Update for
Jen's Dilemma Ch3 v6.0 Public:
I keep waiting for somebody to create walkthrough or walkthrough mod, or a cheat mod or a gallery mod. The fact that still none exists tells me that it's just not worthwhile, either because of the game's content quality/quantity or game's design.
Review for
Jen's Dilemma v18:
Summary: At this time, the game has an overall average rating of just 1.5. That's one of the lowest ratings on F95, and it's generous. You've seen all of those teaser preview images in the OP? Well, you're not going to see them for a
long time and when (or if) you finally do, you're going to be too pissed off to enjoy them. You've probably heard that the definition of
insanity is repeating the same thing over and over and expecting a different outcome. So basically, you have to be insane to play this game.
Story: 2/5 - Kind of a below-average incest story.
Originality: 2/5 - Not really anything new here, except maybe one of the lamest premises to a story you've ever seen.
Renders: 4/5 - The renders are good and the models are good.
Gameplay: 0/5 - This is one of the worst sandboxes I've ever played. It's tedious, non-intuitive and buggy. Examples:
- Using the phone to access the quest log. You have to go to the "internet" and then when you're done, you can only click "return" and it closes the phone, so if you want to check on other quests, you open the phone, the internet, and the quest... again.
- The UI shows which characters are in which rooms, but frequently, when you go to those rooms, they're empty.
- The phone is frequently not available.
- Using the phone from anywhere always takes the MC back to his room. WTF?
- The game doesn't always tell you when you gain or lose relationship points, and sometimes, you gain or lose them for no apparent reason. [Edit: it appears as though relationship points decay with time, which of course, adds more grind, but it looks like there are bugs, too]
- If save games ever get break, players will have to grind for dozens of hours to recover, and this is a real possibility since some content has been soft-locked in past updates.
On top of being tedious and buggy, the gameplay is a frustrating whack-a-mole experience. It's grindy as hell and mostly without any feedback to the player. You grind for a week or two of in-game time and then get one render or one line of dialogue that's different, then it's back to grinding with the same old renders and dialogue for another week or two. It's not fun. It's a boring snooze-fest. There are enough games like this out there that developers seem to feel that there's a market for them, and I guess the dev's 200 or so patrons are proof of it, but just look at the review ratings and comments. That also proof very few players actually like this type of gameplay. I know that I want entertainment, but this game is just a mindless time-waster, like playing solitaire, but with less strategy. I have to applaud the dev for his conviction, though. He's obviously not doing it for the money.