VN Ren'Py JPDE2 - Adagio of Darkness [2.1] [JPDE]

apostolodieros

Active Member
Jun 13, 2019
717
441
Questa volta non è possibile cambiare il nome di David? peccato.

This time it is not possible to change David's name? too bad.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
7,278
3,342
JPDE2AdagioOfDarkness-2.0
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smallst8

Newbie
Jun 7, 2018
15
13
Played through. No new content. New system is nice. Some issues finding the specific point needed to reach a cutscene in the first dungeon. No sign of the crafting system.
 

Adeoc

Newbie
May 3, 2018
15
6
Combat system is a bit frustrating at first. Finally feel like I've got it and now I'm in a boss fight that will NOT end despite them being out of health. Soft locked in the damn desert and I don't know what to dooo.

Right, reloaded back a save and this time the additional enemies with t he boss spawned and it died after...I somehow eliminated its MP bar as well. Whatever, it died?
 

Shadowdragon

Newbie
May 6, 2017
52
133
Combat system is a bit frustrating at first. Finally feel like I've got it and now I'm in a boss fight that will NOT end despite them being out of health. Soft locked in the damn desert and I don't know what to dooo.

Right, reloaded back a save and this time the additional enemies with t he boss spawned and it died after...I somehow eliminated its MP bar as well. Whatever, it died?
The thing that I noticed is that if you use any of the AOE attacks (or at least, for David's or Ruby's AOE's, I didn't try any of the others), the next battle you participate in tends to not end, even if you beat all the enemies. It happened to me multiple times. I don't know if this is true for everyone, but if it is, someone should probably tell the devs.
 

Adeoc

Newbie
May 3, 2018
15
6
The thing that I noticed is that if you use any of the AOE attacks (or at least, for David's or Ruby's AOE's, I didn't try any of the others), the next battle you participate in tends to not end, even if you beat all the enemies. It happened to me multiple times. I don't know if this is true for everyone, but if it is, someone should probably tell the devs.

You know that makes sense, I think I used Evelyn's wind attack because it came up with a weakness, but also the enemies that were with the spider boss thing didn't even show up the first time I tried it, so I was confused that so many numbers were popping up.
 

Meinos Kaen

Papa Italiano
Game Developer
Jun 17, 2020
183
253
The thing that I noticed is that if you use any of the AOE attacks (or at least, for David's or Ruby's AOE's, I didn't try any of the others), the next battle you participate in tends to not end, even if you beat all the enemies. It happened to me multiple times. I don't know if this is true for everyone, but if it is, someone should probably tell the devs.
Thank you so much for this feedback! I'm trying to fix the bug and the more information I get the better. So it's a widespread issue with AoE attacks... Important information.
 

Shadowdragon

Newbie
May 6, 2017
52
133
Thank you so much for this feedback! I'm trying to fix the bug and the more information I get the better. So it's a widespread issue with AoE attacks... Important information.
No problem. Love the story and really enjoy the combat system so far. Thanks for making these games, and take care of yourself.
 
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Justin Edmondson

New Member
Nov 25, 2017
10
1
i had to restart it and now can't get past the start of the outback the path id blocked battle dose not end when grim are killed and if there is an event i can't find it ( i got to the point where the note signs of people there) the skull symbols do nothing and i can fight and flee my way to the save point and no farther
 

New Kid

Member
Apr 2, 2018
301
318
New combat system is much better than the previous RNG based one, now we can actually strategize and use all the characters effectively instead of just praying that the right cards show up at the right time. Game got stuck in the spider boss when I used Evelyn's area attack but there was only the boss itself to target, yet it seemed to hit three targets. I dunno if it's just for test in this build or a bug but you can increase your stats for the dust suit without actually having the money to do so, it just goes into negative. Some story events seem to trigger on mundane spots on the map, perhaps it would be a good idea to put a marker for them.
The end of the story made me feel kinda frustated with all the forgiveness and buddy buddy action with past antagonists, when the MC said he had to take things into his hands I thought "hell yeah at least one sane person in the room" only for it to get defused almost immediatly. If they at least left on bad terms barely tolerating each other because they turned a new leaf and yadayada I would buy it, but no of course not, they can even talk about their personal lives like old friends now...
 
