A quantitative, highly political work of art, which despite its flaws will almost certainly show you a good time.
The good:
The scope and breadth of the work are amazing. The developer thinks *big* and delivers. Compelling story-arch, which is based around an exploration of contemporary class warfare, and surprisingly has a lot to say on the subject. A cast of characters that, despite its size, manages to be vibrant and individual, and last but not at all least... SO. MUCH. CONTENT. This is one of the few games that strive for a "your choices matter" style of game play, and achieves it. As you play though, you will find yourself carefully considering your choices. I also appreciated the creativity of the various "challenges" you're presented with as a k4. You can say a lot about this game, but you can't say the developer is phoning it in.
The bad:
There are two big problems with this game for me.
The first is the lack of narrative voice. Many reviews praise the writing, but what I think they're describing is the story-arch which is very good. Mechanically however, there is no narrator, and hence no descriptive text whatsoever. When there is text on the screen, that text is dialog, so what would typically be descriptive text, is just wedged into the dialog, which often makes it awkward and verbose. Characters are constantly explaining themselves to you, vocalizing things people wouldn't vocalize naturally, and really just jibber-jabbering for paragraphs where maybe a single line of narration paired with a graphic could have set the scene.
The second, and this is admittedly subjective and can't really be fixed given the design of the project, but the game subconsciously aligns competency with dominance, which doesn't really allow for the existence of a diligent and capable submissive (eg.. the best kind). If you want to play the sub story-line, then you need to play the roll of a hapless fuck-up, or you will be promoted to k5 and become a dominant. I completely understand the game-mechanics involved, as well as the scope of the project trying to have storyline progression for both sides, but this also felt political and non-sequitur to me -- if you are a skillful, adept sort of person, then, you must enjoy owning slaves. If you don't enjoy slave ownership, then you must be inept and stupid.
All that having been said, it's a great game, highly recommend.
The good:
The scope and breadth of the work are amazing. The developer thinks *big* and delivers. Compelling story-arch, which is based around an exploration of contemporary class warfare, and surprisingly has a lot to say on the subject. A cast of characters that, despite its size, manages to be vibrant and individual, and last but not at all least... SO. MUCH. CONTENT. This is one of the few games that strive for a "your choices matter" style of game play, and achieves it. As you play though, you will find yourself carefully considering your choices. I also appreciated the creativity of the various "challenges" you're presented with as a k4. You can say a lot about this game, but you can't say the developer is phoning it in.
The bad:
There are two big problems with this game for me.
The first is the lack of narrative voice. Many reviews praise the writing, but what I think they're describing is the story-arch which is very good. Mechanically however, there is no narrator, and hence no descriptive text whatsoever. When there is text on the screen, that text is dialog, so what would typically be descriptive text, is just wedged into the dialog, which often makes it awkward and verbose. Characters are constantly explaining themselves to you, vocalizing things people wouldn't vocalize naturally, and really just jibber-jabbering for paragraphs where maybe a single line of narration paired with a graphic could have set the scene.
The second, and this is admittedly subjective and can't really be fixed given the design of the project, but the game subconsciously aligns competency with dominance, which doesn't really allow for the existence of a diligent and capable submissive (eg.. the best kind). If you want to play the sub story-line, then you need to play the roll of a hapless fuck-up, or you will be promoted to k5 and become a dominant. I completely understand the game-mechanics involved, as well as the scope of the project trying to have storyline progression for both sides, but this also felt political and non-sequitur to me -- if you are a skillful, adept sort of person, then, you must enjoy owning slaves. If you don't enjoy slave ownership, then you must be inept and stupid.
All that having been said, it's a great game, highly recommend.