Compton_Apex
Member
- Mar 2, 2020
- 157
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You probably didn't use the decrypterHello, I encounter this error when I run the games with the preg mod. Who has a solution?
View attachment 963641
You probably didn't use the decrypterHello, I encounter this error when I run the games with the preg mod. Who has a solution?
View attachment 963641
Is Settings -> Always Dash on?hello .. how can I change the karryn movement speed .. the player movement is there a way? because I took a save from someone and unfortunately karryn she moves so fast I need to reset it to default without messing up the save
sorry for the bad English.
I admit not having understood this stepYou probably didn't use the decrypter View attachment 963669
Unpack the karryn pregmod zip file into the game directory. run the Java-RPG-Maker-MV-Decrypter.jar.Hello, I encounter this error when I run the games with the preg mod. Who has a solution?
View attachment 963641
thank you i will try thatUnpack the karryn pregmod zip file into the game directory. run the Java-RPG-Maker-MV-Decrypter.jar.
Click File, Select RPGMV Project, Select original www file of your Karryns Prison game, Then Decrypt all files.
Place the 2 maps from output in your game directory same place you unpacked zip file and where
your original www file is. Then after overriding is done place the www file from ccmod_resources
into the same spot you placed the other 2 files and override.
Voila you now have the mod working with your game.
Missing any steps will obviously result in failure and you probably did not notice something you had
to do in the install description or simply overlooked it.
Let's stop with that discrimination and kink-shaming nonsense already. First of all, a sexual dislike is not a kink. It's a turnoff. There's nothing perversely exciting about distaste. I see no problem with someone not finding something to their liking. However, decrying discrimination because a porn game (wait, the entire porn society) includes kinks that happen to be one's turnoffs is akin to walking to a a bbq joint and complaining that the menu contains next to no vegan options.There's lots of games that have a wide variety of tags. Many players may like or are indifferent to most of them. While others prefer to avoid certain scenes that would be tagged with things they personally dislike. And that's okay! If it's something those players can avoid while still enjoying the rest of the game, then why discourage that? Let them have their fun and stop kink-shaming is my vote.
Could somebody please upload a video how to decrypt the game files, for me everthing is always grey. I updated my Java this shouldn't be the problem.
Thanks for the pictures, the problem for me is for whatever reason the project won't load.
- Open the decrypter.
- Go to File > Select RPG MV Project
View attachment 963915- In the next window, select the folder the game is in and click Open.
View attachment 963917
View attachment 963918- Select Decrypt > All Files.
View attachment 963919
View attachment 963925- When decryption is complete, place the contents of the "output" folder (Should contain a www folder. Appears by default in the folder the Decrypter is in) into the game's folder. Allow the folders to merge. There should not be any file conflicts if you did things in the correct order.
View attachment 963929
I've been having the same issue, I even went and updated my Java, so that's not the issueThanks for the pictures, the problem for me is for whatever reason the project won't load.
My problem seems to be that no Output folder appears after it decrypts. I've tried multiple runs, and even tried to change the option in File > Change Output-Directory with no success.
- Open the decrypter.
- Go to File > Select RPG MV Project
View attachment 963915- In the next window, select the folder the game is in and click Open.
View attachment 963917
View attachment 963918- Select Decrypt > All Files.
View attachment 963919
View attachment 963925- When decryption is complete, place the contents of the "output" folder (Should contain a www folder. Appears by default in the folder the Decrypter is in) into the game's folder. Allow the folders to merge. There should not be any file conflicts if you did things in the correct order.
View attachment 963929
Refer toMy problem seems to be that no Output folder appears after it decrypts. I've tried multiple runs, and even tried to change the option in File > Change Output-Directory with no success.
This game is really neat, I downloaded on a whim and thought it was on the more tedious side at first, but I really ended up enjoying it more than I have in a game in a while. I'm a huge fan of this project.
let dmgValue = (this.str * userStrMulti + this.dex * userDexMulti + this.agi * userAgiMulti) * this.moddedWeaponAttack();
dmgValue *= Math.max(0, (dmgValue / ((target.str * targetStrMulti) * target.moddedWeaponDefense())) - 0.5);
You can report it in the bug report channel on discord.Is this a bug (on the second line, in Game_Battler.prototype.dmgFormula_attackDmg)? I'm sure it's a bug. It says damage grows as a square of strength. I'm sure they meant "=" instead of "*=".Code:let dmgValue = (this.str * userStrMulti + this.dex * userDexMulti + this.agi * userAgiMulti) * this.moddedWeaponAttack(); dmgValue *= Math.max(0, (dmgValue / ((target.str * targetStrMulti) * target.moddedWeaponDefense())) - 0.5);
It's calculating a damage multiplier by dividing the attacker's damage by the target's defense, then subtracting 50% and making sure it doesn't go below 0 and heal the target. If the damage and defense aren't normally too far apart it should work fine, despite the attacker's stats (and their own weapon damage modifier) appearing twice.Is this a bug (on the second line, in Game_Battler.prototype.dmgFormula_attackDmg)? I'm sure it's a bug. It says damage grows as a square of strength. I'm sure they meant "=" instead of "*=".Code:let dmgValue = (this.str * userStrMulti + this.dex * userDexMulti + this.agi * userAgiMulti) * this.moddedWeaponAttack(); dmgValue *= Math.max(0, (dmgValue / ((target.str * targetStrMulti) * target.moddedWeaponDefense())) - 0.5);