modal

New Member
Jun 24, 2017
4
2
It seems perv visitor in my game never showed up? Any body knows why?
And is there code to make em show up more?
i had an issue where no pervs showed up regardless of notoriety. if you have notoriety and still nothing you may just have to restart as it might be bugged
 

Iexist

Engaged Member
Jul 20, 2018
2,130
3,501
Yes, +1000 Gold was refering to Level 2. My bad should have made that clear. Started a new run and here the 1st Floor.

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Interesting. That looks like it sorta works... but the -Control build-up doesn't look like it'd be very manageable. -13 Is pretty big, and if you stayed until Day 15 as you originally said, it'd have been -14 or -15. Sure, there's more Control Edicts that you can use... but having a constant Control at approximately -10 doesn't look very sustainable after you Subjugate level 2, because if both Riot at once at any point, your control can easily hit -25, on top of the Order Loss created by Riot...

That's on top of the fact that with that much loss every day, I believe you have to fight until dangerous levels of Fatigue to barely break even, correct? Can't have much room for the Bar Mini-game, which is currently the better way to make money compared to some other Edicts...

That 13 Corruption will hurt with the Nerds Blackmail though, and it will hurt even worse if you need more of it....

On a different note, I went and checked some of the Anarchy limits in the Prison.js, and it looks like this:

const PRISON_ANARCHY_GRACE_PERIOD_EASY = 60;
const PRISON_ANARCHY_GRACE_PERIOD_NORMAL = 14;
const PRISON_ANARCHY_GRACE_PERIOD_HARD = 7;

const PRISON_ANARCHY_GRACE_LEVEL_ONE_MULTIPLER = 1;
const PRISON_ANARCHY_GRACE_LEVEL_TWO_MULTIPLER = 3;
const PRISON_ANARCHY_GRACE_LEVEL_THREE_MULTIPLER = 4;
const PRISON_ANARCHY_GRACE_LEVEL_FOUR_MULTIPLER = 3;
const PRISON_ANARCHY_GRACE_LEVEL_FIVE_MULTIPLER = 1.5;

const PRISON_ANARCHY_DEC_EASY_DIVIDER = 3;
const PRISON_ANARCHY_DEC_LEVEL_ONE_DIVIDER = 1;
const PRISON_ANARCHY_DEC_LEVEL_TWO_DIVIDER = 2.4;
const PRISON_ANARCHY_DEC_LEVEL_THREE_DIVIDER = 3;
const PRISON_ANARCHY_DEC_LEVEL_FOUR_DIVIDER = 3.5;
const PRISON_ANARCHY_DEC_LEVEL_FIVE_DIVIDER = 3;

Now, the first bit is obvious enough. Base Grace Period for each difficulty. Looks like Secretary was put on 60 days, Warden on 14, Prisoner on 7. So aside from what looks like a doubled period for Easy, no changes to the values since they were introduced.

The multiplier bit is more interesting. It means that the base value is multiplied depending on the level. So for Prisoner Level 2, you have 21 days before Anarchy starts becoming a problem, and in theory, that should start ticking from the moment Level 2 becomes open. This is likely why you didn't start seeing level 2 issues before.

Also, it looks like ALL the levels will have it... which sucks major balls... but we were all kind of expecting it at this point...

The Divider bit though... I'm not 100% sure on... I think it's the number of days for each hit to Control. So on lvl 1, you get hit every day... so on and so forth. I'm not sure if the Easy Divider gets added to, or multiplies the individual floor values. Either way, it honestly looks like you'd have to try REALLY hard to fuck-up on easy... You're more likely to Edict yourself into a corner than anything else...

On the other hand, this could also display the actual hit to Control... but that wouldn't make any sense because it'd mean Easy sucks the worst right now...

Edit:
So, scouring around Discord, it seems that the Divider thing controls how quickly the penalty increases based on the number of days that have passed. It's also multiplied by the Easy value, so really, getting screwed over by the penalty on Secretary Mode is nigh impossible.

Additionally, from what I've see, the Penalty does NOT go away no matter what. So if you start incurring it, you have to live with it and have to deal with reduced Control PERMANENTLY.

All I can say is that this pretty much means that Yuki is right. You ARE forced to rush, at the very least, on Level 1, because if you don't, that increased penalty to Control can be disastrous on later levels. Even if you CAN manage it, you then still suffer the problem that too low Control means that you're spending all of your day just trying to break even on Order, making side-jobs impossible... and considering that there will be 4 of them in total, that sounds like an excellent way to stop having fun.

