you either. you can be amazing, and will be far better than you could ever believe, but you can't get there by being satisfied with your work. it takes a lot of pushing, and that little prick inside you saying this painting is shit is really good at pushing.

there are things to know about coloring, especially related to shading, but it's another area that requires a lot of leg work and just doing it over and over. slowly along the way you gather a foundation from which you can pull just like everything else. there's a ton of videos for color theory on youtube, pick one from a painter and just go from there. a good way would be taking up painting, so you learn to mix your colors and get the feel for what makes a certain green look like it does and not some other green.

some quick tips, maybe not particularly useful but good to know:
-there's no such thing as 'skin color'. skin can look like ANY color and still seem 'real skin color'. it all depends on lighting and what surrounds it. go to photoshop or something and use the color picker on random photos, you'll be shocked what crazy colors a 'normal looking skin' might be. so don't chase 'the real skin color', it doesn't exist as itself.

-what makes skin look realistic is correct value, ie. the level of darkness the colors have. not the color. same with everything really. very difficult to teach yourself to see, your brain will keep lying to you. needs practice. a good way to train is painting black&white copies from color photos, then switch the photo in photoshop to black&white and see if your values are anywhere near correct. they won't be. keep doing it. it takes a ton of practice.

-cold ie. 'blue' colors in the background, warm ie. 'red' colors in the foreground. that's how our brain wants to see things, so things can feel 'off' if you do the opposite.

-similar level of 'gray' in your colors binds your colors together. so if it feels like colors aren't in harmony in your painting, it might be that. if you think about it, nothing can poke out if all colors are sort of grey. this is called saturation. mixing a bit of one specific color into all your colors gives the same thing.

but I would advice against focusing too much on colors and especially rendering. that's the polishing turd trap everybody gets stuck with. you can be as good as you like with rendering, but until your constructions and composition are correct it will always look like shit. get your constructions strong. get your linework strong. those are the most important things for you right now. and when you do nail those two things, literally anything you draw will look amazing. regardless of how shit your colors and rendering are.

try not falling in love too much with your drawings. doesn't mean you shouldn't like them, but don't get stuck staring at it for the whole night, or polishing it with no significan't changes. get it done, move to the next one. 99% of the time when you get stuck polishing stuff, nothing significant is gonna happen anymore no matter how many days you waste into it. drop it, move on. you need miles under your belt, not inches.

go nuts with youtube. there's a crazy number of amazingly good painters posting there every single day. from top notch classical painters to just stellar amateurs no one has ever heard of. they're all giving up their tricks for free and making speedpaint videos of mindblowingly beautiful stuff. you'll learn a lot watching and listening to them, but more importantly get inspired and itchy for getting back at your drawing pad.

***

oh, one more thing to screw your head straight: amateurs try to re-invent the wheel, masters steal from older masters. never be afraid of stealing anything you like. none of the masters did it by themselves either. lie, steal, borrow, anything that makes the painting better. :)
 
Last edited:

woody554

Well-Known Member
Jan 20, 2018
1,369
1,730
this guy is a good example on how insane colors you can put on the skin and still make it look awesome. he clearly has a classical background, you see it in everything. so trust the fundamentals, this is where it gets you.

 
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Bilzord

Newbie
Oct 15, 2017
33
14
Assuming these took you not very long i'd say they're pretty good. I have the worst art skills I can draw a stickman and that's about it. But I think I could maybe fap over that if I'd gone a a few weeks without. I will say thought, with more time your art will continue and I'd be interested to see the finished result.

Good luck on your Art.
Haha, maybe one day my paintings will be good enough for studying.
 