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Meinos Kaen

Papa Italiano
Game Developer
Jun 17, 2020
183
253
NEW VERSION UP!

Bug Fixes ahoy! Softlocks from battle are gone, and you can no longer infinitely upgrade your battle suit :p

 
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some01

New Member
Jan 7, 2020
4
8
Some thoughts so far:

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Meinos Kaen

Papa Italiano
Game Developer
Jun 17, 2020
183
253
Some thoughts so far:

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Thanks for the feedback :) There are some critiques that are valid (a couple that I didn't think of myself, honestly)... Others that I cannot take on-board for a few reasons.

To not go into spoilers, I will just detail the reasons without context:
1) The non-VN parts of the Gameplay are supposed to reflect old-school JRPGs, which do not allow you to save everywhere and force you to balance your resources. Also, saving anywhere has been attempted but it actually fucks with the Labels and makes a mess of progress, so save-points only.

2) JPDE2 is supposed to be played after JPDE1: Sonata of Fire. It can be played as a stand-alone game, and dialogues hint at pregress relationships, but obviously playing the first game gives more context. I can't have the story grind to a halt so that David starts recounting to the player who the person is or how they met every time, it'll break the storytelling flow.

3) Same for stuff that happened in the time-skip or off-screen. Some things will be explained, others will need some time to be explained, other things yet will be only hinted at, and some things will not be explained at all.
As a writer, I don't believe that everything in a story's lore and background needs to be explained. If you're curious about something I don't cover fully, just fill in the blanks on your own. This applies to locations, items, characters, former villains, etc.

4) About the disabilities, this is a very sensitive ethical minefield which I am not going to get into, especially since real life and fiction are two different things. Believe what you want unless it get addressed in-story.

5) About the lack of deep introspection and David being pansexual, that is on purpose. Unlike the first game, where I was straddling a line between allowing the Player to self-insert or not, JPDE2 is very firmly the story of David di Kabegis. He's not a self-insert, he's a character with very defined characteristics. One of which is that, because of events, he's now much more emotionally closed off, and it would cause narrative dissonance if he's closed off to other characters but completely open to the player.
Another is his sexuality: David is pansexual, if you're straight and can't stomach that? Don't play the game.
 
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Hiarus

Newbie
Jun 10, 2024
28
98
Thanks for the feedback :) There are some critiques that are valid (a couple that I didn't think of myself, honestly)... Others that I cannot take on-board for a few reasons.

To not go into spoilers, I will just detail the reasons without context:
1) The non-VN parts of the Gameplay are supposed to reflect old-school JRPGs, which do not allow you to save everywhere and force you to balance your resources. Also, saving anywhere has been attempted but it actually fucks with the Labels and makes a mess of progress, so save-points only.

2) JPDE2 is supposed to be played after JPDE1: Sonata of Fire. It can be played as a stand-alone game, and dialogues hint at pregress relationships, but obviously playing the first game gives more context. I can't have the story grind to a halt so that David starts recounting to the player who the person is or how they met every time, it'll break the storytelling flow.

3) Same for stuff that happened in the time-skip or off-screen. Some things will be explained, others will need some time to be explained, other things yet will be only hinted at, and some things will not be explained at all.
As a writer, I don't believe that everything in a story's lore and background needs to be explained. If you're curious about something I don't cover fully, just fill in the blanks on your own. This applies to locations, items, characters, former villains, etc.

4) About the disabilities, this is a very sensitive ethical minefield which I am not going to get into, especially since real life and fiction are two different things. Believe what you want unless it get addressed in-story.

