- Aug 13, 2021
- 48
- 67
ah okay you mostly meant crafting rather than summoning thenBy optimizing summoning spirits, I mean lessening the menus required to do so. Once opening the Craft Spirits menu, immediately being asked if you want either Regional or Elemental is confusing with no prior reference to that. Probably remove that distinction. It would probably be better to remove the additional menu of Minor, Middle, and Major. At least for Elemental spirits, all of them should be in one menu, labelled as Tier 1, 2, and 3 respectively instead. If you want to keep Regional spirits in a separate menu, you could rename it to Unique so people have a better idea of them requiring special materials. Alternatively to that, you could have them always be on the bottom of the crafting list of all spirits in one page. Maybe add a break line between them and the Elementals to keep a clear divide. You might find better tutorials for coding them by looking up store menus? I know most other RPGMaker games that have crafting use a fullscreen menu where the items are on the left, and the required materials are on the right.
I'll mess around with it, If i change it much at all I'll likely have all the basic elemental spirits in one tab, but im not gonna discard the minor/middle/major naming scheme for them
The issue with having all the regional/special spirits on one page is I'm planning for there to be a ton of areas and a ton of additional spirits as a result, it would end up being insanely tedious to scroll through all of them so I have them compartmentalized from the start so i dont have to worry about reorganizing them later