Ren'Py Kaedama [v0.0.7] [Kaeru]

3.70 star(s) 3 Votes

Skeltom

Engaged Member
Oct 9, 2017
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I don't mean to spam the tread but it wont let me ender a choice of ice-cream. I can but I get an error.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 19466, in <module>
  File "game/replyoptions.rpy", line 234, in contains
  File "game/replyoptions.rpy", line 23, in _listtostr
IndexError: list index out of range
 
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KaeruVN

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Game Developer
Feb 9, 2024
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I think that manual input with keywords is a major flaw in the game that needs to be replaced with something more user friendly. I suggest adding a list of available keywords. :(
Fair point. I am currently working on a guide/walkthrough for people that might need it, but I will refrain from adding an obvious list in game, because I mostly wanted people to try things out themselves.

They talk "at" you it seems. Until the player is expected to type something in they are pretty much just some disembodied thing.
Could you elaborate here? Because yeah, sometimes the camera will shift focus, mostly because you won't really be able to see the characters and expressions well enough if I went with the exact POV each time and sometimes a character will technically be in the way of your field of view and just staring at the back of someone's head, doesn't feel very engaging.

In the park when you are asked if you want to go for a run I said "How about it, Kumi?" and the response was "Oh, you are hanging out with Kumi?".
Fair point again, I'll add those in. It will have some troubles with questions usually, but I'll see where and if I can improve some of them.

Just saying, if there was a list of choices these misinterpretations wouldn't happen.
Yeah, probably. I'll release a guide some time later, so people can figure out which responses are more universal. Thanks for all the tips so far, they're extremely helpful. :)

I don't mean to spam the tread but it wont let me ender a choice of ice-cream. I can but I get an error.
That's very odd, which input did you try? And if you prefer, you can message me on Discord or dm me on here too.
 

Skeltom

Engaged Member
Oct 9, 2017
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Could you elaborate here? Because yeah, sometimes the camera will shift focus, mostly because you won't really be able to see the characters and expressions well enough if I went with the exact POV each time and sometimes a character will technically be in the way of your field of view and just staring at the back of someone's head, doesn't feel very engaging.
I didn't mean camera angles or the point of view. I mean in the actual "conversations" it's like the player isn't even there. They rattle on TO the MC until you are asked a question. They talk and are greeted with the sound of crickets unless you are asked something. No MC dialogue or inner monologue, just silence like he's not even there or even a real character in the game. It makes things feel disconnected.

That's very odd, which input did you try? And if you prefer, you can message me on Discord or dm me on here too.
I tried mint, vanilla, chocolate and even "anything is fine". They all gave the error and I had to ignore it to continue on.
 

KaeruVN

Member
Game Developer
Feb 9, 2024
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No MC dialogue or inner monologue, just silence like he's not even there or even a real character in the game. It makes things feel disconnected.
Yeah, it's because I don't know what the player might think or feel in a moment, so I'm not going to add any inner dialogue or thoughts you should have. If you think a character is boring, tell them to shut up and stop talking. If I add any sort of monologue, it'll remove the self-insertness of the whole thing, but I can understand feeling disconnected.

I tried mint, vanilla, chocolate and even "anything is fine". They all gave the error and I had to ignore it to continue on.
Already found the culprit, a very stupid mistake on my part.
 

Skeltom

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Oct 9, 2017
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I just got to the end, it was quit a bit shorter than I expected considering it's almost half a gig in size. Saving before the end also showed that the focus mask or pngs for the save/load is buggy or misaligned. It bugs out if you hover over the sticky notes. The tilted paper for the tutorial also straitens if you click next to it, don't know if that's intentional.
 
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KaeruVN

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I just got to the end, it was quit a bit shorter than I expected considering it's almost half a gig in size.
There are a few different scenes depending on the choices you make, it's not a very linear story, so you might've missed a few. There are 4 different intros that will trigger at random, so you won't get the same girl each time.

Saving before the end also showed that the focus mask or pngs for the save/load is buggy or misaligned.
Could you take a screenshot of this? I'm curious to see what it looks like.
 

Skeltom

Engaged Member
Oct 9, 2017
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There are a few different scenes depending on the choices you make, it's not a very linear story, so you might've missed a few. There are 4 different intros that will trigger at random, so you won't get the same girl each time.


Could you take a screenshot of this? I'm curious to see what it looks like.
I'll try again and see if anything changes I guess. The bug isn't on the main menu, just the right click one.

View attachment bug.webm
 

Skeltom

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Oct 9, 2017
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There seems to be another bug in the café. I don't know if it's with all three but if you pick Sora/Mitsuki the picture happens and if you extend the hour a picture scene with Nori/Airi plays after so you get two pictures.
 

Skeltom

Engaged Member
Oct 9, 2017
2,631
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Ah, that's a fairly easy thing to fix then. Thanks for the video, because I was confused by what you meant, lol.


