HTML - Just One More Chance [v0.46] [Lotrum]

  1. 5.00 star(s)

    jesustronic

    Absolutely my favourite concept for a game! The time loop justifies the grind, which is actually well paced.

    Basically you live in a 14 days simulation with the objective of seduce and fuck all the girls there. You have stats checks during dialogues that bring variety and a sense of progression (and justify the grind), especially in the "sexual control" and "sexual experience" stats.
    The only thing I wish for is some more variety during the grind. I'll gladly grind with the same girl if I could have some different scenes for the same skill check!
    Can't wait for future updates!
  2. 5.00 star(s)

    BoopDoop

    My favorite concept for a game, loopers give replayability while making the gameplay and the porn actually go hand in hand. It feels like most games the grind and the fun part of the game are separate but I really like it here. Girls responding to different traits of your character is also quite interesting.

    I'd like runs with more variability, the game becomes uninteresting when you max out everything, if you had to make more meaningful tradeoffs in your route for the purpose of exploring I think the game would have even more replay value. Different starts/endings like in Incubus City could be interesting too.
  3. 5.00 star(s)

    Milkman101

    Honestly really good and a bit addicting my only issue is that thanks to time some of the porn scenes are straight up missing on the online verison can't speak for download one. Another thing of note is more of a tip focus on one stat every go around not multiple since they do reset at times. also all the girls are hot
  4. 4.00 star(s)

    popololiki69

    I would give this a 3.5 if I could, but it's closer to a 4 than a 3.

    The premise and mechanics of the game are great, but the grind is a bit too great. The first 2 or 3 playthroughs are nice, you try the first time, figure it out the second time, and "play" the third time, and then it gets tedious.
  5. 5.00 star(s)

    Hausers

    I love this kind of game, where you get to explore the world and continuously progress and have a roguelite experience. The game is quite fun, im not sure tho if i will go through all the options each update xD
  6. 5.00 star(s)

    BRyoung77

    I for one love this game. I dont mind the grind, it can be fun to try and build things up. The game is built very well. People complain about cheats being behind a patreon paywall and things being locked away by cheats but they dont stop and think that the developer does all this in their spare time for nothing and you still get a lot of free content so asking for a little money for some content hurts no one and only helps them to be able to develop more. If I were able to afford it i would be happy to support many developers with their games. So very well done on this one!
  7. 4.00 star(s)

    Sudhs Addicted

    If you love to grind in a game to improve and build stats to get ahead with (multiple) girls in the game then this is a really good game. I started it with a very negative outlook based on its premise and how slow the first iteration felt. But after 2 or 3 iterations it began to get very exciting and I couldn't stop playing! Looking forward to more updates on this!
  8. 2.00 star(s)

    Harem Route

    If selling cheats wasn't enough of a red flag for you, here's what you can expect from this game:

    Your standard stat grinding experience. Which yes, of course, is the easiest gameplay loop you can create, and is used in countless porn games, but does not excuse it as anything but that - grinding for the sake of grinding.
    And even though the idea of your stats preserving over numerous replays itself seems nice, in the end, it's just good old grinding, which is worsened by the second complaint I have...

    Very few models (whose names, mind you, are also locked behind that sold cheat mode, very nice, just abuse them and not even mention them). And by the nature of this game being a loop, you'll be seeing the same scenes over and over and over again. Even if the grinding itself was less of a hassle, there is just not enough reward for putting up with it.

    Frankly, this is just showing what the eroge development has devolved to in the recent years. Have I seen worse games? Without a doubt. Much, MUCH worse. But it still doesn't make this one a worthy experience.

    Although props where its due, at the very least this game warns you beforehand about videos having sound and provides an option to turn it off. This is definitely something others neglect and is definitely worth mentioning.
  9. 5.00 star(s)

    jazz154

    Surprisingly fun game. MC becomes test subject to experimental weight loss program using AI and virtual reality where he keeps reliving 2 weeks (as game progressess legth can/will increase) of his first year in college. As you progress you unlock bonuses that make new runs easier/faster so game feels rewarding. It kinda reminds me of Time Loop Hunter, another great game with similiar loop gameplay.

    I only wish there would be more choices and different ways to approach every girl.(kind alike Melanie with blackmailing her or not)
  10. 5.00 star(s)

    tumblrtumblr

    This game is great. One of the best mechanically - enough stats to keep it interesting, but not so many to make it overwhelming.
    It really does have the best sort of grind - you're not mindlessly doing the same task, but getting a little more creative. (exception - grinding the last few sexual control points is a chore).
  11. 5.00 star(s)

    TrapmanCrothers

    I guess the first thing to get out of the way is that it's a game premised on incremental progress. There's a snowballing effect that each run becomes clearly easier than the previous. It creates the feeling of progress.

    The game is based on a repeating period of time. Wake up on your first day of college, get a number of days, then it ends and you go back to the beginning. Each time you face it the player has a little more awareness as well as being able to retain more and more of your stats.

    First run was me trying to figure out what I was supposed to be doing and failing miserably. Second run had me hook up with a girl. A few later and I'd done everything the game had to offer.

