My review of Isekai Bastard as of v0.1.1c
I have to say that I was quite pleasantly enthralled when playing through the initial release of Isekai Bastard. I am a fan of playing ugly bastard characters as the MC, and more importantly, the Netorase (NTS) elements of the game I found were executed quite well.
On that note, I am outlining some more of my thoughts below (pros vs cons).
Positive selling points:
+ The
overarching narrative/plot and world-building elements were quite intriguing. The whole Isekai format and being thrust into a video game environment and observing the MC's adventures in the world of Necronomica were quite exciting to see.
+
Colourful/Delightfully eccentric cast of characters. Incidentally, I found the different FMC interactions quite charming to observe from a character relationship-building perspective. I especially liked learning more about Shezebel's backstory (i.e., the pinkish-skinned succubi-looking demon girl). I believe she will be a very staunch ally of the MC for future adventures.
+ The
choice of music and ambient soundtracks used at times were also nice to listen to and fit the setting of the environments very well.
+
Renders/Models were overall decent. Some characters could use a bit of polish here and there, but overall I love their design (especially Laura) being one of my favourites. I think her model is quite something else (body proportion-wise)
Areas for improvement:
(-) There is a need to
fully implement/enhance some quality of life features in the game. E.g., fast dialogue skip option, message backlog function so we can have a log of past messages to read through if we skip too fast and miss what was said in conversations, adding more save game slots, etc. The dev is actively spotting these errors and working to resolve them, so I have confidence that these quality-of-life improvements will be implemented in future updates.
(-)
Repetitive/Grindy gameplay at times. Sometimes, it can be a bit of a grind-fest needed to unlock certain special events with some female characters in-game. As such, perhaps the requirements to meet certain FMC events can be lowered and/or offered in some way where players do not have to go through a repetitive grind to attain such scenes.
(-)
Opportunity to build upon more linear-styled gameplay. For me personally, I do not mind playing through sandbox-styled AVNs, but if there is a possibility for more linear-themed narratives, then I would prefer the latter more so than the former on account of ease of gameplay value.
Final thoughts:
In summation, I believe that for an initial release, Isekai Bastard hits a lot of positive marks for me. E.g., ugly bastard-themed MC/male characters, hot women, harem-themed gameplay, Isekai world-building, etc. I believe that the dev should focus their efforts on fixing some of the pre-existing bugs and improving upon some of the quality-of-life elements of the game to ensure smooth gameplay moving forward. Perhaps even a switch to the 'Ren'PY game engine might help enhance a lot of the quality of life aspects of Isekai Bastard from a gameplay perspective.
Albeit, I am confident that this game has a promising future ahead of it. Bastard-Sama has my full support, and apart from the occasional bugs/quality of life features/enhancements, the product so far is quite favourable in my eyes.
Greatly looking forward to future dev updates, and wish the best of luck to you @Bastard-Sama!