So,
Since a while now, I carried the idea of creating a game, that would fit this side. While I cannot promise anything about genres or that my game wouldn't be abandoned ( I already trashed about 50 ideas for games, I thought at first would be genius). But before uploading my first steps in this direction, I would like to know, if at least my english ( not my native language) is good enough, at least that it is understandable. I "played" some machine translated games and I came to the conclusion that those are not really playable. Also, when it comes to immersion and ambience, little things matters. So, I thought to just give you a small text to judge. Basicly I already did that by now, but I hope that you could point out grammar errors and phrases that are not used this way in english. And yes, I would use renpy for this, should be visible from the formation of the text.
P.S.: I noticed that this side already marked some words, but I will let them this way, so you could get an impression on how I think a text is translated. Also, I have not really an idea how to make a spoiler, so sorry for this extended post.
Narrator: "You close the door behind you, hearing with relief, how the door slums shut. Immediately you go through your mental checklist."
Inner thoughts: "1. Safety: The frontdoor is closed, nobody will be able to open it from the outside without trouble. But the door seems only to be made out of compressed wood."
Inner thoughts: "But at least two inches compressed wood. That will buy me some time. Now the other exits or entrys."
Narrator: "You rush through the apartment. All the windows are equipped with heavy curtains. You close them asap. Only the window in the kitchen is without curtains."
Narrator: "You grab a dark blue tablecloth from the table and open carefully the window. You then put the tablecloth into the window frame and close the window."
Narrator: "You don't waste time looking at the city, you already saw it."
Narrator: "You put some of the dead potted plants on the buttom of the tablecloth at the window sill to fixate it."
Narrator: "Suddenly you hear scratching sounds from the frontdoor."
Inner thoughts: "Safety: check. More bad then good, but at least for the moment I'm alone in this apartment."
Inner thoughts: "2. Weapons: There was a floor lamp in the livingroom."
Narrator: "You sneak, as silent as possible, back into the livingroom, while the scratching at the frontdoor continues."
Narrator: "Then you unplugged the floor lamp and remove the lamp shade."
Inner thoughts: "Weapons: check. Mostlikely only for a few hits and only with enough space to swing the floor lamp, but still better then my bare fists."
Inner thoughts: "3. Battle Preparations: Nothing I can do for now. Every action would make noise, that could make the possibly fight into a definitely fight."
Inner thoughts: "Only thing I can do for now, is to choose the battlefield."
Narrator: "You position yourself quietly a few foot away from the livingroom door, that leads into the the corridor with the frontdoor."
Inner thoughts: "At least here is enough space and i could fall back into the bedroom, i think. If that room over there is not something like a spare room."
Inner thoughts: "And now, nothing to do then waiting..."
Narrator: "You wait and it seems like a eternity to you until the scratching stops. Suddenly you hear a loud scream."
Narrator: "The sounds from the staircase tells you, that chaos broke out. A few big noisy stamps and the scream ends into gurgling."
Narrator: "You hear another voice yelling something, but the exact words are going down in a clash of flesh and wood."
Inner thoughts: "Seems like a neighbour, or two, tried to look what this noise from the staircase was all about."
Inner thoughts: "Nothing I can do about now. Better only them, then them and myself."
Narrator: "You wait again. The sounds of breaking bones and smacks, coming from the staircase, are telling you, that this neighbours are gone."
Narrator: "But still, being forced to hear this is not easy and you notice that your grip on the floor lamp is getting loose, caused by your sweat."
Narrator: "After another eternity, the noise is ending."
Inner thoughts: "Now is the point. Will they leave or will they remember me and this apartment."
Narrator: "You dry your hands, one after the other, at your pants and arm yourself."
Narrator: "But for the third eternity, nothing happens. A brief glance at your watch shows you, that only 20 minutes have past since your flight."
Narrator: "Suddenly, you almost drop the lamp, you hear movement from the staircase."
Narrator: "But the sounds of... footsteps? are leaving. Or at least, it seems that those sounds goes down the staircase."
Inner thoughts: "4. Crisis managed: As long as no other immediate threat is visible, wait for 30 minutes to be safe."
Narrator:"And that is what you do."
