Now, having played through what seems to be all of this release, yes a lot of the bugs that have been present from the beginning are still here. And it all seems to stem from the combat engine. The soft locks mentioned by rulerguy6 above are definitely the more harmful to the game's chance of finding support, but more annoying to me is how little information there is on how the mechanics are even supposed to play out in the first place.
Is lust break similar to Final Fantasy's berserk status? 'cause after being affected by it, the characters seem to do whatever they want most times, regardless of your input. Not even referring to the battle lust animations, just using different attacks than I chose. And if that's the case, why give the player a choice at all on those turns (other than that it's probably much easier to program)? I still like the Darkest Dungeon style crawling, but given as the lust meter is the only viable threat to a character currently, there needs to be a way in this build to lower it in the dungeons. And don't mention the fountain, because it doesn't do what it says it does currently.
TL;DR: As it stands, these demos have been an excellent show of where the game intends to go in terms of tone and artistic direction and there's very clearly a lot of care put into those aspects. But when it gets down to being a game, it needs to make a big showing soon if it hopes to gather support, I think.