RPGM - Completed - Kamikaze Kommittee Ouka RPG 2 [v1.05] [Ankoku Marimokan]

  1. 5.00 star(s)

    Tempering

    The game is short, Straight to the "action" and has A LOT of unique scenes. The scenes can become somewhat hardcore, But the quality is always really high, and there is a lot of replayability...But if you just want the CGis, you can complete the game once and that's it (it won't take a lot of time), thou you will miss the environment, which is really good, and change depending on your route. The gameplay is your standard turnbased Rpg, which is REALLY easy if you never lose, but become progressively difficult the more you lose.
  2. 3.00 star(s)

    GentlemanShark

    Review of v1.05 3/5
    Do I recommend? Only after you've played the first game and if you enjoyed that, this is a watered down version that still has some worthwhile content.

    Pros
    Really like the art
    Some niche fetishes that are done well
    Pretty easy to unlock the gallery if you want to rush through the game without losing like I did

    Cons
    The game is ludicrously easy unless you force yourself to lose, which is where most of the scenes are anyways
    There's really only one boss that affects the rest of your run, which definitely makes the content feel lacking compared to the first

    Overall l, it's good for a few sessions if the fetishes tickle your fancy, but don't go in expecting something on par or better than the first one.
  3. 3.00 star(s)

    pr83

    Playing both games back to back I was worried this one won't be as good as the first by reading the reviews. Well color me surprised when I find that that it's not as bad as some the reviews make it out to bad. Although some of the criticisms are fair. This game unlike the first suffers from a structure problem in a certain sector which is boss or the lack thereof. In the entire game you only fight one baddie and he isn't necessarily a tough fight either at first since you start very strong and decide to keep that way as long as you keep winning. You only loose if you decide to do so to degrade and corrupt the MC and get different endings but there lies the problem since if you lose once the enemies suddenly get tougher and it gets very hard regain footing. Unlike the first game this only has one combat area and once you enter you can't leave, effectively making it grindy to regain back the levels and stats you lost.
    As for the art it's definitely an improvement, well a slight one. The art is essentially the same but cleaner and the animations are slightly smoother. Check this one out if you like the first one but beware the content is a bit lacking and you can't do boss rushes or engage in satisfying combat if you lose once.
  4. 3.00 star(s)

    aiinomegami

    The first one was good, had an average story with multiple endings that had a bit of story or reasoning behind them while this one was a total downgrade, less content, less story, less gameplay...

    The first one was a tad too long as the maps were a bit big but this one is... simply... well there's almost nothing to it.

    The CGIs are great as always but again, the1st game had more...

    The only thing I think this game truly nailed although it could have been a bit better was the corruption of Senka by the director the problem again is... it's too short.

    At the ends up being a game with potential with good cgi that just comes too short on everything be it scenes, story, gameplay... you can probably finish this game with all of it's endings and content in and hour or two seeing every cgi without seeing the recollection.

    What is really frustrating is the fact that the game took a really long time to be published by Kagura Games, to be honest knowing japanese you could probably translate the entire game in a day or two as there's almost no content or anything at all...
  5. 1.00 star(s)

    Dargondo

    I played a bit of the first one, it's alright.
    This one however is incredibly short with no real payoff or decent motivation to force yourself to lose.
    I emphasize force yourself to lose as it is pretty much impossible to lose unless you make it happen, and considering the fat ugly bastard is all you get as an option to really lose to, I just recommend beating the game normally real quick to unlock all the CGs., which will pretty much show off how underwhelming the game is as a whole.
    I very rarely give a game a terrible rating, but the one and only thing the game has going for it is the semi-decent art.
  6. 4.00 star(s)

    Cloud73

    [WARNING: Scat, Ryona, Beastiality]

    Well, I guess a bit of my hypocrisy has come to bite me in the ass.

