Jack-o-nine-tails (JoNT) version 1.7.5 (least buggy version available) vs Other Training Games (e.g. Slave Maker 3 [SM3], Strive for Power [SfP], etc.)
PROS:
- very complex slave training algorithm: Satisfyingly so. Simple button mashing won't do.
- sophisticated rewards/punishments system: Training success and failure merit reward/punishment respectively. Too much reward/punishment will screw up training. Repeating the same rewards over and over doesn't work either.
- complex sex system: So much more sophisticated than the competition.
- image customization: One of the best features. Can customize all images, can add even more, can use animated GIFs. Can replace ugly or boring default images with better ones.
NEUTRALS:
- hardware requirements: Positive >> Can be run on a toaster compared with Strive for Power's godot engine. Negative >> Saving time slow and gets even slower over time vs nearly instant saving time for SfP.
- dark themes: Positive for some, negative for others. SM3 and SfP are very tame compared to JoNT.
- combat: Positive >> Somewhat sophisticated combat where button mashing won't do. Negative >> No party combat; gladiatrices restricted to arena and can't use the uber items.
- learning curve: Positive >> Quite steep. Very satisfying when figured out. Negative >> Quite steep. Bad for casual players.
CONS:
- hidden bugs: Because JoNT doesn't have a single modder but instead was modded over time by lots and lots of different people the game can be quite buggy. Guys who made parts of the game disappear leaving subsequent modders scratching their heads whenever they change or add something to the game and new bugs crawl out of the woodwork. In fairness some people consider this game so frickin awesome they don't mind the bugs.
- shortcut buttons: To trigger a single action/event in the game at least 4-5 buttons need to be clicked every time. This gets tedious before long. Game needs more shortcut buttons for most frequently used actions like the rewards/punishments buttons and the bathing buttons.
- need to frequently switch screens: To play JoNT it is important to pay attention to various statistics. This can become tedious in some instances. The most annoying one being the calorie counter. Watch this closely or don't bother with sexy girls at all.
- no plot: Game doesn't have plot at all except the postgame quest. SfP and the classic girls in SM3 do.
- gore button: JoNT has option to hide gory images, but just images. Texts about gore aren't hidden, breaking immersion. SM3 and SfP have little if any gore.
- endgame content: Pointless playing long game. Gold no longer a problem. Enemies become pushovers. Training becomes very repetitive. Postgame reward pointless at that point in the game. Saving time gets slower and slower. SfP on the other hand has nice endgame combat.
- RNG events: RNG events when implemented well keep games fresh. JoNT doesn't have random events except for outcomes of chariot races. SM3 has random events. SfP has random events, random items and random quests.
Jack-o-nine-tails version 1.8 (basis of most recent version) vs Jack-o-nine-tails version 1.7.5
NEUTRALS:
- wearable items common to entire household vs individual slave. Positive >> For noobs this is great, will save lots of gold during the game. Negative >> Will make players lazy when purchasing items, removing some of the resource management fun; breaks immersion when giving gifts.
CONS:
- lots and lots of added bugs, too many to list
Jack-o-nine-tails version 2.0 (beta, most recent version 2) vs Jack-o-nine-tails version 1.8
PROS:
- hands down much better image quality: uniformity of image styles rather than hodgepodge of 2D, 3D, animated/non-animated and everything in between
- much better audio: frequent volume adjustment no longer needed
- fixed some 1.8 bugs
- no loli version: Perfect for people who don't want to run afoul of certain laws. Or for those who find the theme offensive.
NEUTRALS:
- PNG vs GIF: All images are now PNGs. This doesn't achieve much actually except for mass renaming/formatting hundreds of image files at once. A PNG-quality GIF can be created by taking a PNG then changing its file extension to .gif (the reverse doesn't apply).
- image variety: Positive >> More slave face and body images. Negative >> Half of loli images are just resized images of older girls. Neutral >> Increase of variety of scene images not noticeable vs 1.8 because the usual image set is 3 images based on age and 1 image based on age and hair (noticeable when training girls of same age the same skills even with different hair).
- retained remaining 1.8 bugs
CONS:
- saving time: If you think saving time was slow before...
- animated images no longer possible: 2.0 only uses PNGs. JoNT engine can play animated GIFs, not animated PNGs.
- new bugs: Most serious is fatal bug when muting sound. Fatal bugs, unlike normal bugs, when triggered cause the entire game to crash/stop functioning. By itself this particular bug can be avoided (by not muting sound). The problem is the implication. Normal bugs are caused by tired and/or sloppy coders. Fatal bugs indicate unfamiliarity with coding language itself. Result >> Coders who create fatal bugs are more likely to overlook more bugs and/or create more bugs compared to coders who leave normal bugs. It is possible 2.0 has more unreported bugs. In fairness to the mod authors, this is a beta, they don't know much about coding and random members of the community who know coding show up every now and then to fix things.
Summary:
- If you want the best Jack-o-nine-tails version there is, play the latest beta, report findings in the thread and if you can code help the mod authors.
