Issue with dforce

RandomFarmer

Member
Jul 3, 2017
223
2,351
Hey guys I was wondering if I was the only one who has this problem with dforce where the clothes just blobs to hell. It does happen for all clothes, and the time to finish takes forever. QC.JPG
 
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khumak

Engaged Member
Oct 2, 2017
3,833
3,872
I tend to see this type of thing most often with clothing that has a bunch of built in "morphs" designed to let you easily customize the shape. This is especially true of the character wearing it is in any position other than standing up straight or laying flat on their back.

The problem is it can lead to really wierd shapes, sort of like the clothing is trying to conform to some invisible "skeleton" that does not match a human's body shape. So if you try to morph things in an expected way it might look fine but if you do anything unexpected it just looks like some sort of wierd inkblot test.
 

Porcus Dev

Engaged Member
Game Developer
Oct 12, 2017
2,582
4,705
Hey guys I was wondering if I was the only one who has this problem with dforce where the clothes just blobs to hell. It does happen for all clothes, and the time to finish takes forever. View attachment 508862
Usually this is caused by the dress colliding with the character or other object at the beginning of the simulation.
Make sure the dress doesn't "fit" into the character.

It could also be because the dress collides with itself; you can change this in parameters, set the "Self Collide" to OFF.

Also, changing "Collision Mesh Resolution" to "Good..." instead of "Better..." or "Best..." can reduce the chances of this happening.

Also note that you can stop the summation at any time if the result is good, you don't have to wait for it to finish completely.
 
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