4.00 star(s) 3 Votes

Specific360

Newbie
Game Developer
Aug 13, 2021
48
67
By optimizing summoning spirits, I mean lessening the menus required to do so. Once opening the Craft Spirits menu, immediately being asked if you want either Regional or Elemental is confusing with no prior reference to that. Probably remove that distinction. It would probably be better to remove the additional menu of Minor, Middle, and Major. At least for Elemental spirits, all of them should be in one menu, labelled as Tier 1, 2, and 3 respectively instead. If you want to keep Regional spirits in a separate menu, you could rename it to Unique so people have a better idea of them requiring special materials. Alternatively to that, you could have them always be on the bottom of the crafting list of all spirits in one page. Maybe add a break line between them and the Elementals to keep a clear divide. You might find better tutorials for coding them by looking up store menus? I know most other RPGMaker games that have crafting use a fullscreen menu where the items are on the left, and the required materials are on the right.
ah okay you mostly meant crafting rather than summoning then
I'll mess around with it, If i change it much at all I'll likely have all the basic elemental spirits in one tab, but im not gonna discard the minor/middle/major naming scheme for them
The issue with having all the regional/special spirits on one page is I'm planning for there to be a ton of areas and a ton of additional spirits as a result, it would end up being insanely tedious to scroll through all of them so I have them compartmentalized from the start so i dont have to worry about reorganizing them later
 

Nin10dope 64

Newbie
Sep 29, 2019
73
160
ah okay you mostly meant crafting rather than summoning then
I'll mess around with it, If i change it much at all I'll likely have all the basic elemental spirits in one tab, but im not gonna discard the minor/middle/major naming scheme for them
The issue with having all the regional/special spirits on one page is I'm planning for there to be a ton of areas and a ton of additional spirits as a result, it would end up being insanely tedious to scroll through all of them so I have them compartmentalized from the start so i dont have to worry about reorganizing them later
Keeping the special ones separate from the generic elementals is fine, and keeping the MMM naming convention for the spirit levels is perfectly acceptable. I was using the terms of Tier 1-3 as more of an example than a replacement. The important part was having the three tiers to be in the same menu consecutively to optimize the crafting menus and reduce overall bloating. In the later game when the player wants to craft higher tiers more regularly, it will also save the headache of repeatedly going back and forth between the separate menus since the higher tiers require multiple lower ones each. It's also what most crafting systems in rpgm games use; just having the upgraded versions being directly below the lower tiers so you just go up and down for crafting them.
 

larry69

Member
Apr 25, 2019
148
73
Where is the matriarch? It said west wood, but there's no exit west of the town. Or should I go north/south and then west?
 

Specific360

Newbie
Game Developer
Aug 13, 2021
48
67
Where is the matriarch? It said west wood, but there's no exit west of the town. Or should I go north/south and then west?
There is a northwest exit on the village’s map that takes you to the west woods; once you exit the cemetery you just go left. You’ll run into a couple naga on the way but it is there.
 
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Damien Rocks

Active Member
Sep 8, 2018
630
818
Question, this game is still under development yeah?
If so, is it going to eventually show actual scenes upon loss?
Or just remain text focused with mostly still images without an actual scene?
 

Specific360

Newbie
Game Developer
Aug 13, 2021
48
67
Question, this game is still under development yeah?
If so, is it going to eventually show actual scenes upon loss?
Or just remain text focused with mostly still images without an actual scene?
I dont have any experience with animation so it’ll most likely remain as still images for now. With the sheer amount of different enemies i wanna ultimately have in the game as well, the regular enemies will probably only have the portrait variants for a long while
 

larry69

Member
Apr 25, 2019
148
73
I dont have any experience with animation so it’ll most likely remain as still images for now. With the sheer amount of different enemies i wanna ultimately have in the game as well, the regular enemies will probably only have the portrait variants for a long while
I think important characters like the mayor should definitely have actual scenes. It'd be great to eventually have a static image per enemy loss, with 1-2 variations. Maybe important battles could have have a victory scene as well.
 

larry69

Member
Apr 25, 2019
148
73
There is a northwest exit on the village’s map that takes you to the west woods; once you exit the cemetery you just go left. You’ll run into a couple naga on the way but it is there.
Sorry if I sound absolutely stupid, but where in this west map is the Matriarch? I've walked all around it but don't see any special character or entrance.
 
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Specific360

Newbie
Game Developer
Aug 13, 2021
48
67
Sorry if I sound absolutely stupid, but where in this west map is the Matriarch? I've walked all around it but don't see any special character or entrance.
No it’s fine lmao, shes close to the very westernmost edge of the map. If you go along the bottom until your reach the water and then go up, youll see a hollow tree covered in more blue markings than the rest; if shes not there then you need to beat a regular nymph first


I think important characters like the mayor should definitely have actual scenes. It'd be great to eventually have a static image per enemy loss, with 1-2 variations. Maybe important battles could have have a victory scene as well.
Yeah Im planning to make one for Helena for the next update at least
 
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Comproser

Newbie
Nov 6, 2020
66
106
This game is fantastic so far - really looking forward to seeing how it progresses

A few more consensual scenes would be lovely though - agreeing to the Strix and Felly's propositions for instance - as well as a variety of scenes with each Monstrae.
 

Specific360

Newbie
Game Developer
Aug 13, 2021
48
67
How do I get the predecessor's trail quest started and where in the west bluewoods?
It starts after youve talked to the Matriarch, its sort of around the middle of the area. You’ll have to look for a blue sparkle
 

Specific360

Newbie
Game Developer
Aug 13, 2021
48
67
I'm taking a guess that we can't make the major spirit yet or can we cause it says I don't have the right materials yet.
You can for the Bluewood Spirit, ill be adding a method to unlock the recipe next update but for now Ill just say it needs one of each of the regional bluewoods spirits, a middle Mucila spirit, and the item Meluzae drops when you first beat her, and the spirits need to be in their item form
 

Alpha338

New Member
Nov 11, 2021
8
3
You can for the Bluewood Spirit, ill be adding a method to unlock the recipe next update but for now Ill just say it needs one of each of the regional bluewoods spirits, a middle Mucila spirit, and the item Meluzae drops when you first beat her, and the spirits need to be in their item form
That quite the recipe to make them time to get the needed items to make said spirits thanks for the info.
 
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4.00 star(s) 3 Votes