    Namely, in that I usually dunk on RPGM porn games. They're absurdly common, and for good reason -- the pre-made assets and simple development system make it easy for artists to put their material into a playable form. Unfortunately, that enables the lowest common denominator able to push out their half-baked games with little resistance, and we all suffer for wasting time on games that might seem to scratch the itch at first, but then are discovered to be massive grind-fests or largely lacking in content. Hence, I tend to disparage games made with the RPGM engine for being low-effort cash-ins, although I'd like to think that I avoid hyperbole and giving games atrocious ratings without justification. It's just convenient that RPGM games are usually bad.

    However, I have to refrain from being too mean when talking about Kamikaze Kommitte Ouka RPG 2, although the name itself is laughably B-Grade sounding, because I've wanked it to this game way too many times to be smug about it. I'd be horribly hypocritical to denounce the game after getting off somewhere in the double digits to it, but I also can't be too kind to it for my own sake. This game has plenty of issues that many people will rightfully call out. However, it's also not all that bad comparatively.

    So what's the issue? Well, again, as an RPGM game, there are some re-used assets and generic pieces of pixel art, and you should know by now how the ubiquitous turn-based combat system will operate throughout 95% of the game. HP, MP, TP, and all that jazz show up and work exactly as they always have. The biggest change to the formula is the mid-combat grapples, the associated quick-time escape, and mid-combat sex attacks. The application of these changes is very modest, and they're becoming more common in RPGM games than they have been in the past, but they're still appreciated changes. I dislike how mid-fight sex attacks tend to lead to more generic artwork, and I dislike that they usually lack in context that, for me, can makes scenes fappable or not, but they do at least help justify the corruption element of the game more gracefully than a game where both parties are beating each other senseless and bloody one second, and then just fucking in the next. Also, I'll have more to say on the corruption element in a moment.

    Outside of those mid-combat sex attacks, the game largely relies on battle-loss rape and gameover scenes, and there's a whole group of folks who quite loudly disparage that gameover CGs are an overplayed trope of RPGM games. I have to agree with that, but with a bit of a caveat.

    While the idea of a woman's own lewd desires sabotaging her resistance to literal monsters and rapists is an enjoyable kink, it sometimes doesn't pan out as a primary theme in these RPGM games. Usually, gameover CGs are just a consequence of the developer justifying the inclusion of their CG artwork in the game at all, rather than a tastefully implemented element of the game's mechanics or themes. This often goes right to the heart of criticisms against RPGM games, and it's fair to criticize games with disparate, non-cohesive elements.

    I tend to draw the line when it's clear that the developer took the lazy way out with implementing their artwork and scenes into the game. You'd get the same result from just jacking off to plain old artwork, and then playing 6 hours of any other turn-based RPG, albeit one that might have better writing.

    Naturally, some of these RPGM game developers have gone the next step by having a corruption system in place, to further justify the player allowing themselves to lose fights and to also cash in on the corruption fetish. This is still antithetical to traditional game design, but to me, the strength or failure of this corruption justification depends largely on if it makes the subversion of traditional game design overt, either through plot or game mechanics, or if you're technically being punished when you choose to see the porn that you chose to play the game to enjoy in the first place.

    To phrase it more simply, it's the difference between ourselves suffering the Game Over, or it being the character's "Game Over". One is annoying and wastes our time, while the other is just flavor for the sex scene we came to see.

    So how does Kamikaze Ouka handle this issue? I'd argue that it does it well, although some may reasonably disagree. The game is, technically, phenomenally easy, because you start the game at max level. However, you start to lose levels as you lose certain fights. This mirrors the protagonist losing her fighting capability as the lewd curse and sexual abuses start to stack up on her psyche. The eventual game over scenes occur when she is literally incapable of fighting anymore, but interestingly enough, getting to those game over scenes you might enjoy is actually somewhat tougher than just winning, since she keeps getting weaker and weaker through the losses she suffers on the way. By the point that even the weakest mooks can abuse Ouka, you have to be fully invested in the combat mechanics in order to get to the new scenes and avoid losing to the weaker enemies. Unlocking the final sex scene with Pork Belly is actually much harder than simply destroying him the first time you fight him because it's such a gauntlet in order to reach him, and while it's ultimately a horrible ending to reach for the protagonist, it's also a well earned reward for the player challenging themselves to get that far. This game's "Game Over" screens have heavy, heavy quotation marks on them.