Nah, it's not bug, they just love you that much.
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The RNG for the intros seems off somehow. Since you said there was four I tried to see them and it took like seven retries to get one that wasn't Akane or Kirika. It's been Akane nearly every time though.
 
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Virulenz

Engaged Member
Sep 27, 2017
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Hmm...playing for the first time and ran into some logic error.
I let the green haired girl sleep with me, visited her mother together, went for some ice cream afterwards and escorted her home - going by her smiles i never said or did anything wrong.
Next day/first schoolday in her dorm room she apologises for getting angry because i didnt went with her and abandoned her like her family.
Looks like some variable is wrong set.

___
And one thing is a little annoying: Since we need the keyboard it makes sense to navigate the text with enter, but then its very easy to miss the clickable stuff. It would be nice to get any kind of hint if there is something to click.
 
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KaeruVN

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Feb 9, 2024
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Next day/first schoolday in her dorm room she apologises for getting angry because i didnt went with her and abandoned her like her family.
Ah, thank you for letting me know. I'll have to see which variable is causing me issues.

It would be nice to get any kind of hint if there is something to click.
That's a very good point, I hadn't really thought about that before. Were you able to unlock and see a decent chunk of the secrets or were they all too hard to notice?
And thank you for trying Kaedama out, if you got any other feedback, don't hold back.
 
Mar 23, 2022
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And one thing is a little annoying: Since we need the keyboard it makes sense to navigate the text with enter, but then its very easy to miss the clickable stuff. It would be nice to get any kind of hint if there is something to click.
Personally, I like the hidden secrets that require clicking. It makes the game a little less like just spam space/left click until the next input and it makes the game feel more interactive. However, if there was something in game like a hint system where the player could access hints about secrets, that would be better. If there was an icon or some other form of obvious indicator that there is a secret in a scene it would make it less of a secret, in my opinion. But that might just be me, as I like secret hunting. If a secret is obvious is it really a secret? On a side note, if there are any secrets behind the text box, I personally feel like that's a bad spot for them.
 
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Virulenz

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Sep 27, 2017
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Ah, thank you for letting me know. I'll have to see which variable is causing me issues.

That's a very good point, I hadn't really thought about that before. Were you able to unlock and see a decent chunk of the secrets or were they all too hard to notice?
And thank you for trying Kaedama out, if you got any other feedback, don't hold back.
NP. And after reaching the end of current content i can asure you its the only wrong variable if you play a nice protagonist.

Since i played with keyboard i only found 2 secrets (the forgotten drink in the mall + the unlocked scene where she gives me her drink at school - and one in the maid cafe because the door was were i left the mousecursor after getting the drink in the mall)
I'm not the type of gamer that finds secret clickables without knowing if there is something to search in the first place. In RPG games i may stumble over them since navigation there is bound to moving the mouse in the wanted direction, but in more or less static VN i would never check every changed background with the mouse just to see IF there is anything clickable. So personally i would need a hint to look for something. Since Throw_AwayPower mentioned these things can even be behind the text window a subtile hint could be to hide the text window on screens with a secret. Then the lazy folks who skip reading will still miss them, but real players get the hint.
 
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KaeruVN

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Feb 9, 2024
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Then the lazy folks who skip reading will still miss them, but real players get the hint.
That's a pretty good point. I'll have to really think of a way to make them a bit more noticeable without making them too easy to spot. Perhaps I'll change the brightness a little bit.
 

Resizer

Member
Aug 12, 2018
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272
That's a pretty good point. I'll have to really think of a way to make them a bit more noticeable without making them too easy to spot. Perhaps I'll change the brightness a little bit.
You know, I read a few previous comments, and I can say - you are great. Few developers dare to introduce something of their own into the game. Most just copy each other, and imitate those whose games are popular. I am talking about this mechanic of yours - typing answers to questions. On the one hand, it is a little inconvenient and confusing, perhaps just because I am not used to it. But on the other hand, it brings a new level of interactivity to the game. And this is very good. It is impressive. I have been playing such games for years, and believe me - I know what I am talking about. Do not listen to stupid and lazy players, especially on this forum, where they do not pay you, but only criticize and grumble discontentedly. Stay yourself!
 

KaeruVN

Member
Game Developer
Feb 9, 2024
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151
Few developers dare to introduce something of their own into the game.
You're making me blush. I really appreciate your kind words.

On the one hand, it is a little inconvenient and confusing, perhaps just because I am not used to it.
Yeah, I can understand it being inconvenient and confusing, just hope it was at least a bit enjoyable. And I'm currently working on a guide that explains the mechanics a bit more and a walkthrough incase people get stuck, because I can definitely tell that a significant amount of people want me to be a bit more clear how it works.

Also, let me know if there were any inputs you tried that didn't work or have any other feedback. I'm always looking to improve where I can.
 
3.70 star(s) 3 Votes