Development Update #2
Hey guys! Another small update as I'm slowly chugging along and getting more of the artwork for the various scenes done as I work towards a demo. It honestly shouldn't be too much longer.
Spying on the heroine
Saphira hearing the protagonist break a branch while jerking off to her bathing in the river.
With Esther's hand job scene from the last development update and this Saphira masturbation/bath scene out of the way, that's two of the biggest scenes for the first release of the game, and all that's left are a few backgrounds and some smaller scenes to spice things up.
Combat Update
The interface is still ugly as skin but that'll be worked on next.
Saphira becoming exhausted after running out of arcana(mana).
Saphira's breasts being exposed after being stripped by bandits.
Pretty much all of Saphira's artwork has been finished for the combat, with multiple levels of clothing from fully dressed to naked, and then multiple expressions depending on her lust level.
The erotic splash images still need to be made, but for this first release, it's only going to be something simple like the bad guys ogling and teasing her.
A lot more work has been done to the combat system, and it's been heavily streamlined. I was overcomplicating it to make it more, uh, thematic or immersive, but with the way RPG Maker works, it was just too clunky and janky.
Before, I basically had two characters, the protagonist and the heroine, with the heroine randomly targeting enemies for a short period of time and the player basically locking what kind of skills she would use on her next attack, and while it worked, there was just too much to keep track of.
Now the protagonist's character is effectively removed from combat and you control the heroine, but all her skills are still themed or worded as if you're the protagonist, so you still give her commands, and it feels a lot smoother, as well as the turn order no longer cucking you, because before you would queue up the heroine to do a water attack, hoping to land a critical on the enemy, but because it waited a turn, the enemy could change his element from fire to earth and you'd get countered instead.
There are story reasons why the heroine, who is already a mage, is taking orders from a basically crippled commoner, but the short answer is that she gets too excited while fighting and doesn't pay attention to her surroundings, sometimes hurting her own teammates, giving her a bad reputation and no one wants to group with her anymore so the protagonist is basically there to guide her in combat to making hopefully better decisions but that's really up to you. hehe.
Patreon
I have set up a basic Patreon page for people who are interested in the game and want to support the project, which, if you do, I can't overstate how much I greatly appreciate.
There aren't many incentives right now aside from special roles for the Discord server, which anyone can join, and high quality versions of the art from the game.
You can find it here:
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You can also join the discord as well:
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Merry Chrismas
Well, that's all for now. Thanks again for coming to another TED talk, and I hope you have a great Christmas. I'll be going on vacation till the new year, so I'll try to respond to any other comments in the thread when I have the time. Have a good Christmas, everybody!