    The game will presumably get balanced over time as more content gets added, but I'd put a mild warning that some players will inevitably call it grindy. Which it kind of is. But it's all with a purpose, and most of what isn't character interaction is kept down to a button click or two.

    The game also makes a point of using lesser-known girls, which is always a positive to me. Only half a dozen girls with sex scenes for now, but a couple of candidates are in the game and, again, I presume this will be developed further. Something that gives me confidence in projects is when from the start you can see all the core concepts and mechanics are there. The stats make sense and are easy to follow. Improving them is simple enough. Progress with girls is typically easy to find (the only one I got confused by is mentioned in the game's hints with the prompt to start her off). Basically, the dev only needs to flesh out the world from here and, aside from a lack of an ending, it already feels mostly "complete". It'd definitely be short as a finished article, but it could pass for one. Even then there's hours of content if you're a completionist.

    I found one small bug (an interaction led to a dead end if you failed a check, but nothing a couple of click of the back button and then waiting a little longer couldn't fix), and there's one achievement that I think is missable (may be intended, doesn't really affect gameplay). Otherwise pretty much flawless in my view. I'm sure there are some but I'm not sure I even noticed any spelling errors, which is rare indeed for a pedant like me.
  12. 5.00 star(s)

    whotheff

    Excellent sandbox game with a smart rating system, nice visuals and gradual progress (but not too grindy). The simulation thing is also clever. A fine balance between game struggle and game reward. More complexity can attract the players who are easily bored of predictable sandbox games and more choices and goals to achieve will be even better. For now I find this game an excellent example of it's genre.
  13. 5.00 star(s)

    stubbruh54

    Fun, interesting concept with some hot scenarios. The grind to chase stats/upgrades/scenes is great. Slight learning curve at the beginning but once you understand the game it's cool and has a lot of (literal) replayability. Chasing achievements is fun too.
  14. 5.00 star(s)

    parachina

    This one really surprised me, which is why its only the 2nd time i review something on this site after like 6 years or more using it.

    Really like the rate of progression this game has and how each scene has multiple checks that can end up in some cool differences

    The concept of having limited days and being able to get further on the next run is also pretty cool IMO. I understand some people that dont like it cause u have to redo a lot of stuff, but you can always just use some cheats to circumvent that

    Props to the dev if this is one of his first games, really cool work, keep it up
  15. 4.00 star(s)

    logeca

    The stat system is pretty well done, although there's a bit too much grind (or too little content, especially at earlier stages). This has the basics of a pretty solid HTML game, the developer obviously knows what he's doing.

    My main problem with the game why it doesn't get 5 stars that the content is a bit uninteresting for me, it's a too generic and/or vanilla for my tastes. But for less experienced pr0n gaem enjoyers i'd recommend it.
  16. 4.00 star(s)

    xravensfan

    In a space that almost all the games fit into a predetermined mold, this is different. The repitition actually works sense there is a REAL sense of progression. The model are solid, the story is solid, it is a great start.

    Now... I would not want to start everything again, but this makes sense!!
  17. 4.00 star(s)

    whatifjoanwasoneofus

    Very good start. The story is simple but hot.

    The gameplay has an interesting wrinkle of multiple playthroughs.

    It is a touch grindy. A lot would be alleviated with interface improvements - common actions could be hotlinked to a side bar or something (going to sleep for example).
  18. 5.00 star(s)

    UrbanDruid

    Great premise. Looking forward to seeing how it develops. I like the replay value you've added. So far the video clips are consistent for the character so hopefully you can keep it that way. Also the dialogue options are a nice touch. Gives you some variety when you see them.
  19. 4.00 star(s)

    ben akeba

    i was waitiing for an incremental porn game to be actualy worth the time playing it without the it being more confusing and uselessly grindy, currently the game does not have much content, but the game is well made, no action being buggy, no missing video or picture and the current content isn't randomly thrown stock gif and picture, aslo the "prestige" feature is clear and the stat grinding isn't too harsh it make the rest of the content secondary (curent content can have maxed out stats and relation leaving the world a free roam in less than 4h of play time)
    i'm not giving five stars because i don't see a reason to grade potential and the curent quantity of content is a bit lacking and i'm not too fond of the basic setting being virtual reality testing :X
  20. 4.00 star(s)

    anonymousalias

    The game feels solid enough. The core gameplay loop primarily consists of grinding out stats to get sexual encounters to get exp to make grinding easier (by carrying over more of your previous run's stats, increasing starting physical stats, or buying more time for your next runs).

    However, there are a few mechanical issues that I can see in this early release that prevents it from earning 5 stars. For one, the loop scales too quickly, losing your virginity in a run right now guarantees two extra days on your next one. As more content is added, that minimizes the difficulty for future runs (as you can effectively always scale to as much time as you'd ever need). A scaling cost system would address some of this by effectively slowing the player's progression as they get further in (which places more emphasis on time management).

    InstaTok also currently feels like a shallow mechanic. It unlocks pretty quickly, but the information it grants (with one story-related exception) really only needs to be retrieved once since it is static. I wish it granted something mechanical when using the stalking feature besides a static stat breakdown.