5) About the lack of deep introspection and David being pansexual, that is on purpose. Unlike the first game, where I was straddling a line between allowing the Player to self-insert or not, JPDE2 is very firmly the story of David di Kabegis. He's not a self-insert, he's a character with very defined characteristics. One of which is that, because of events, he's now much more emotionally closed off, and it would cause narrative dissonance if he's closed off to other characters but completely open to the player.
Another is his sexuality: David is pansexual, if you're straight and can't stomach that? Don't play the game.
I think you misunderstood what the criticism of point two was; they weren't calling for a recap of things that happened in the first game, they were calling for context on how things changed to the new statues quo, to give context on what happened between game 1 and game 2 to explain how the characters got into their current situation and how the city they are in got to be how it is today

You did say the reason in point 3 though, so I don't know what you are addressing in point 2 since the guy didn't ask for a recap of game 1 anywhere

I haven't played the game yet though (just put it to download), so I don't know if the criticism is valid.

"It would cause dissonance if the player was privy to the character's thoughts but the other characters weren't" not quite? Imo the only thing that accomplishes is making your character drier, there's plenty of closed off characters in fiction where we can read what they think, and they still pass off the impression of being closed off

I realize this is mostly a neutral writing decision though, can't exactly call it bad
 
Last edited:

some01

New Member
Jan 7, 2020
4
8
I think you misunderstood what the criticism of point two was; they weren't calling for a recap of things that happened in the first game, they were calling for context on how things changed to the new statues quo, to give context on what happened between game 1 and game 2 to explain how the characters got into their current situation and how the city they are in got to be how it is today

You did say the reason in point 3 though, so I don't know what you are addressing in point 2 since the guy didn't ask for a recap of game 1 anywhere
Precisely, the idea was to fill the gaps between how a character was in the prequel and how it is now, so that people don't have two different views of the same character (like Ruby pre-timeskip and Ruby post-timeskip), but instead could see how and why that same pre-timeskip character evolved to become what it is now.
Thanks for the feedback :) There are some critiques that are valid (a couple that I didn't think of myself, honestly)... Others that I cannot take on-board for a few reasons.

To not go into spoilers, I will just detail the reasons without context:
1) The non-VN parts of the Gameplay are supposed to reflect old-school JRPGs, which do not allow you to save everywhere and force you to balance your resources. Also, saving anywhere has been attempted but it actually fucks with the Labels and makes a mess of progress, so save-points only.

2) JPDE2 is supposed to be played after JPDE1: Sonata of Fire. It can be played as a stand-alone game, and dialogues hint at pregress relationships, but obviously playing the first game gives more context. I can't have the story grind to a halt so that David starts recounting to the player who the person is or how they met every time, it'll break the storytelling flow.

3) Same for stuff that happened in the time-skip or off-screen. Some things will be explained, others will need some time to be explained, other things yet will be only hinted at, and some things will not be explained at all.
As a writer, I don't believe that everything in a story's lore and background needs to be explained. If you're curious about something I don't cover fully, just fill in the blanks on your own. This applies to locations, items, characters, former villains, etc.

4) About the disabilities, this is a very sensitive ethical minefield which I am not going to get into, especially since real life and fiction are two different things. Believe what you want unless it get addressed in-story.

5) About the lack of deep introspection and David being pansexual, that is on purpose. Unlike the first game, where I was straddling a line between allowing the Player to self-insert or not, JPDE2 is very firmly the story of David di Kabegis. He's not a self-insert, he's a character with very defined characteristics. One of which is that, because of events, he's now much more emotionally closed off, and it would cause narrative dissonance if he's closed off to other characters but completely open to the player.
Another is his sexuality: David is pansexual, if you're straight and can't stomach that? Don't play the game.
Fair enough, I did use Sonata of Fire as a comparative parameter, but I guess I can see now you are trying something different in Adagio of Darkness.
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"It would cause dissonance if the player was privy to the character's thoughts but the other characters weren't" not quite? Imo the only thing that accomplishes is making your character drier, there's plenty of closed off characters in fiction where we can read what they think, and they still pass off the impression of being closed off
100% agree.
 
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