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Unreal Engine Abandoned Karryn's Prison 3D Remake [v0.2] [Sloppy Games]

4.50 star(s) 2 Votes

Kuroshiro44

Newbie
Nov 2, 2022
27
19
46
So many people frustrated with their own lives that they can only criticize a game without investigating anything, it's shameful that by using this page, someone can compare me to many of you... You simply can't wish the developer to be able to continue his work little by little , because Karryn's Prison was horrible when it started, but look how it is now... It's better for their parents to take away the internet because the only thing they write is children's comments, no pre-investigation, just judging... I'm just going to wait what happens in the future, until then I'll wish you the best in hisproject.
Yes karryn prison and many many other game is in some kind of mess at first, that because how differ the mechanics than other game that using standart rpgm engine system, and there is reason for that and some title success is also part of that complicated process at first. but why? It's not like the og karryn prison had lack of something to fix as a game, why doesn't he made new IP it's not like this man lack any of talent to make new game, even with same setting it's ok than using other creative IP slap the name remake than make it a day.
 

Kuroshiro44

Newbie
Nov 2, 2022
27
19
46
People loved Karryn's Prison even during early development because the devs actually had something to show for their time & effort. They were consistently updating the game and finished it in a reasonable amount of time.

This game is just a rip off of the original game, uses its name for clickbait, has made very little progress in a year - mostly just porting more third-party assets into the project. Now he's even using Nyl's Mercy model with Ryan Reos' bunnygirl outfit slapped on as Karryn's model. There's about as much novelty here as an average AI-degenerated RenPy game, but those are at least serviceable for a quick fap.

Here's a short list of asset packs I could easily find: Pocket Inventory Series, Advanced Glass Pack, Generic NPC Anim Pack, Interface And Item Sounds, Dreamscape Series, Quixel assets. There also seem to be some non-UE assets like Mixamo and Daz3D models. The v0.2 Karryn specifically seems to be a Daz3D model ported to UE. That wraps up what I found in about half an hour and I won't dig any further. Certainly explains why such a barebones game is 3.2GB.

Most of the actual effort happened in the first month of development when he recreated the prison in 3D. After that it has mostly been premade asset/model and framework importing.

Though to give credit where it's due, at least he has a tiny bit of decency and isn't paywalling the game(yet).
I doubt if he ever put paywall to this game, since it's deserve to be sued if that ever happen without the original IP consent or unless he changed it's name and many of it's parts
 

Lewdexion

Newbie
Jul 18, 2021
62
216
156
I doubt if he ever put paywall to this game, since it's deserve to be sued if that ever happen without the original IP consent or unless he changed it's name and many of it's parts
Plenty of Patreon project use third-party IP's without permission. It's because of a loophole - You're technically not buying a product, you're just supporting the author. Take Lust for Adventure as an example, which uses Activision Blizzard's World of Warcraft IP.
 

AntiVeraX

Member
Mar 17, 2018
358
832
297
Why are we even discussing this? There is no remake certainly not from a over-eager college student who just wanted to practice so he recreated the game's setting and ground floor (or floor 1 if I recall correctly from the game) rather close to original using only base assets.

I'm assuming here but it's pretty clear he tried a quick "scan of the market" for any potential and looking at the brutal and harsh (and mostly unnecessary I might add) feedback, he quickly canned the project.

This whole thread just shows how disgusting and misguided the majority of the community here are. Childish behaviour with any substance behind it. Most can't even properly navigate a phpBB based forum and think of themselves as 'professional' testers instead of closet perverts.

Anyway, it's just reality I guess.
 
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sanjafeth

Newbie
Oct 9, 2020
26
27
89
I'm assuming here but it's pretty clear he tried a quick "scan of the market" for any potential and looking at the brutal and harsh (and mostly unnecessary I might add) feedback, he quickly canned the project.

This whole thread just shows how disgusting and misguided the majority of the community here are. Childish behaviour with any substance behind it. Most can't even properly navigate a phpBB based forum and think of themselves as 'professional' testers instead of closet perverts.

Anyway, it's just reality I guess.
An accurate, if depressing summary of feedback to game makers. So many good projects discontinued after an eager person is insulted and demeaned for trying. Constructive criticism is welcome. Childish tantrums and unecessary vitriol are a significant part of the reason game designers give up.
 

Purple_Heart

Engaged Member
Oct 15, 2021
3,000
5,311
637
An accurate, if depressing summary of feedback to game makers. So many good projects discontinued after an eager person is insulted and demeaned for trying. Constructive criticism is welcome. Childish tantrums and unecessary vitriol are a significant part of the reason game designers give up.
If your motivation to create a game can be completely derailed by a few negative comments online, then perhaps it's worth reconsidering your approach. Game development inevitably invites criticism, and resilience is part of the process. If feedback from the public feels overwhelming, it might be wiser to work privately until you're confident in sharing your project with others. Just my honest opinion.
 

AntiVeraX

Member
Mar 17, 2018
358
832
297
If your motivation to create a game can be completely derailed by a few negative comments online, then perhaps it's worth reconsidering your approach. Game development inevitably invites criticism, and resilience is part of the process. If feedback from the public feels overwhelming, it might be wiser to work privately until you're confident in sharing your project with others. Just my honest opinion.
Ever thought that you and everyone who agreed with you are the core of the problem? Hm?

Probably not, right? Why would you ever?

Arrogance at its best.
 

Purple_Heart

Engaged Member
Oct 15, 2021
3,000
5,311
637
Ever thought that you and everyone who agreed with you are the core of the problem? Hm?

Probably not, right? Why would you ever?

Arrogance at its best.
No one is immune to criticism, not gods, not scientists, not doctors, not engineers, and certainly not developers. If you can't accept that, the real problem isn't the critics, it's the fragility of those who can't handle honest feedback and crumble at the first sign of negativity. Grow a thicker skin. The internet isn't a safe space, and reality won't bend to protect your feelings.
 

Purple_Heart

Engaged Member
Oct 15, 2021
3,000
5,311
637


Maybe you learn about the "4 Pillars" as well as the concept of "S. B. I.".

;)
I'm not at work right now, and if you expect me to treat giving feedback on a public game forum as "work", then you'd need to pay me for it. I don't work for free, it's as simple as that ;)

That said, I'm happy to share my casual thoughts on your perspective:
You're blaming the community (and labeling them as "misguided" and "childish") for criticizing a developer who abandoned a remake that directly profited from (and still profits from) someone else's IP (Remtairy's). That original IP is still active and receiving updates.

Even if (and that's a big if) Remtairy gave this developer permission to use their IP, walking away from the project without any communication is a major breach of trust for everyone involved, especially those who invested time or money in either project (the abandoned remake or the original game). It comes across as a huge slap in the face to the supporters.

To make matters worse, the developer continues to receive Patreon funds despite abandoning the project.

So before jumping to blame or getting defensive toward people you don't even know, maybe take a moment to consider why the community might be reacting the way it is. That's my casual, and brutally honest feedback on your take.
 
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4.50 star(s) 2 Votes