- Jun 28, 2017
- 213
- 179
Yeah I meant something like an event with an actual NPC, like maybe idk.. rewarding the big goblin for helping? or maybe something like rewarding the ex-warden or idk, something else than inmates or guardsThe only virginity loss that has any in game effect is losing it to a dildo.
As of now technically no, you CAN lose your virginity to Tonkin (but only in his boss fight), if you really tried but that'd require a massive amount of work to learn the sexual skills or keep desire low enough to make sure that no other "actions" are available to him in a gangbang and even then it's kind of a coin toss if he just jacks off or fucks Karryn. Also If your talking about Tonkin he's an orc not a goblin, although it'd be pretty funny if they revealed he was a mutant goblin.Yeah I meant something like an event with an actual NPC, like maybe idk.. rewarding the big goblin for helping? or maybe something like rewarding the ex-warden or idk, something else than inmates or guards
I little while back a managed to lose my virginity to Tonkin completely by accident. That was about a year ago, I've tried to redo it on my current game but have been having a a lot of trouble with it.As of now technically no, you CAN lose your virginity to Tonkin (but only in his boss fight), if you really tried but that'd require a massive amount of work to learn the sexual skills or keep desire low enough to make sure that no other "actions" are available to him in a gangbang and even then it's kind of a coin toss if he just jacks off or fucks Karryn. Also If your talking about Tonkin he's an orc not a goblin, although it'd be pretty funny if they revealed he was a mutant goblin.
No, that would be the most effort by adding another condition into the if condition.Yeah, sure. Commenting is the usual method, but there is literally an infinite number of ways to do this. I like to change things up here and there. I mean, the method with the lowest effort would be to just remove the negating!
in the if condition and be done.
(This would however create some funny business with saves in which she lost vorginity to toys)
// true && true && true needs to be evaluated before it gets to the condition of false that you added
if (true && true && true && false) {
...
vs
// false is the only condition that needs to get evaluated
if (false && true && true && true) {
...
Just a note - you should check if a language supports short circuiting or not before considering that method. JS does (as do most derived from C), but not all do.No, that would be the most effort by adding another condition into the if condition.
1. Visually, you have no reference of what you added or tweaked unless you want to write comments. (Not less work then commenting out a whole block).
2. Commenting maintains the original code, with the addition of changing the functionality to what is desired. Making reverting changes as easy as uncommenting.
3. The way you're using it as a suffix check is also inefficient. Even if I wanted to just add false, I would add it to the beginning of the condition checking. Why? Because if it comes first, the resulting conditions don't need to be evaluated.
JavaScript:// true && true && true needs to be evaluated before it gets to the condition of false that you added if (true && true && true && false) { ... vs // false is the only condition that needs to get evaluated if (false && true && true && true) { ...
Just a note - you should check if a language supports short circuiting or not before considering that method. JS does (as do most derived from C), but not all do.
That doesn't show off short circuiting. This is a better example:You must be registered to see the links
Regarding 1: No adding of conditions. The lowest effort in achieving the intended goal in terms of changed symbols would be to the negationNo, that would be the most effort by adding another condition into the if condition.
1. Visually, you have no reference of what you added or tweaked unless you want to write comments. (Not less work then commenting out a whole block).
2. Commenting maintains the original code, with the addition of changing the functionality to what is desired. Making reverting changes as easy as uncommenting.
3. The way you're using it as a suffix check is also inefficient. Even if I wanted to just add false, I would add it to the beginning of the condition checking. Why? Because if it comes first, the resulting conditions don't need to be evaluated.
JavaScript:// true && true && true needs to be evaluated before it gets to the condition of false that you added if (true && true && true && false) { ... vs // false is the only condition that needs to get evaluated if (false && true && true && true) { ...
!
in front of this._firstPussySexWasToy
. Yes, don't do that because of many reasons with some being the ones you stated. That's why I did not recommend them in my original post. But I wasn't making a point about coding style. I was giving an example to support the claim that there are infinitely many ways to achieve the same goal.This only shows thatYou must be registered to see the links
false && true
(or any permutation or derivative) equals to false. Nothing to do with short-circuiting whatsoever. I think this logical rule is common knowledge.View attachment 1124704
does anybody have access to this post?, sry if it was posted already but there are so many posts is hard to find whatever you're looking for
March 29th 2021: Progress Report
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Thank you!The higher your Mind stat is, the more effective all Willpower skills are.
There is a receptionist job on the 1st level aswell, and gloryhole on the second. Both need to be unlocked through edicts.Where are the other tasks? I can only see the bar job (only conquered first two levels, if it's on the 3rd one, nvm)
They have said in the past they wanted to hire a voice actress.I just played up to the 3rd floor with a new save I found in this thread where Karryn starts with all passives, and wow does the game loop suck you in... no pun intended. It would be great though if somewhere down the line:
- They add sexual sound effect loops (or dare I hope, voices!!) in the game, because as it is now all you hear is 95% bgm and the UI sfx