I got this recommendation from a friend and boy, he did not lie when he said this game is hard. The art is my kind of thing but unfortunately the genre is not. However, I still continued not only because of the art, but also because it's quite engaging if the frustrating part is ignored.
Anyway, guide from dev's instruction is too abstract imo. Every 3 seconds? What if more than 3 seconds? There's lack of UI about these kind of thing. I mean, I get that the devs probably wanted to give immersive experience but unnecessary realism is not exactly always good. Because of nonexistence of UI, it's hard to evaluate what did I do wrong if I didn't even know how the game works behind the screen. For example, in day 2, if there's only a game over meter, then I could just play it safe and touch her every 5 second, but if there was a separate "good" meter which I had to reach to make day 2 a success, then I couldn't be too complacent, especially when (correct me if I'm wrong) the game time is tied to frame rate therefore 3 seconds irl is not always 3 seconds in game
Anyway, guide from dev's instruction is too abstract imo. Every 3 seconds? What if more than 3 seconds? There's lack of UI about these kind of thing. I mean, I get that the devs probably wanted to give immersive experience but unnecessary realism is not exactly always good. Because of nonexistence of UI, it's hard to evaluate what did I do wrong if I didn't even know how the game works behind the screen. For example, in day 2, if there's only a game over meter, then I could just play it safe and touch her every 5 second, but if there was a separate "good" meter which I had to reach to make day 2 a success, then I couldn't be too complacent, especially when (correct me if I'm wrong) the game time is tied to frame rate therefore 3 seconds irl is not always 3 seconds in game