    This is why I've ended up knocking it out so often to this game; it handles lewd corruption well. While there's many fetishes in this game that I actually abhor, the couple of scenes involving Ouka's resistance fading to the lewd crest scratch a particular itch in a way that few games have managed to do before or since. To be blunt, I ignore about 80% of the content in this game, but that little bit that I enjoy? I really, really, really enjoy it.

    So, do I recommend this game? Eh. I'm not sure. There's a lot of darker, grosser content in this game -- the developer's circle, Ankoku Marimokan, is well known for having scat, snuff, and other disturbing content in their games. While this particular game eschews the guro and no one technically dies, there's still lots of ryona, scat, and other stuff that is not for the faint of heart. I generally avoid that material when possible, but I'm a sucker for the corruption and mind control tags, especially against headstrong female protagonists. On the one hand, this game will definitely satisfy those who are usually harder to please, but on the other, it's definitely not made for a larger crowd.

    So, yeah, use your own discretion. If you can stomach it, then proceed, as this really is a decent RPGM game. However, if you can't deal with grosser subject matter, then steer completely clear of this one.
  7. 2.00 star(s)

    Fjjdmyrhy

    Ok, I´m quite dissapointed. I don´t like much this type of games, but damn, the first one was quite good
    Now this one... It´s appear to be more lazy than the first one, too little history, the map is all compressed, and I don't know if someone liked it, but the mechanics aren't much good compared to the first one...
    Just did the good ending than unlocked all the gallery, didn't want to face all this (plus the MTL, won't complainabout this because it is the only option...).
  8. 5.00 star(s)

    Phuckayumang

    Played the game through about 4 times now and it's great in my opinion. The only thing I'll say is that without a translation, it's really difficult to get all the scenes and you pretty much just have to force them with save scumming and picking every option. I played the first game about 6 times through just trying to get all the scenes unlocked and I really enjoyed it. Ankoku Marmimokan's art style is great in my opinion and I hope they make a 3rd KKO game. Worth the play right now, but it would be a lot better if it was English translated.
  9. 4.00 star(s)

    rf300400

    Neat, a lot of effort was put into it.

    Captions aren't translated well, but it does manage to convey what's being said. Tbh it's not bad, rather decent enough.

    Scene concepts are neat, but try to avoid this game if you're sensitive to watersports or very light guro. They did removed A LOT of scat in comparison to the previous part, which I personally appreciate.

    Animations aren't very smooth, or maybe that's because I'm running this on a toaster, idk.

    However, they did address the optimisation issues from the previous game, so this one runs better on toasters.

    CG art style isn't something I comment on unless it really affects gameplay and fap experience. I've seen games with bad art which are good material, and games with good art that aren't good material. This game has the unique Ankoku artsyle.
  10. 2.00 star(s)

    Reversedh

    At first, i thought this would be a really good sequel after the first successful game, but boy i was deadly wrong.

    Story: Too simple and short... You only have an enemy unlike 4 in the first game. This makes the game become really short and can't actually show us any character development. If you compare this to the first game, which "should be" worse than this, you will realize that... this game is more like a DLC than an actual sequel.

    Gameplay: OMG it's bad... There's only 1 fighting map, which is the boss house. Other places are just for CG hunting and serve no purpose than that only. The entire game is wrapped into a really small school with few places to go. The idea is the school will change worse each time you got defeated. However, after 30 min playing the game or longer, you will see the game boring because no other places to go and keep meeting the same boss all over again.

    CG: I don't say it's too bad because this is the unique art style of Ankoku Marimokan. However, the scenes are way longer than most RPG which is quite bad for a defeat to see game. Watching a long scene is only fun if it's hard to reach a scene, which is completely opposite in a game like this. Not to mention you'll have to watch so many scenes if you want to go for a CG collector because it will definitely a nightmare for anyone.

