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5.00 star(s) 24 Votes

MOZ.

Engaged Member
Jul 27, 2018
2,569
3,449
479

Dedalo_69
Forgotten Cove [v0.101 Bug fix] [Passion Pixels Games]
COn iPatch, Trucchi e Password sbloccata
ciao dedalo,
mi da un errore dopo 5 min di gioco, e non lo fa continuare , secondo me riconducibile alla ipatch tradotto in ITA,

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/tl/italian/options.rpy", line 84, in script call
    call prologue
  File "game/prologue.rpy", line 594, in script call
  File "game/gunfight.rpy", line 94, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
[Previous line repeated 2 more times]
  File "game/ingame/places/home/home.rpy", line 217, in script
  File "game/ingame/places/home/home.rpy", line 217, in <module>
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 3, in execute
    if not renpy.get_screen("inventory"):
  File "game/mod_Trucchi/mod.rpy", line 165, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 169, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 171, in execute
    imagebutton:
Exception: Imagebutton does not have a idle image. (auto='images/places/button_settings_%s.png').

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
  File "game/tl/italian/options.rpy", line 84, in script call
    call prologue
  File "game/prologue.rpy", line 594, in script call
  File "game/gunfight.rpy", line 94, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
[Previous line repeated 2 more times]
  File "game/ingame/places/home/home.rpy", line 217, in script
  File "renpy/ast.py", line 1187, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/python.py", line 1260, in py_exec_bytecode
    exec(bytecode, globals, locals)
    ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "game/ingame/places/home/home.rpy", line 217, in <module>
  File "renpy/exports/statementexports.py", line 348, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/ui.py", line 304, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/core.py", line 2219, in interact
    repeat, rv = self.interact_core(
                 ~~~~~~~~~~~~~~~~~~^
        preloads=preloads,
        ^^^^^^^^^^^^^^^^^^
    ...<4 lines>...
        **kwargs,
        ^^^^^^^^^
    )  # type: ignore
    ^                
  File "renpy/display/core.py", line 2757, in interact_core
    root_widget.visit_all(lambda d: d.per_interact())
    ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 503, in visit_all
    callback(self)
    ~~~~~~~~^^^^^^
  File "renpy/display/core.py", line 2757, in <lambda>
    root_widget.visit_all(lambda d: d.per_interact())
                                    ~~~~~~~~~~~~~~^^ 
  File "renpy/display/screen.py", line 514, in per_interact
    self.update()
    ~~~~~~~~~~~^^
  File "renpy/display/screen.py", line 715, in update
    self.screen.function(**self.scope)
    ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 3, in execute
    if not renpy.get_screen("inventory"):
  File "game/mod_Trucchi/mod.rpy", line 165, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 169, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 171, in execute
    imagebutton:
  File "renpy/ui.py", line 961, in _imagebutton
    idle = choice(idle, idle_image, "idle", required=True)
           ~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/ui.py", line 955, in choice
    raise Exception("Imagebutton does not have a %s image. (auto=%r)." % (name, auto))
Exception: Imagebutton does not have a idle image. (auto='images/places/button_settings_%s.png').

Windows-11-10.0.26200-SP0 AMD64
Ren'Py 8.4.1.25072401
Forgotten Cove 0.101bugfix
Thu Jan  1 17:18:33 2026

DENGHIU

allego il save
 

dedalo_69

Devoted Member
Modder
Sep 6, 2021
9,738
150,931
863
ciao dedalo,
mi da un errore dopo 5 min di gioco, e non lo fa continuare , secondo me riconducibile alla ipatch tradotto in ITA,

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/tl/italian/options.rpy", line 84, in script call
    call prologue
  File "game/prologue.rpy", line 594, in script call
  File "game/gunfight.rpy", line 94, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
[Previous line repeated 2 more times]
  File "game/ingame/places/home/home.rpy", line 217, in script
  File "game/ingame/places/home/home.rpy", line 217, in <module>
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 3, in execute
    if not renpy.get_screen("inventory"):
  File "game/mod_Trucchi/mod.rpy", line 165, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 169, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 171, in execute
    imagebutton:
Exception: Imagebutton does not have a idle image. (auto='images/places/button_settings_%s.png').

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
  File "game/tl/italian/options.rpy", line 84, in script call
    call prologue
  File "game/prologue.rpy", line 594, in script call
  File "game/gunfight.rpy", line 94, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
  File "game/gunfight.rpy", line 133, in script call
[Previous line repeated 2 more times]
  File "game/ingame/places/home/home.rpy", line 217, in script
  File "renpy/ast.py", line 1187, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/python.py", line 1260, in py_exec_bytecode
    exec(bytecode, globals, locals)
    ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "game/ingame/places/home/home.rpy", line 217, in <module>
  File "renpy/exports/statementexports.py", line 348, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/ui.py", line 304, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/core.py", line 2219, in interact
    repeat, rv = self.interact_core(
                 ~~~~~~~~~~~~~~~~~~^
        preloads=preloads,
        ^^^^^^^^^^^^^^^^^^
    ...<4 lines>...
        **kwargs,
        ^^^^^^^^^
    )  # type: ignore
    ^               
  File "renpy/display/core.py", line 2757, in interact_core
    root_widget.visit_all(lambda d: d.per_interact())
    ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/displayable.py", line 432, in visit_all
    d.visit_all(callback, seen)
    ~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 503, in visit_all
    callback(self)
    ~~~~~~~~^^^^^^
  File "renpy/display/core.py", line 2757, in <lambda>
    root_widget.visit_all(lambda d: d.per_interact())
                                    ~~~~~~~~~~~~~~^^
  File "renpy/display/screen.py", line 514, in per_interact
    self.update()
    ~~~~~~~~~~~^^
  File "renpy/display/screen.py", line 715, in update
    self.screen.function(**self.scope)
    ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 2, in execute
    screen menu_buttons_screen:
  File "game/mod_Trucchi/mod.rpy", line 3, in execute
    if not renpy.get_screen("inventory"):
  File "game/mod_Trucchi/mod.rpy", line 165, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 169, in execute
    vbox:
  File "game/mod_Trucchi/mod.rpy", line 171, in execute
    imagebutton:
  File "renpy/ui.py", line 961, in _imagebutton
    idle = choice(idle, idle_image, "idle", required=True)
           ~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/ui.py", line 955, in choice
    raise Exception("Imagebutton does not have a %s image. (auto=%r)." % (name, auto))
Exception: Imagebutton does not have a idle image. (auto='images/places/button_settings_%s.png').

Windows-11-10.0.26200-SP0 AMD64
Ren'Py 8.4.1.25072401
Forgotten Cove 0.101bugfix
Thu Jan  1 17:18:33 2026

DENGHIU

allego il save
E no... non era la iPatch (della quale non traduce nulla, ma abilita solo una funzione preesistente nel gioco...) ma la Mod Trucchi, che il gioco NON digeriva, causa nuove protezioni del gioco.
Ma adesso non ci sono più.
Eliminati "fronzoli" e sbloccate le password (basta premere "Invio"...)
Riscarica la traduzione e sbatticela dentro, sovrascrivendo su tutto quando richiesto ;)
 
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5.00 star(s) 24 Votes