Hello, Ojot here.
Today, I would like to talk about some of the progress I have made with Cursed love.
So, I read everything about the game here and on other sites, and I got some very good advice and knowledge from you guys taht I will implement in the game.
First, the Content and Exploration.
The content of the game at the moment is short; we have some introductions and hscenes already, but I know that the pace is very fast and illogical in some points, I have some ideas to make the player feel more in control.
The first major change I will make is to give the player the ability to move around and make the choices they want. I will track every major event and make sure that you will not lose any character interaction because of the choice, for example, you can leave the house and have a hscene with chara A, while in the house you would have a hscene with chara B, next day will have the same options, but if you choose chara A again, the interaction you had the other day will be counted, and you will have another one, consequentially, if you choose chara B you will have the first hscene.
You will still have different hscenes based on your status choices.
The bad part about this feature is that the development process will probably slow down considerably, the coding part is becoming very puzzling to me, yet I'm learning more and more every day.
This new way to interact will not be used in the 0.1.0 version, old interactions will remain the same, messing with old code is very dangerous for me, so I will only integrate this in the 0.1.1 forward.
Then we have the Status System.
The status system will have a little revamp, I read some coments and advices that changed the way I saw things.
The way the system worked didn't match the related character very well, so starting from 0.1.1 we will have some changes.
This change will better reflect the way you interact with the characters in the world and the route you choose.
Thank You.