Oh, and while the balancing is still being worked on, here's a little tweak to make the 'breather' move in the receptionist game more powerful. You can decide how much you want to boost it:
Open up
RemtairyKarrynReceptionist.js
and search for the following (or goto line 1530 in v.5e):
JavaScript:
Game_Actor.prototype.dmgFormula_receptionistBattle_Breather = function() {
let percent = Math.max(0.1, this.hrg * 10);
let dmg = this.maxstamina * percent * 10;
return Math.round(dmg);
};
As you can see, I added a
* 10
in the
dmg
line. You can choose a different value, it's how much stamina you get.