And that is the *exact* sort of poor game design choice i refer to. A metric for good game design is the ability to finish it successfully on your first attempt, with no prior knowledge, if you pay attention, manage your risks and make use of the various mechanics, tools and information made available to you. Thats the antithesis of expecting - and all but requiring - the players to die over and over, until they accrue a critical amount of bonuses. Which is also mostly because you've purposefully made it so that 80% of the game mechanics information is inaccessible outside of checking the game code.
The clearly intended way of having the player repeatedly game over is not novel - it is a cheap way of artificially inflating the perceived learning curve required to play the game, and all it serves to do is siphon far more time than is remotely reasonable. Which is why the majority of posts here opt to ask for cheats instead.