Objectively, I give it a 4 star and if I rate by personal enjoyment, it would be a 5.
At this point, I haven't played the prequel,Jerez' Arena. But I did play Ghost Marriage Matchmaking and is much superior than Jerez's Arena 2 imo.
Very fun and challenging time management game. Skill management kinda matters if you win or lose. E.g. fighting the last boss, I used Phys Tank Sigrid and lost. So I swap my Sigrid to Phys Attacker Sigrid with a minor enemy def debuff.
Character(Including MC) are alright and have personal goals. Sigrid>MC>Koharu
Issues:
- Ghost marriage matchmaking(GMM) has better characters/characters has more "info" about them.
For e.g. when you drag the game(GMM) or perform X no. of action A, you trigger minor side events with the ghost girls.
For Jerez's Arena, excluding the main events, there almost 0 to barely any side events(Not counting fighting mini bosses) compared to GMM. Atmost are MC X Girls scenes, which doesn't provide any insight to their likes,dislikes,hobbies etc.
- A lot of skills, but very little skill details and even less opportunities to test them in Story mode.
Atk Skill
E.g. Atk Skill A's detail is that it is a physical attack, Atk Skill B's detail is that it is a physical attack.
I don't know how much dmg they do
The only thing I can compare is Number of times you can use, "Kind of like Pokemon's Moves PP", which is important: More number of times is better,
TP consumption, which rarely matters,
CD, cooldown. I barely faced any issue especially when I have a lot of other skills to perform while waiting for CD. As long as you have one atk skill that has 0 CD, then CD will not affect you.
and Cost, which doesn't matter especially when you have limited amount of skill slots.
Side Skills
But their side skills are fun to use: Buff, Debuff, status affliction, healing etc.
- Game Mechanics/ Tutorial
A bit confusing and I had to recheck the tutorial via ? button multiple times.
Basically,
Hp: Arena Hp and assignment stamina( Leftover Hp doesn't affect the amount of HP you start with during fights, the only thing that matters is the max hp(Arena HP)
SP: Also assignment stamina
AP: number of times you can do an assignment
Str: Phys and/or Spell Dmg
Phy: Phys Def
Willpower: Spell Def and affects how many TP you gain per round during fights
Agility: Which fighter start firsts(Higher the better), dodge rate and hit rate
Sex skills affect sex skill hitting rate and benefits in sexual assignments
TP is basically SP in any normal RPG games but it regenerates every turn. you need it to perform skills during fighting
Faucilities
Shop: Increases Max faucilities limit and Max AP
Gym and chamber: Unlocks advanced trainings
item store: unlocks more item
Upgrading faucilities will increase expenses incurred each turn.