- If you just want to play on the get go take 1.7.5 then replace images (using the PNG-quality GIF trick mentioned above) and audio, if desired.
PROS:
- very complex slave training algorithm: Satisfyingly so. Simple button mashing won't do.
- sophisticated rewards/punishments system: Training success and failure merit reward/punishment respectively. Too much reward/punishment will screw up training. Repeating the same rewards over and over doesn't work either.
- complex sex system: So much more sophisticated than the competition.
- image customization: One of the best features. Can customize all images, can add even more, can use animated GIFs. Can replace ugly or boring default images with better ones.
NEUTRALS:
- hardware requirements: Positive >> Can be run on a toaster compared with Strive for Power's godot engine. Negative >> Saving time slow and gets even slower over time vs nearly instant saving time for SfP.
- dark themes: Positive for some, negative for others. SM3 and SfP are very tame compared to JoNT.
- combat: Positive >> Somewhat sophisticated combat where button mashing won't do. Negative >> No party combat; gladiatrices restricted to arena and can't use the uber items.
- learning curve: Positive >> Quite steep. Very satisfying when figured out. Negative >> Quite steep. Bad for casual players.
CONS:
- hidden bugs: Because JoNT doesn't have a single modder but instead was modded over time by lots and lots of different people the game can be quite buggy. Guys who made parts of the game disappear leaving subsequent modders scratching their heads whenever they change or add something to the game and new bugs crawl out of the woodwork. In fairness some people consider this game so frickin awesome they don't mind the bugs.
- shortcut buttons: To trigger a single action/event in the game at least 4-5 buttons need to be clicked every time. This gets tedious before long. Game needs more shortcut buttons for most frequently used actions like the rewards/punishments buttons and the bathing buttons.
- need to frequently switch screens: To play JoNT it is important to pay attention to various statistics. This can become tedious in some instances. The most annoying one being the calorie counter. Watch this closely or don't bother with sexy girls at all.
- no plot: Game doesn't have plot at all except the postgame quest. SfP and the classic girls in SM3 do.
- gore button: JoNT has option to hide gory images, but just images. Texts about gore aren't hidden, breaking immersion. SM3 and SfP have little if any gore.
- endgame content: Pointless playing long game. Gold no longer a problem. Enemies become pushovers. Training becomes very repetitive. Postgame reward pointless at that point in the game. Saving time gets slower and slower. SfP on the other hand has nice endgame combat.
- RNG events: RNG events when implemented well keep games fresh. JoNT doesn't have random events except for outcomes of chariot races. SM3 has random events. SfP has random events, random items and random quests.
Jack-o-nine-tails version 1.8 (basis of most recent version) vs Jack-o-nine-tails version 1.7.5
NEUTRALS:
- wearable items common to entire household vs individual slave. Positive >> For noobs this is great, will save lots of gold during the game. Negative >> Will make players lazy when purchasing items, removing some of the resource management fun; breaks immersion when giving gifts.
CONS:
- lots and lots of added bugs, too many to list
Jack-o-nine-tails version 2.0 (beta, most recent version 2) vs Jack-o-nine-tails version 1.8
PROS:
- hands down much better image quality: uniformity of image styles rather than hodgepodge of 2D, 3D, animated/non-animated and everything in between
- much better audio: frequent volume adjustment no longer needed
- fixed some 1.8 bugs
- no loli version: Perfect for people who don't want to run afoul of certain laws. Or for those who find the theme offensive.
NEUTRALS:
- PNG vs GIF: All images are now PNGs. This doesn't achieve much actually except for mass renaming/formatting hundreds of image files at once. A PNG-quality GIF can be created by taking a PNG then changing its file extension to .gif (the reverse doesn't apply).
- image variety: Positive >> More slave face and body images. Negative >> Half of loli images are just resized images of older girls. Neutral >> Increase of variety of scene images not noticeable vs 1.8 because the usual image set is 3 images based on age and 1 image based on age and hair (noticeable when training girls of same age the same skills even with different hair).
- retained remaining 1.8 bugs
CONS:
- saving time: If you think saving time was slow before...
- animated images no longer possible: 2.0 only uses PNGs. JoNT engine can play animated GIFs, not animated PNGs.
- new bugs: Most serious is fatal bug when muting sound. Fatal bugs, unlike normal bugs, when triggered cause the entire game to crash/stop functioning. By itself this particular bug can be avoided (by not muting sound). The problem is the implication. Normal bugs are caused by tired and/or sloppy coders. Fatal bugs indicate unfamiliarity with coding language itself. Result >> Coders who create fatal bugs are more likely to overlook more bugs and/or create more bugs compared to coders who leave normal bugs. It is possible 2.0 has more unreported bugs. In fairness to the mod authors, this is a beta, they don't know much about coding and random members of the community who know coding show up every now and then to fix things.
Summary:
- If you want the best Jack-o-nine-tails version there is, play the latest beta, report findings in the thread and if you can code help the mod authors.
- If you just want to play on the get go take 1.7.5 then replace images (using the PNG-quality GIF trick mentioned above) and audio, if desired.