A bit dramatic over a porn game, don'tcha think?This game if a case study on why you shouldn't take two huge projects at the same time... While Seeds of chaos is recieving tons regular quality updates, this one is borderline abandonned and tarnishes the reputations of both the game and its developper...
I don't think what they said was dramatic at all. Everything that they mentioned is true and factual.A bit dramatic over a porn game, don'tcha think?
This game if a case study on why you shouldn't take two huge projects at the same time... While Seeds of chaos is recieving tons regular quality updates, this one is borderline abandonned and tarnishes the reputations of both the game and its developper...
There are just as many examples of devs doing the same, or even more than two, and juggling just fine.Even the "case study" comment is spot on since there are multiple examples of developers doing the exact same and failling (for example Kaliyo the devs of Roundscape, the devs that made Fallen Doll) since they are streched too thin to handle that many projects at once. It is doubly true for this one since they have the same main artist working on both projects. The only success story where a dev studio pulled off making two big games at the same time that I can think of are the guys that made Claire and Overgrown.
Which games are you talking about ?There are just as many examples of devs doing the same, or even more than two, and juggling just fine.
Unless your opinion of that is constant and rapid updates. In that case, I'll just remind you that not all devs have the same amount of free time, and not all devs made this their main source of income.
I am not denying that there may be many stories of dev teams making a fine balance of creating multiple games at once that I don't know of, but the fact remains that in this case (and the aforementioned others) the dev studio put one game on the backburner over the other project. Hell if you look up the dev on kemono you would see that there are massive breaks in between posts or updates. Some even reaching 8 months in between.There are just as many examples of devs doing the same, or even more than two, and juggling just fine.
Unless your opinion of that is constant and rapid updates. In that case, I'll just remind you that not all devs have the same amount of free time, and not all devs made this their main source of income.
First that comes to mind is recreation, dev of bad Memories and at least two others games. Sure they'ren ot released monthly updates for every single game, they're actually quite a bit slower than this (which, apparently according to the entitlement of this site, is a crime... becuase people hwo don't pay are the most impatient and angry when they don't get updates as soon as they're done playing), but they have shown little difficulty managing between all their projects.Which games are you talking about ?
nothing seems to changeC:\Users\User\AppData\LocalLow\Venus Noire\Jessika Curse\NaninovelData\Saves
rip aint nothing changedC:\Users\User\AppData\LocalLow\Venus Noire\Jessika Curse\NaninovelData\Saves