- Feb 3, 2018
- 1,245
- 2,780
Hi
I'm impress by the way renpy don't allow you to organize your audio files
when you see what you can do with image, it's a shame that you can't so the same with audio
right now I have 350 audio files for the game and it's just the start and it's really a pain to deal with all those file if I can't organize them better
it's really annoying to each time have to write "audio/title.format"
why renpy can't auto detect the format instead of forcing us to precise it
why can't it work like with image, no need to put the folder name, juste the file name
why can't I put my sounds in sub-folder to have music , sound , ambiant , voice in separate folder...
I know I can define sound before and then use a simpler name for each file but since I use 95% of my sound only one time, it's useless
So, am I missing something, is there a way to make all this simpler or is it just bad program design and I can't do anything about it ?
thanks
I'm impress by the way renpy don't allow you to organize your audio files
when you see what you can do with image, it's a shame that you can't so the same with audio
right now I have 350 audio files for the game and it's just the start and it's really a pain to deal with all those file if I can't organize them better
it's really annoying to each time have to write "audio/title.format"
why renpy can't auto detect the format instead of forcing us to precise it
why can't it work like with image, no need to put the folder name, juste the file name
why can't I put my sounds in sub-folder to have music , sound , ambiant , voice in separate folder...
I know I can define sound before and then use a simpler name for each file but since I use 95% of my sound only one time, it's useless
So, am I missing something, is there a way to make all this simpler or is it just bad program design and I can't do anything about it ?
thanks