- Aug 7, 2019
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Aseratrix I'm posting here because I don't wanna go off topic/further derail the other topic and thread.
I didn't actually mention any of the game details, but I figure I could use a bit of your input and anyone else's who are in that thread.
Firstly, as much as I like futa, I don't think I'll include that, transformations or monster girls. Secondly, I briefly thought I'd like to do a alpha/submissive point system so people who like maledom and stuff can have something to do other than whine, but I am taking your comment heavily into consideration as I realize 1) I really don't have an interest in writing that route, and 2) games that try to do both paths ultimately wind up dumping one or the other or get sunk under the pressure from one group or the other and get abandoned.
Game itself and the inspirations: I am thinking of an RPGM build, lame as that is, but because I have a rather large amount of factors and stats I want to work into it. So the game will start in a city, that is ruled by a matriarchy (big surprise right?), anyway, men have little rights until they are claimed and have a woman to vouch for them. The city itself is broken into quadrants which has particular groups hang out, but its not limited to just those quadrants, just that's where you go for a majority of that nature. For example, the quadrants would be (tentative) Slave/Pet, Sissies, ABDL, and Gentle. You as the main character, having come to age, must leave your family (or whatever's care. Perhaps men are dumped in orphanages.) and look for a potential lover to take care of you. There will be several choices, as you interact with people, you'll be able to make choices that align with the 4 quadrants. Those points will find your proclivities, and as you experience events or even change clothing and do quests to up the score, the ENTIRE city will change how they treat/regard you based on your fame and what you did in those events. Sometime the women will gossip and tell others what you did or you'll go through very public events, and the perception of the people will change with that. As you fulfill romance points/gain the affection of someone, they will then make a claim on you. From that point on in the game, you will live with that person, and quests and interactions with them will lead to how gentle or firm they are with you, extreme scores enabling more extreme content.
In a sense, the whole thing is a dating sim, with factors including your reputation, affection earned, where your interests (fetishes) lie, and ultimately what you can do for your domme who has agreed to take you in and give you a proper social standing. The endings will be based on who you go with, what they are to the city vs. how they want you to be related to them. They can range from very loving, even marriage relationships, where you build a partnership, albeit not an equal one to Where the person loathes you and is a complete sadist and her truest pleasure in life is ruining you mentally, publicly, physically until you're completely broken.
Its extremely ambitious, it involves elements form "sex valley" as I described before, some stuff from "second class" in terms of clothing, humiliation/fame settings, and doing quests that will relate to certain kinks, this will be the main method of determining what content the player experiences. The quest will let them know what consequences await them, and enabling that kind of content, either universally or only with specific partners. Thoughts?
I didn't actually mention any of the game details, but I figure I could use a bit of your input and anyone else's who are in that thread.
Firstly, as much as I like futa, I don't think I'll include that, transformations or monster girls. Secondly, I briefly thought I'd like to do a alpha/submissive point system so people who like maledom and stuff can have something to do other than whine, but I am taking your comment heavily into consideration as I realize 1) I really don't have an interest in writing that route, and 2) games that try to do both paths ultimately wind up dumping one or the other or get sunk under the pressure from one group or the other and get abandoned.
Game itself and the inspirations: I am thinking of an RPGM build, lame as that is, but because I have a rather large amount of factors and stats I want to work into it. So the game will start in a city, that is ruled by a matriarchy (big surprise right?), anyway, men have little rights until they are claimed and have a woman to vouch for them. The city itself is broken into quadrants which has particular groups hang out, but its not limited to just those quadrants, just that's where you go for a majority of that nature. For example, the quadrants would be (tentative) Slave/Pet, Sissies, ABDL, and Gentle. You as the main character, having come to age, must leave your family (or whatever's care. Perhaps men are dumped in orphanages.) and look for a potential lover to take care of you. There will be several choices, as you interact with people, you'll be able to make choices that align with the 4 quadrants. Those points will find your proclivities, and as you experience events or even change clothing and do quests to up the score, the ENTIRE city will change how they treat/regard you based on your fame and what you did in those events. Sometime the women will gossip and tell others what you did or you'll go through very public events, and the perception of the people will change with that. As you fulfill romance points/gain the affection of someone, they will then make a claim on you. From that point on in the game, you will live with that person, and quests and interactions with them will lead to how gentle or firm they are with you, extreme scores enabling more extreme content.
In a sense, the whole thing is a dating sim, with factors including your reputation, affection earned, where your interests (fetishes) lie, and ultimately what you can do for your domme who has agreed to take you in and give you a proper social standing. The endings will be based on who you go with, what they are to the city vs. how they want you to be related to them. They can range from very loving, even marriage relationships, where you build a partnership, albeit not an equal one to Where the person loathes you and is a complete sadist and her truest pleasure in life is ruining you mentally, publicly, physically until you're completely broken.
Its extremely ambitious, it involves elements form "sex valley" as I described before, some stuff from "second class" in terms of clothing, humiliation/fame settings, and doing quests that will relate to certain kinks, this will be the main method of determining what content the player experiences. The quest will let them know what consequences await them, and enabling that kind of content, either universally or only with specific partners. Thoughts?
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