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Bilzord

Newbie
Oct 15, 2017
33
14
studied classical painting some 30 years ago and became a painter. but I wouldn't say I'm any good, I'm not satisfied with it. and while every artist's biggest enemy is being unreasonably critical for their own work, I've never seen anyone get really good and being satisfied with it either. embrace the discontent inner little hater, but don't let it paralyze you either. you can be amazing, and will be far better than you could ever believe, but you can't get there by being satisfied with your work. it takes a lot of pushing, and that little prick inside you saying this painting is shit is really good at pushing.

there are things to know about coloring, especially related to shading, but it's another area that requires a lot of leg work and just doing it over and over. slowly along the way you gather a foundation from which you can pull just like everything else. there's a ton of videos for color theory on youtube, pick one from a painter and just go from there. a good way wood be taking up painting, so you learn to mix your colors and get the feel for what makes a certain green look like it does and not some other green.

some quick tips, maybe not particularly useful but good to know:
-there's no such thing as 'skin color'. skin can look like ANY color and still seem 'real skin color'. it all depends on lighting and what surrounds it. go to photoshop or something and use the color picker on random photos, you'll be shocked what crazy colors a 'normal looking skin' might be. so don't chase 'the real skin color', it doesn't exist as itself.

-what makes skin look realistic is correct value, ie. the level of darkness the colors have. not the color. same with everything really. very difficult to teach yourself to see, your brain will keep lying to you. needs practice. a good way to train is painting black&white copies from color photos, then switch the photo in photoshop to black&white and see if your values are anywhere near correct. they won't be. keep doing it. it takes a ton of practice.

-cold ie. 'blue' colors in the background, warm ie. 'red' colors in the foreground. that's how our brain wants to see things, so things can feel 'off' if you do the opposite.

-similar level of 'gray' in your colors binds your colors together. so if it feels like colors aren't in harmony in your painting, it might be that. if you think about it, nothing can poke out if all colors are sort of grey. this is called saturation. mixing a bit of one specific color into all your colors gives the same thing.

but I would advice against focusing too much on colors and especially rendering. that's the polishing turd trap everybody gets stuck with. you can be as good as you like with rendering, but until your constructions and composition are correct it will always look like shit. get your constructions strong. get your linework strong. those are the most important things for you right now. and when you do nail those two things, literally anything you draw will look amazing. regardless of how shit your colors and rendering are.

try not falling in love too much with your drawings. doesn't mean you shouldn't like them, but don't get stuck staring at it for the whole night, or polishing it with no significan't changes. get it done, move to the next one. 99% of the time when you get stuck polishing stuff, nothing significant is gonna happen anymore no matter how many days you waste into it. drop it, move on. you need miles under your belt, not inches.

go nuts with youtube. there's a crazy number of amazingly good painters posting there every single day. from top notch classical painters to just stellar amateurs no one has ever heard of. they're all giving up their tricks for free and making speedpaint videos of mindblowingly beautiful stuff. you'll learn a lot watching and listening to them, but more importantly get inspired and itchy for getting back at your drawing pad.

***

oh, one more thing to screw your head straight: amateurs try to re-invent the wheel, masters steal from older masters. never be afraid of stealing anything you like. none of the masters did it by themselves either. lie, steal, borrow, anything that makes the painting better. :)
Omg, Thank you so much, it worked as a road map in my learning process I am working on my value rendering and I can clearly see the improvement.
 
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Bilzord

Newbie
Oct 15, 2017
33
14
Your drawings show you are developing your art skills very well, but it's still a little rough. Things like lineart and colouring will improve over time, what's important is that we can clearly see what you're meaning to draw. I would focus on good lineart and practice colouring little bit, maybe you can make a prototype game where you will draw the scenes and over time you will see a lot of improvement.

Drawing sex scenes requires a high level of figure drawing because of all the poses you will need to draw, so I would just start working on a small project. Not only to practice drawing, but maybe you can also practice your writing.
Exactly, I want to start making game as soon as possible but, as I am learning renpy too. During that time Im trying to improve my drawing a fair amount before making a game.
 

woody554

Well-Known Member
Jan 20, 2018
1,369
1,730
Exactly, I want to start making game as soon as possible but, as I am learning renpy too. During that time Im trying to improve my drawing a fair amount before making a game.
somebody somewhere said it's better to just start doing it instead of getting ready to some day doing it. and it's not a bad idea either, learning through doing is a powerful tool as well.