Just think about it. Levels 1 and 2 Rioting at the same time is horrible enough... What happens when 3 is added to the mix? Or 4? Dunno if we'll be able to continue playing after 5 is taken care of... but either way, you have little choice but to toe the line.
 
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SirLoser

Member
Jul 16, 2019
108
27
The Passive is called "Likes it up the butt" in-game, and I believe you get it after Karryn has anal sex 25 different times with 25 different individuals. But I'm not sure about the second part.

What I do know is that they don't actually need to finish inside her or anything like that. Just pump her ass with a dick at least once.
Ah okay, thanks sorry for seeming short, you're a big help and I appreciate it. I'll be sure to try what you recommended.
 

Iexist

Engaged Member
Jul 20, 2018
2,130
3,501
Only a true grinding player like me deserves to get that without any cheats or editing js files.
Bruh, I grabbed bunches of titles with completely normal gameplay in both 0.5 and 0.6. The only thing I did with the files is look in them so I understand how shit works. :p

Because there's very, VERY few hints about titles in the game, and stumbling into some of them is nigh impossible.

I didn't get to this without a lot of playing... and that's not even counting others lines where I dicked around or tried things out outside of my main save.

Current Main Save.png
 

mechlands

New Member
Jul 17, 2019
2
0
When yesterday playing with save file from here, I noticed a change in dialogue when receiving a gift from the emperor. This happens after Karryn read his letter (major spoiler ahead, so I'm going to put it as thumbnails. If you open it, it's your choice. You have been warned.)

PS: ignore how she looked on the field and on the display, I played the game like that, since I won't be able to do it on the final product. Besides, that is the purpose of this game, don't you all agree?
View attachment 785533
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View attachment 785546
View attachment 785547
View attachment 785548
View attachment 785549
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View attachment 785551
View attachment 785552
View attachment 785553
View attachment 785554

Yeah, the dialogue is hot as she fall deeper and deeper into depravity :ROFLMAO:
where do i find the save files. i need this lol
 

Spellunker

New Member
Dec 18, 2018
13
5
Sorry if this has been mentioned before, but does anyone else have this problem?
I unlocked Specilisations, chose Strength and Endurance.
I fight Unarmed using Prison Fighter Title and use only Blunt Attacks btw.
So I got the Edict to allow me to use Head Strike while Unarmed...

But in combat I have the basic three kicks and Leg Sweep instead of Head Strike.
Did the coding for the Strength Specilisation Edict get mixed up with the Agility one somewhere in the code?
¯\_(ツ)_/¯
 

Neriel

Well-Known Member
Jan 19, 2018
1,026
1,060
Interesting. That looks like it sorta works... but the -Control build-up doesn't look like it'd be very manageable. -13 Is pretty big, and if you stayed until Day 15 as you originally said, it'd have been -14 or -15. Sure, there's more Control Edicts that you can use... but having a constant Control at approximately -10 doesn't look very sustainable after you Subjugate level 2, because if both Riot at once at any point, your control can easily hit -25, on top of the Order Loss created by Riot...

That's on top of the fact that with that much loss every day, I believe you have to fight until dangerous levels of Fatigue to barely break even, correct? Can't have much room for the Bar Mini-game, which is currently the better way to make money compared to some other Edicts...

That 13 Corruption will hurt with the Nerds Blackmail though, and it will hurt even worse if you need more of it....

On a different note, I went and checked some of the Anarchy limits in the Prison.js, and it looks like this:

const PRISON_ANARCHY_GRACE_PERIOD_EASY = 60;
const PRISON_ANARCHY_GRACE_PERIOD_NORMAL = 14;
const PRISON_ANARCHY_GRACE_PERIOD_HARD = 7;

const PRISON_ANARCHY_GRACE_LEVEL_ONE_MULTIPLER = 1;
const PRISON_ANARCHY_GRACE_LEVEL_TWO_MULTIPLER = 3;
const PRISON_ANARCHY_GRACE_LEVEL_THREE_MULTIPLER = 4;
const PRISON_ANARCHY_GRACE_LEVEL_FOUR_MULTIPLER = 3;
const PRISON_ANARCHY_GRACE_LEVEL_FIVE_MULTIPLER = 1.5;

const PRISON_ANARCHY_DEC_EASY_DIVIDER = 3;
const PRISON_ANARCHY_DEC_LEVEL_ONE_DIVIDER = 1;
const PRISON_ANARCHY_DEC_LEVEL_TWO_DIVIDER = 2.4;
const PRISON_ANARCHY_DEC_LEVEL_THREE_DIVIDER = 3;
const PRISON_ANARCHY_DEC_LEVEL_FOUR_DIVIDER = 3.5;
const PRISON_ANARCHY_DEC_LEVEL_FIVE_DIVIDER = 3;

Now, the first bit is obvious enough. Base Grace Period for each difficulty. Looks like Secretary was put on 60 days, Warden on 14, Prisoner on 7. So aside from what looks like a doubled period for Easy, no changes to the values since they were introduced.