    Overall, I don't think this is deserve to be called as a sequel because it's way worse than the first one. Everything is half-baked so the boss feels like a normal boss than the strongest one...Step aside from the translation, the game itself isn't that good in the first place... so i think 2 is the most acceptable point i can give to this game..

    HAVE A GOOD DAY
  11. 1.00 star(s)

    Warrior2853

    my review for this game:

    when I first played it the beginning in the menu is somewhat untranslated, when I started there was only some talk then there was a battle in the school where the principal is, the gameplay is eh, the commands are untranslated so it is not entirely translated, also i lost on purpose right then and there and no scene so kinda disappointed then got an h scene later and was disappointed with the translation, I couldn't even tell who was who some were named undefined4, also the fat guy not really good for a boss, gameplay is very easy, i stopped after the first h scene, also they did not add a skip function for these very descriptive scenes which again make barely any sense from the translation so it kills the mood.

    time for scoring
    gameplay 5/10
    art 4/10
    story 3/10
    translation 3/10 translation kills it the most so have to add it.
    h scenes 2/10

    total; 17/50, 0.85 stars
    this is by far the lowest rating I have given, i really hope you make some changes, its never too late to update, same goes for my review.

    also pros and cons list

    pro
    -2 turn loss attack however also con when you could have added surrender
    -translated story wise
    -easy game play
    -many h scenes
    -art is ok could have been better

    cons
    -no 1 turn loss
    -too long h scenes
    -bad translation for h scenes
    -boss is a fat dog
    -no animation
    -too long h scenes and bad translations don't mix together
    -some name errors
    -some h scenes don't exist

    finally my overall rating is 0.85/5.00 stars, of course limit is 1-5 so rounded up to 1
  12. 2.00 star(s)

    BunnyParadise34

    One word oof, I haven't played the first one I still might, but damn this game its bad, its also missing a scene in the beginning also a battle starts out of nowhere and the male characters have bad art, the sex scenes are too descriptive which is bad because the horrible translating is a turn off when mixed with too long descriptions, game is too easy and also the boss is a fat dog no offense but this could have used better art, also the translation is so bad that the protaganist is usually named undefined4 or some other stuff, this game is not very good.

    Art 3/10
    Gameplay 4/10
    Story 5/10
    Translation 2/10
    Total 14/40 1.75 stars
    As said translation and story and h scenes don't fit well together its a mess all together. I will bump my vote to 2 stars and hopefully these problems with this game get fixed, I really hope so I never had to give bad vote like this.

    In conclusion, 1.75 stars, needs better art, better translation, more graphics for gameplay, less descriptive sex scenes. However it has a decent story probably should fix the fat guy a bit.
  13. 4.00 star(s)

    GuyFreely

    I really like the first Ouka and I'm usually not a fan of turn based combat games (when they are erotic). It has multiple scenes for the various enemy types, different bosses with scenes, and generally more going on. More or less you can decide how many fights you win or lose. As you lose fights you become more corrupted as it were, so you'd end with some level of corruption which could determine the ending.

    This one has very little of that. One area, one boss, one set of enemies. Some system based on the number of times you lose to the one boss. A lot less to do in general. So this is one of those mildly disappointing sequels that doesn't really live up to the original. The art and scenarios are still good, but the nuance is mostly gone. Overall, it's okay and compared to a lot of crap out there, this one is still good.
  14. 4.00 star(s)

    potatopower

    After playing through the different endings and comparing it to the previous title. In short all I can say is this instalment of the series was ok. In short I have listed some small pros and cons:

