Mod Ren'Py Karlsson's Gambit [S1 v0.7FinalB & S2 v0.8.1FinalA] Multi-Mod [Sancho1969]

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SteelyDan14

Formerly Known as GeekBone
Modder
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Jan 13, 2018
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i have thought about trying to get into modding, not specifically this game. do you have any suggestions on were i could start learning how to mod.
Ren'py is a pretty easy language to learn. You can also use Python code in Ren'py as well although I try to limit Python in my mods and just stick to Ren'py. There are a ton of resources out there and all of it is free. I would start by downloading the SDK and installing it. It comes preloaded with a couple simple VNs to get you started and there is a basic tutorial to get you familiar with Ren'py. There is also a great community with some great code snippets in their "cookbook" thread. You will also need Unren or some other program to decompress .rpyc and .rpa files to be able to access the actual game code.

After you have done this, download a Ren'py game and pick one type of MOD you would like to learn. Believe it or not, walkthru mods are the easiest because you are just adding things to the dialogue and it is not really coding. Plus, because you are digging through the code when adding the walkthrough instructions, it helps you become familiar with the way that dev codes their AVN. Adding things like additional screens, scene galleries, cheats, those are a little more difficult.

Regardless, I would pick one modification and focus on that and then branch out. You can also download other MODs and look at their code for ideas or new ways to do things. Personally, anyone is welcome to use/modify my code but some modders, like Sancho, do not like sharing their code. Of course, Sancho is a real coder and his MODs are pretty advanced and use a lot of python, so just be aware if you lift any code.

You are always welcome to reach out to me for help. I am not the best modder here, but I would like to think I am willing to help as much as I can. Truth is, I am still learning myself. Some of my original MODs were clumsy and not very good and I am always going back and tweaking my code to try and improve it and make it so updating is as easy as possible.

The only other thing I would say, is to first mod for yourself. There was a game I loved and I wanted a scene gallery so I created one and I only used it for myself. Eventually, I decided to share and all I did at first were scene galleries.

Anyway, good luck and have fun with it.
 

assman1337

Well-Known Member
Mar 10, 2018
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I have the script updated, but still not done and I have to go into work. I promise to release it tomorrow as I am off all day (west coast time).
Thanks for your work, I wanted to enquire if you would be including a gallery mod ?
 

SteelyDan14

Formerly Known as GeekBone
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Jan 13, 2018
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Thanks. I am wrapping up the first version of my MOD. It should be out in the next couple of hours and I will create a new thread.
 
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Maviarab

Dark Lord of the Coffee
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Jul 12, 2020
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Thanks. I am wrapping up the first version of my MOD. It should be out in the next couple of hours and I will create a new thread.
Heh take your time. I can imagine what it's like, you'd be surprised how many hours have gone into just my excel sheets lol.
 

SteelyDan14

Formerly Known as GeekBone
Modder
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Jan 13, 2018
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Heh take your time. I can imagine what it's like, you'd be surprised how many hours have gone into just my excel sheets lol.
I hear you. This first release is going to be pretty basic until I can get a feel for the game. I have not actually played it all the way through yet so some of the variable names are meaningless to me. Like sgame or ylpts... no clue. I also don't understand all the pathing yet so everything is going to be at a high level. I am using Sancho's as kind of a guide to see what items he included but I still don't know what everything mean. Lol.

After I get the first release out, I will spend some time playing the game and then updating the MOD.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
11,438
27,479
I hear you. This first release is going to be pretty basic until I can get a feel for the game. I have not actually played it all the way through yet so some of the variable names are meaningless to me. Like sgame or ylpts... no clue. I also don't understand all the pathing yet so everything is going to be at a high level. I am using Sancho's as kind of a guide to see what items he included but I still don't know what everything mean. Lol.

After I get the first release out, I will spend some time playing the game and then updating the MOD.
I can fully test it for if you like and as said previous, anything you're not sure about feel free to pm me and we chat and I can go over anything you want to check (save cluttering this or your new thread up).
 
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Alex5280

Active Member
Sep 3, 2020
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I hear you. This first release is going to be pretty basic until I can get a feel for the game. I have not actually played it all the way through yet so some of the variable names are meaningless to me. Like sgame or ylpts... no clue. I also don't understand all the pathing yet so everything is going to be at a high level. I am using Sancho's as kind of a guide to see what items he included but I still don't know what everything mean. Lol.

After I get the first release out, I will spend some time playing the game and then updating the MOD.
If you can get your hands on Tess's pdf walkthrough, that might give you some insights into the variables.
 
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SteelyDan14

Formerly Known as GeekBone
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Jan 13, 2018
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I have one stat screen left. It's all formatted, just have to enter the variables but I'm spent. Will finish tomorrow am. I promise to have the first version out before noon tomorrow... West Coast Time.
 

SteelyDan14

Formerly Known as GeekBone
Modder
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Jan 13, 2018
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Why am I still unable to load the savedata of the previous version even though I have installed this mod?
Did you do the special save at the end of the first one and then import it into this new one?

Nothing I did would have impacted the saves. I added one screen and then just added text to the main scripts. None of which has any impact on the saves.
 

ab5580ab

Newbie
Dec 28, 2020
78
80
Did you do the special save at the end of the first one and then import it into this new one?

Nothing I did would have impacted the saves. I added one screen and then just added text to the main scripts. None of which has any impact on the saves.
Did you do the special save at the end of the first one and then import it into this new one?

Nothing I did would have impacted the saves. I added one screen and then just added text to the main scripts. None of which has any impact on the saves.
What I mean is that I installed your corresponding version of the mulitmod in version 0.8.1, but the savedata cannot be loaded in version 0.8.2
 

SteelyDan14

Formerly Known as GeekBone
Modder
Donor
Jan 13, 2018
1,519
6,688
What I mean is that I installed your corresponding version of the mulitmod in version 0.8.1, but the savedata cannot be loaded in version 0.8.2
This is my first version. I did not do a MOD for 0.8.1, that was Sancho. Sancho has stopped doing MODs so I stepped in and created one, but it is not an extension of Sanchos and is completely different. Check my OP for instructions on how to fix saves after using Sancho MOD.
 

ab5580ab

Newbie
Dec 28, 2020
78
80
This is my first version. I did not do a MOD for 0.8.1, that was Sancho. Sancho has stopped doing MODs so I stepped in and created one, but it is not an extension of Sanchos and is completely different. Check my OP for instructions on how to fix saves after using Sancho MOD.
Thank you for your help, I successfully opened the old savedata. But it seems like I can no longer install the mod you made.
 
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