The multiplier bit is more interesting. It means that the base value is multiplied depending on the level. So for Prisoner Level 2, you have 21 days before Anarchy starts becoming a problem, and in theory, that should start ticking from the moment Level 2 becomes open. This is likely why you didn't start seeing level 2 issues before.

Also, it looks like ALL the levels will have it... which sucks major balls... but we were all kind of expecting it at this point...

The Divider bit though... I'm not 100% sure on... I think it's the number of days for each hit to Control. So on lvl 1, you get hit every day... so on and so forth. I'm not sure if the Easy Divider gets added to, or multiplies the individual floor values. Either way, it honestly looks like you'd have to try REALLY hard to fuck-up on easy... You're more likely to Edict yourself into a corner than anything else...

On the other hand, this could also display the actual hit to Control... but that wouldn't make any sense because it'd mean Easy sucks the worst right now...

Edit:
So, scouring around Discord, it seems that the Divider thing controls how quickly the penalty increases based on the number of days that have passed. It's also multiplied by the Easy value, so really, getting screwed over by the penalty on Secretary Mode is nigh impossible.

Additionally, from what I've see, the Penalty does NOT go away no matter what. So if you start incurring it, you have to live with it and have to deal with reduced Control PERMANENTLY.

All I can say is that this pretty much means that Yuki is right. You ARE forced to rush, at the very least, on Level 1, because if you don't, that increased penalty to Control can be disastrous on later levels. Even if you CAN manage it, you then still suffer the problem that too low Control means that you're spending all of your day just trying to break even on Order, making side-jobs impossible... and considering that there will be 4 of them in total, that sounds like an excellent way to stop having fun.

Just think about it. Levels 1 and 2 Rioting at the same time is horrible enough... What happens when 3 is added to the mix? Or 4? Dunno if we'll be able to continue playing after 5 is taken care of... but either way, you have little choice but to toe the line.
Based on pictures, I cannot confirm that the penalty stays. If it would, then I would have higher then -13 Control entering Level 2, since it is nothing new, entering a new Floor, that you have much less Control compared to the room before but hey I can dobule check it with a quick run, that I finish sooner.Also sure I will make the same now for Level 2 and contuine it to show that is not that hard to do. Also I have a rule to NEVER fight above 25% Fatique, so no, I don't take risks at all. Bar Mini Game is part of the Strategy, this is why I am going for high Charm, since later, I will make up to 5k Gold a Shift. Nerd Blackmail is nothing at that point compared to that money.
 

Yukihirou

Well-Known Member
Feb 4, 2018
1,479
1,322
Based on pictures, I cannot confirm that the penalty stays. If it would, then I would have higher then -13 Control entering Level 2, since it is nothing new, entering a new Floor, that you have much less Control compared to the room before but hey I can dobule check it with a quick run, that I finish sooner.Also sure I will make the same now for Level 2 and contuine it to show that is not that hard to do. Also I have a rule to NEVER fight above 25% Fatique, so no, I don't take risks at all. Bar Mini Game is part of the Strategy, this is why I am going for high Charm, since later, I will make up to 5k Gold a Shift. Nerd Blackmail is nothing at that point compared to that money.
Yuck, I did account for that 5k gold + free mind training / 15 fatigue but ehh, It seems I won't be able to get first prize gifts down the line so yeah, you cant get everything.
 

Iexist

Engaged Member
Jul 20, 2018
2,130
3,501
Based on pictures, I cannot confirm that the penalty stays. If it would, then I would have higher then -13 Control entering Level 2, since it is nothing new, entering a new Floor, that you have much less Control compared to the room before but hey I can dobule check it with a quick run, that I finish sooner.Also sure I will make the same now for Level 2 and contuine it to show that is not that hard to do. Also I have a rule to NEVER fight above 25% Fatique, so no, I don't take risks at all. Bar Mini Game is part of the Strategy, this is why I am going for high Charm, since later, I will make up to 5k Gold a Shift. Nerd Blackmail is nothing at that point compared to that money.
I'm not certain either, but right now, no one knows if it's actually working as it's intended too or not. This isn't made any easier by the fact that the "Control" value we get displayed in game is generated by a lot of functions in the code that take into account a lot of variables. On top of that, in the code, the only thing that is tracked as "Control" is the final value that gets displayed to the player. Everything else is "Order Per day" type stuff, which makes it a lot harder to parse what's going where... especially for someone like me, who's many things, but not a programmer.

