I know I went on a very frustrated rant and I appreciate everyone's response. Right now though, I'm seriously not interested in dealing with it. Maybe in a week or so.
I'm sure that you can... looks over at my i5, 1070, w/16GB RAM and spinning disk for everything but OS and cache, just need patience with that one. I also totally understand that last post of getting burnt out when trying to solve optimization problems, I've taken months away from projects because of frustration too.So much wrong or only half-true information here
You know, I've done more than half of my game with a 1060/1070 and 8gb/16gb ram, even scenes with 9 characters in it + environment.
While it's true that more ram, better gfx and more vram make the whole experience a lot better and demands less optimizing, it's totally possible and actually not too hard to make great renders with lower end hardware.
This isn't an optimization issue. It's obviously a RAM issue. As someone running a similarly spec'd PC to the OP, I'll just echo what Fatalmasterpiece said. It's easy to use a lot of RAM in Daz:So much wrong or only half-true information here
You know, I've done more than half of my game with a 1060/1070 and 8gb/16gb ram, even scenes with 9 characters in it + environment.
While it's true that more ram, better gfx and more vram make the whole experience a lot better and demands less optimizing, it's totally possible and actually not too hard to make great renders with lower end hardware.
But before that you tried to understand the software and its configuration ; therefore, you made it works with what you had.You know, I've done more than half of my game with a 1060/1070 and 8gb/16gb ram, even scenes with 9 characters in it + environment.
I know what you mean, but that's like telling someone to buy a new car because one tire is low on pressure. Yes, a new car will probably be faster and more comfortable, but maybe you want to try pumping the tire first.But before that you tried to understand the software and its configuration ; therefore, you made it works with what you had.
It's obviously the best approach but, also obviously, it's something that haven't hit the ground if you write such tantrum like OP. He received answers adapted to his unspoken question, not just its letter but also its form ; "buy a better car" is sometimes an answer more valid than "learn how to boost your motor".
Optimization is key, I used g2, g3 and g8 and it did not chug it's way to completition, actually it did the job in 20 minutes.You should also probably specify that a scene with 9 figures (which I'm assuming were likely G3, or heavily lowered G8 characters) + environment on a 1060/70 with 8/16 GB of ram most likely chugged its way to completion. Probably a few hours, at best. So, yeah, you can render just fine on a lower-end system. Like yourself or sn00p(sp?), but any decently complex scene will most likely handicap your PC for a while. Depending on specs, of course.
Do you really think that he could have understood that when he wrote his rant ?Daz is an unoptimized piece of... software with unoptimized assets provided by lot's of people who have no idea how to even write optimization, just look at some hair assets, 8k textures and twentytwelve channels full of them, that's the biggest bullshit I've ever seen, but people are like "oh that's high quality stuff" - no it's not, but eh, it's shiny, so people grab it...
I can be wrong, but the one with the shirt ; and not just because even the 50yo me never whore such oldiesIf you look at the render below, there's two g8s and a genesis (1), can you tell which one is which?
My first post wasn't really directed at you specifically, it was more a general rant about wrong information and non-helpful tips being thrown in this thread. As I said, you're right, OP was merely ranting and so did I. The thing is, people buy shittons of new hardware and other stuff before they even take a closer look, and the general assumption of this thread makes it look like thats the right way.Do you really think that he could have understood that when he wrote his rant ?
Not sure how it felt from a reader point of view, but personally my intent was to defuse the "this is shit" part. It's only then that one can talk about optimizing the mess that a big scene can be (because you'll have everything and nothing if each asset come from a different artist) will be heard with another though that "yeah, it's what I said, it's a big piece of shit".
Uhh... they all wear a shirt^^I can be wrong, but the one with the shirt ; and not just because even the 50yo me never whore such oldies
I know don't worry.My first post wasn't really directed at you specifically, it was more a general rant about wrong information and non-helpful tips being thrown in this thread.
You're right, it's not how it should be done. You'll render more complex scenes, you'll render faster, but you'll not have better renders.The thing is, people buy shittons of new hardware and other stuff before they even take a closer look, and the general assumption of this thread makes it look like thats the right way.
So, I'm right ? It's the one on the left with a very bad taste.Uhh... they all wear a shirt^^
Nope, that's not the gen1, it's a g8, but it's the answer I'd expect from most people with at least some Daz experience^^So, I'm right ? It's the one on the left with a very bad taste.
I actually am still suspect, as those are the specs of the rig to my left, and I've suspected that DAZ may pull one of the other "tricks" I've seen from some software, which is to never bother with paging and unloading and reloading the files/pieces themselves instead, which can be better than paging in specific cases.I've rendered scenes that used more than 60gb of texture memory on a machine with 16gb ram and 8gb of vram.
...
Daz is an unoptimized piece of... software with unoptimized assets provided by lot's of people who have no idea how to even write optimization, just look at some hair assets, 8k textures and twentytwelve channels full of them, that's the biggest bullshit I've ever seen, but people are like "oh that's high quality stuff" - no it's not, but eh, it's shiny, so people grab it...
That might actually be the case, I'm not a 100% sure myself.I actually am still suspect, as those are the specs of the rig to my left, and I've suspected that DAZ may pull one of the other "tricks" I've seen from some software, which is to never bother with paging and unloading and reloading the files/pieces themselves instead, which can be better than paging in specific cases.
That's the thing, you can basically do anything you can do with g3 or g8 with V5/genesis, it even has some advantages like an working ik for animations and gender swap. There are obvious differences, like the bone structure and you might have trouble with some newer clothing and hair assets that are made for g3/g8, but in a render you won't see any difference once you add an iray shader.Regarding your little game, I'm not sure I see anything done in this scene with any character that couldn't be done with OG genesis, and I'd guess that you'd have grabbed a render with our OG front and center instead of hiding something distinguishing on a character in the background. Mentally, the way I was trying to figure it out was which character technically could also be V5.