    Pros:
    • The pure ending is really easy to get
    • There is no grinding to unlock scenes, and a skill to lose a fight in 2 turns making scenes easy to get
    • The CG is pretty good quality
    • The map compared to the last game is much more simplified and quick to navigate
    Cons:
    • There is no longer animated scenes when stripped in battle like in the last game
    • There are less variations of scenes as the last game
    • The scenes are mostly revolving around the school thugs this time, where as the last game had a little more diversity
    In short Kamikaze Kommittee Ouka rpg 2 isn't qute as impressive as its predecessor, there are fewer scene variations and no longer any animations. It feels more like a lmore lazily put together version and doesn't explore further than the last game. Going though I expected more exploration in terms of paths. A prostitution story, a fallen story, a heroic story, but you don't really get any of that. Rather you're driven towards an ending that doesn't further explore the path you choose. The MTL is as you'd expect out of an MTL but if anything positive comes out of this 2nd installment is the preservation of the mart style. All around a decent game but not as good as the first.
  15. 5.00 star(s)

    cleanfeel

    Game has some extreme scenes that I do not like. I'd still give it a 5/5 because of the genre of a strong female heroine getting degraded is great plot. The downside is yes, the idea that you have to TRY hard to lose is annoying.

    Compared to the first game it is definitely a downside. Additionally, the other reviewer game this game a rating based on the idea that it is MTL. Which is not actually reviewing the game, but the pirate version of the game that someone ran through a software.

    I'd like the developer to do a 3rd Ouka game but improve upon the first, keeping with the same plot and universe, but less extreme scenes and a skinnier heroine.
  16. 3.00 star(s)

    BigGay1010

    It's not as good as the 1st game but still a nice piece of art. It definitely deserves 4 stars but not in the current state. MTL kills all the joy that H-Scenes may offer and plot is almost non-understandable (Although I did get some main points! I think...). It's a review to the current state of the game so when normal translation is out the first thing I am going to do is play it again and edit my review.

    About the actual game:
    Marimo definitely had interesting ideas but their realization is bad. The 1st is - Strong heroine from the start. You are already max level and don't earn any exp from battles, just money. But you can lose exp by being defeated in battles. It is cool idea but that's where it gets bad - you simply can't lose. Enemies deal 1dmg at a time and their only threat when they try to restrict your movements. If they succeed - you can't attack and forced to pass the skill-check (hit enter within certain time frame). And you simply can't fail it, even if you are 70yo with the slowest reaction in the world. You'll fail only in you have low MP but it quickly restores and they are able to hit you once before you out, it literally does nothing.

    2nd - There are two routes from the start and they based on the fact did you defeat the first boss or not. These routes are polar opposite - one is the purest as it can be and the other one is the darkest as it can be. you'll get raped so much it will become boring rather quickly. And with the pure - you'll finish the game in 20minutes or even less.

    But with the bad route comes one good thing - you are actually able to lose :) Although it looks kinda strange - you are level 50 initially and on the level 40 you are already struggling fighting them, for some reason. Also, stronger enemies are starting to appear, which is weird, where are they hiding when I'm doing good route? For example, there is an enemy that is able to destroy your clothes. After clothes are gone enemies can restrict you in some other way (wink-wink). Battles get more enjoyable so it's a shame they are hidden during good route.

    Between boss battles you can spend some quality time with the boys of the academy. These events are different based on the route you are currently on. On the pure route they are quite boring (although gym was a little interesting). On the bad route they are definitely become rather fun :)

    All in all, If you played the first game then I suggest you checking it out but don't expect much. If you didn't - play the first part and then probably wait for Kagura Games translation. It's not worth playing in the current state unless you love Marimo works.



    Edit: Well, I lied. I don't feel it deserves 4 stars even with translation. It's much better with proper translation. But gameplay-wise still sucks. OP heroine idea was epic but Marimo didn't realize in any way. Your level doesn't matter and will you be winning or not depends on your route. Also, to get the defeat route you have to lose. I genuinely tried to lose without extreme restrictions but it's impossible. You have to be afk for 10 turns or just game end yourself.

    And these routes are just not fun. On victory route you can't lose (except one event) and losing just lead you to bad end immediately. On defeat route you can't win and winning just lead you to bad end immediately. What is worse is that the game makes you think you can escape or get the good ending somehow but you can't. Which is honestly hot at first but then just becomes frustrating and story-wise doesn't make sense.

    But I still suggest trying it once at least. H-Scenes are hot, events are great and your eyes finally don't bleed reading the text! Just don't expect much and also remember that the game has scat content so beware.