[WARNING: Scat, Ryona, Beastiality]
Well, I guess a bit of my hypocrisy has come to bite me in the ass.
Namely, in that I usually dunk on RPGM porn games. They're absurdly common, and for good reason -- the pre-made assets and simple development system make it easy for artists to put their material into a playable form. Unfortunately, that enables the lowest common denominator able to push out their half-baked games with little resistance, and we all suffer for wasting time on games that might seem to scratch the itch at first, but then are discovered to be massive grind-fests or largely lacking in content. Hence, I tend to disparage games made with the RPGM engine for being low-effort cash-ins, although I'd like to think that I avoid hyperbole and giving games atrocious ratings without justification. It's just convenient that RPGM games are usually bad.
However, I have to refrain from being too mean when talking about Kamikaze Kommitte Ouka RPG 2, although the name itself is laughably B-Grade sounding, because I've wanked it to this game way too many times to be smug about it. I'd be horribly hypocritical to denounce the game after getting off somewhere in the double digits to it, but I also can't be too kind to it for my own sake. This game has plenty of issues that many people will rightfully call out. However, it's also not all that bad comparatively.
So what's the issue? Well, again, as an RPGM game, there are some re-used assets and generic pieces of pixel art, and you should know by now how the ubiquitous turn-based combat system will operate throughout 95% of the game. HP, MP, TP, and all that jazz show up and work exactly as they always have. The biggest change to the formula is the mid-combat grapples, the associated quick-time escape, and mid-combat sex attacks. The application of these changes is very modest, and they're becoming more common in RPGM games than they have been in the past, but they're still appreciated changes. I dislike how mid-fight sex attacks tend to lead to more generic artwork, and I dislike that they usually lack in context that, for me, can makes scenes fappable or not, but they do at least help justify the corruption element of the game more gracefully than a game where both parties are beating each other senseless and bloody one second, and then just fucking in the next. Also, I'll have more to say on the corruption element in a moment.
Outside of those mid-combat sex attacks, the game largely relies on battle-loss rape and gameover scenes, and there's a whole group of folks who quite loudly disparage that gameover CGs are an overplayed trope of RPGM games. I have to agree with that, but with a bit of a caveat.
While the idea of a woman's own lewd desires sabotaging her resistance to literal monsters and rapists is an enjoyable kink, it sometimes doesn't pan out as a primary theme in these RPGM games. Usually, gameover CGs are just a consequence of the developer justifying the inclusion of their CG artwork in the game at all, rather than a tastefully implemented element of the game's mechanics or themes. This often goes right to the heart of criticisms against RPGM games, and it's fair to criticize games with disparate, non-cohesive elements.
I tend to draw the line when it's clear that the developer took the lazy way out with implementing their artwork and scenes into the game. You'd get the same result from just jacking off to plain old artwork, and then playing 6 hours of any other turn-based RPG, albeit one that might have better writing.
Naturally, some of these RPGM game developers have gone the next step by having a corruption system in place, to further justify the player allowing themselves to lose fights and to also cash in on the corruption fetish. This is still antithetical to traditional game design, but to me, the strength or failure of this corruption justification depends largely on if it makes the subversion of traditional game design overt, either through plot or game mechanics, or if you're technically being punished when you choose to see the porn that you chose to play the game to enjoy in the first place.
To phrase it more simply, it's the difference between ourselves suffering the Game Over, or it being the character's "Game Over". One is annoying and wastes our time, while the other is just flavor for the sex scene we came to see.
So how does Kamikaze Ouka handle this issue? I'd argue that it does it well, although some may reasonably disagree. The game is, technically, phenomenally easy, because you start the game at max level. However, you start to lose levels as you lose certain fights. This mirrors the protagonist losing her fighting capability as the lewd curse and sexual abuses start to stack up on her psyche. The eventual game over scenes occur when she is literally incapable of fighting anymore, but interestingly enough, getting to those game over scenes you might enjoy is actually somewhat tougher than just winning, since she keeps getting weaker and weaker through the losses she suffers on the way. By the point that even the weakest mooks can abuse Ouka, you have to be fully invested in the combat mechanics in order to get to the new scenes and avoid losing to the weaker enemies. Unlocking the final sex scene with Pork Belly is actually much harder than simply destroying him the first time you fight him because it's such a gauntlet in order to reach him, and while it's ultimately a horrible ending to reach for the protagonist, it's also a well earned reward for the player challenging themselves to get that far. This game's "Game Over" screens have heavy, heavy quotation marks on them.
This is why I've ended up knocking it out so often to this game; it handles lewd corruption well. While there's many fetishes in this game that I actually abhor, the couple of scenes involving Ouka's resistance fading to the lewd crest scratch a particular itch in a way that few games have managed to do before or since. To be blunt, I ignore about 80% of the content in this game, but that little bit that I enjoy? I really, really, really enjoy it.
So, do I recommend this game? Eh. I'm not sure. There's a lot of darker, grosser content in this game -- the developer's circle, Ankoku Marimokan, is well known for having scat, snuff, and other disturbing content in their games. While this particular game eschews the guro and no one technically dies, there's still lots of ryona, scat, and other stuff that is not for the faint of heart. I generally avoid that material when possible, but I'm a sucker for the corruption and mind control tags, especially against headstrong female protagonists. On the one hand, this game will definitely satisfy those who are usually harder to please, but on the other, it's definitely not made for a larger crowd.
So, yeah, use your own discretion. If you can stomach it, then proceed, as this really is a decent RPGM game. However, if you can't deal with grosser subject matter, then steer completely clear of this one.