"Jasmine" isn't a bad game at all. A few people have remarked that it is short. It is, but it is about the right length for a game like this. Plus, it's FINISHED, and how many of the games on here can you say that about?
The art is definitely strong enough to tell the story. A couple of animations would have gone a long way, but it's got music! How cool is that? The music is not bad and there's a fair amount of it for nice variety. It's not really emotionally evocative, but I don't think it was meant to be, either. The story itself doesn't try to do too much apart from set up the sex, and the music doesn't try to do much apart from giving you something to listen to while reading it.
Negatively, though an attempt was made to make the experience appear to be open-world, it's not. The money-earning task only needs to be used only twice, after which it will have no effect on gameplay. You will be told where to go next and not a blessed thing will happen until you do. Choices crop up frequently, but picking something the game doesn't want you to ends things immediately. You can make two or three sequences play out a little differently, sometimes with entirely different scenes, but you'll soon be roped right back onto the path the game wants you to take or booted back to the menu.
The story at least FEELS interactive, which is nice. I enjoyed playing it, though I don't think I ever will do so again. Congratulations and respect to the developer for finishing it and not milking it as long as possible and then abandoning it.
The art is definitely strong enough to tell the story. A couple of animations would have gone a long way, but it's got music! How cool is that? The music is not bad and there's a fair amount of it for nice variety. It's not really emotionally evocative, but I don't think it was meant to be, either. The story itself doesn't try to do too much apart from set up the sex, and the music doesn't try to do much apart from giving you something to listen to while reading it.
Negatively, though an attempt was made to make the experience appear to be open-world, it's not. The money-earning task only needs to be used only twice, after which it will have no effect on gameplay. You will be told where to go next and not a blessed thing will happen until you do. Choices crop up frequently, but picking something the game doesn't want you to ends things immediately. You can make two or three sequences play out a little differently, sometimes with entirely different scenes, but you'll soon be roped right back onto the path the game wants you to take or booted back to the menu.
The story at least FEELS interactive, which is nice. I enjoyed playing it, though I don't think I ever will do so again. Congratulations and respect to the developer for finishing it and not milking it as long as possible and then abandoning it.