It doesn't LOOK like there's a function to remove the penalty when it's added. But that might be baked in the same part of the code that clears up the Control penalty from Riots once they're resolved, and it's not obvious due to me being too dumb to see it. Or maybe into the part that handles the set-up at each start of day that calculates Income, Expenses, Subsidies, Riot chance etc... o_O

Obviously, if the penalty gets removed when a level is subjugated, then that changes the equation significantly for a lot of reasons.

The Divider bit also takes into account certain Edicts, so it's actually possible to influence the Decay rate with Guard training Edicts, and I think the Improve Prison locks edict. On the other hand, suffering defeats seems to make it worse... but I'm REALLY not sure about that one...

Oh well... I'm still far from a fan of the measure, and odds are that when the final game comes out, I will modify the file so that it's not possible to trip the thing on any level of difficulty. Because fuck that noise. :D
 

Neriel

Well-Known Member
Jan 19, 2018
1,026
1,060
I'm not certain either, but right now, no one knows if it's actually working as it's intended too or not. This isn't made any easier by the fact that the "Control" value we get displayed in game is generated by a lot of functions in the code that take into account a lot of variables. On top of that, in the code, the only thing that is tracked as "Control" is the final value that gets displayed to the player. Everything else is "Order Per day" type stuff, which makes it a lot harder to parse what's going where... especially for someone like me, who's many things, but not a programmer.

It doesn't LOOK like there's a function to remove the penalty when it's added. But that might be baked in the same part of the code that clears up the Control penalty from Riots once they're resolved, and it's not obvious due to me being too dumb to see it. Or maybe into the part that handles the set-up at each start of day that calculates Income, Expenses, Subsidies, Riot chance etc... o_O

Obviously, if the penalty gets removed when a level is subjugated, then that changes the equation significantly for a lot of reasons.

The Divider bit also takes into account certain Edicts, so it's actually possible to influence the Decay rate with Guard training Edicts, and I think the Improve Prison locks edict. On the other hand, suffering defeats seems to make it worse... but I'm REALLY not sure about that one...

Oh well... I'm still far from a fan of the measure, and odds are that when the final game comes out, I will modify the file so that it's not possible to trip the thing on any level of difficulty. Because fuck that noise. :D
Penalty does not stay. As you can see, on the Boss Rush Version, I have -15. In the normal one -13. The difference comes from not having the kitchen.
 

Iexist

Engaged Member
Jul 20, 2018
2,130
3,501
Penalty does not stay. As you can see, on the Boss Rush Version, I have -15. In the normal one -13. The difference comes from not having the kitchen.
Let's hope that's intended and Rem doesn't change their mind... Still don't like it, but it definitely looks a lot more manageable now than it did before, and definitely makes Warden Mode feel like it's balanced-ish...

Though I'd probably raise the limit there with a few more days, if only so players don't actually feel pressured. The time limit still seems a bit too short for me on both Warden and Prisoner, even IF very specific combinations work. The fact of the matter is that to get what you're getting, you still need to be pretty specific in title and Edict Choice...
 

Neriel

Well-Known Member
Jan 19, 2018
1,026
1,060
Let's hope that's intended and Rem doesn't change their mind... Still don't like it, but it definitely looks a lot more manageable now than it did before, and definitely makes Warden Mode feel like it's balanced-ish...

Though I'd probably raise the limit there with a few more days, if only so players don't actually feel pressured. The time limit still seems a bit too short for me on both Warden and Prisoner, even IF very specific combinations work. The fact of the matter is that to get what you're getting, you still need to be pretty specific in title and Edict Choice...
When it comes to Warden Mode, sure. If it is too short there, they should change it, since it is the Standard Difficulty in which players still learn the game and you should not put too much pressure on them. But when it comes to Prisoner Mode, that Difficulty is there to challenge you and me personally, as long as Prisoner Mode is beatable with fighter and slut builds, I am fine with it. And as of right now that is the case. Now this doesn't mean that I think the Balance is perfect. I would like to see certain stuff nerfed/buffed but still long way till the finished product so we will see.
 
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