Since a while now, I carried the idea of creating a game, that would fit this side. While I cannot promise anything about genres or that my game wouldn't be abandoned ( I already trashed about 50 ideas for games, I thought at first would be genius). But before uploading my first steps in this direction, I would like to know, if at least my english ( not my native language) is good enough, at least that it is understandable. I "played" some machine translated games and I came to the conclusion that those are not really playable. Also, when it comes to immersion and ambience, little things matters. So, I thought to just give you a small text to judge. Basicly I already did that by now, but I hope that you could point out grammar errors and phrases that are not used this way in english. And yes, I would use renpy for this, should be visible from the formation of the text.
P.S.: I noticed that this side already marked some words, but I will let them this way, so you could get an impression on how I think a text is translated. Also, I have not really an idea how to make a spoiler, so sorry for this extended post.
Narrator: "You close the door behind you, hearing with relief, how the door slums shut. Immediately you go through your mental checklist."
Inner thoughts: "1. Safety: The frontdoor is closed, nobody will be able to open it from the outside without trouble. But the door seems only to be made out of compressed wood."
Inner thoughts: "But at least two inches compressed wood. That will buy me some time. Now the other exits or entrys."
Narrator: "You rush through the apartment. All the windows are equipped with heavy curtains. You close them asap. Only the window in the kitchen is without curtains."
Narrator: "You grab a dark blue tablecloth from the table and open carefully the window. You then put the tablecloth into the window frame and close the window."
Narrator: "You don't waste time looking at the city, you already saw it."
Narrator: "You put some of the dead potted plants on the buttom of the tablecloth at the window sill to fixate it."
Narrator: "Suddenly you hear scratching sounds from the frontdoor."
Inner thoughts: "Safety: check. More bad then good, but at least for the moment I'm alone in this apartment."
Inner thoughts: "2. Weapons: There was a floor lamp in the livingroom."
Narrator: "You sneak, as silent as possible, back into the livingroom, while the scratching at the frontdoor continues."
Narrator: "Then you unplugged the floor lamp and remove the lamp shade."
Inner thoughts: "Weapons: check. Mostlikely only for a few hits and only with enough space to swing the floor lamp, but still better then my bare fists."
Inner thoughts: "3. Battle Preparations: Nothing I can do for now. Every action would make noise, that could make the possibly fight into a definitely fight."
Inner thoughts: "Only thing I can do for now, is to choose the battlefield."
Narrator: "You position yourself quietly a few foot away from the livingroom door, that leads into the the corridor with the frontdoor."
Inner thoughts: "At least here is enough space and i could fall back into the bedroom, i think. If that room over there is not something like a spare room."
Inner thoughts: "And now, nothing to do then waiting..."
Narrator: "You wait and it seems like a eternity to you until the scratching stops. Suddenly you hear a loud scream."
Narrator: "The sounds from the staircase tells you, that chaos broke out. A few big noisy stamps and the scream ends into gurgling."
Narrator: "You hear another voice yelling something, but the exact words are going down in a clash of flesh and wood."
Inner thoughts: "Seems like a neighbour, or two, tried to look what this noise from the staircase was all about."
Inner thoughts: "Nothing I can do about now. Better only them, then them and myself."
Narrator: "You wait again. The sounds of breaking bones and smacks, coming from the staircase, are telling you, that this neighbours are gone."
Narrator: "But still, being forced to hear this is not easy and you notice that your grip on the floor lamp is getting loose, caused by your sweat."
Narrator: "After another eternity, the noise is ending."
Inner thoughts: "Now is the point. Will they leave or will they remember me and this apartment."
Narrator: "You dry your hands, one after the other, at your pants and arm yourself."
Narrator: "But for the third eternity, nothing happens. A brief glance at your watch shows you, that only 20 minutes have past since your flight."
Narrator: "Suddenly, you almost drop the lamp, you hear movement from the staircase."
Narrator: "But the sounds of... footsteps? are leaving. Or at least, it seems that those sounds goes down the staircase."
Inner thoughts: "4. Crisis managed: As long as no other immediate threat is visible, wait for 30 minutes to be safe."
Narrator:"And that is what you do."