- Oct 19, 2017
- 418
- 575
In my experience it seems to cause them to stay away instead of completely leaving you alone. But perhaps there is a small chance for it to cause them to leave you alone.How does the shoo away command work in the receptionist job? Sometimes they fuck off instantly and sometimes they don't care and sometimes they fuck off later. I hate this mini game honestly.
Just search for "n<Cooldown:" in Skill.json and change the following number to whatever you want.found them in "www" then "data" there is a skills.json but its hard do find there something
If you check the description, shooing them away only works when they are a few steps away, if they get closer they will go for wherever have high desire level (light petting, heavy petting and penetration 100+), and then you will have to kick them away.How does the shoo away command work in the receptionist job? Sometimes they fuck off instantly and sometimes they don't care and sometimes they fuck off later. I hate this mini game honestly.
Sometimes it does as you say, but sometimes they back off and then vanish.In my experience it seems to cause them to stay away instead of completely leaving you alone. But perhaps there is a small chance for it to cause them to leave you alone.
I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.If you check the description, shooing them away only works when they are a few steps away, if they get closer they will go for wherever have high desire level (light petting, heavy petting and penetration 100+), and then you will have to kick them away.
Its about the timing, you shoo them away one step closer.Sometimes it does as you say, but sometimes they back off and then vanish.
I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
If you think that what it is then it sounds like coincidence, as sometimes the instant they spawn furthest away from the screen I shoo them and they vanish instantly.Its about the timing, you shoo them away one step closer.
TL;DR: no new scenes, just everyone drunk faster and a lot more money; the more drunk she gets, the more seconds she needs for actions (a small amount of alc is enough, but hornyness also increases the time; cock desire is the key to trigger the scene).About the waitress job at the bar:
Is there any advantage to getting the editcs for new drinks, do I get new scenes/poses for having them?
Having more drinks just seems like a pain in the ass to remember who ordered what when I can just walk around with 3 beers all the time.
Also, is there any way to know how drunk Karryn is before she triggers the scene with the mug between her breasts?
You get better tips from the other drinks and it increases bar income (that is then further increased by reputation).About the waitress job at the bar:
Is there any advantage to getting the editcs for new drinks, do I get new scenes/poses for having them?
Having more drinks just seems like a pain in the ass to remember who ordered what when I can just walk around with 3 beers all the time.
Also, is there any way to know how drunk Karryn is before she triggers the scene with the mug between her breasts?
No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.Its about the timing, you shoo them away one step closer.
Its just as the Edging Control, its no accurate and if you spam it, it may not workIf you think that what it is then it sounds like coincidence, as sometimes the instant they spawn furthest away from the screen I shoo them and they vanish instantly.
I literally kick people out if they order waterYou get better tips from the other drinks and it increases bar income (that is then further increased by reputation).
It also makes it more sensible mini-game . Else its like "Beer? What do you mean water?! get out!"
It doesn't unlock any extra scenes /poses.
No idea about being drunk
No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.
Maybe they have hidden HP but what that would be based on - no idea.
Well, of course I ask...Because I literally linked the thread of the cheat menu plugin that was causing the issue including the solution yet you still ask even though the one you modified is named "Cheat_Menu.js".
Not to mention, you didn't even bother to link theYou must be registered to see the linksof the plugin byYou must be registered to see the links.
Just search for "n<Cooldown:" in Skill.json and change the following number to whatever you want.
PS: Each line is a skill, just check that it is the skill you want to change the cooldown.
1. I doubt you can shoo them away "permanently" - they seem to simply be taking a step (or two sometimes) back, so if they are already at the "just spawned" position they end up off-screen, but they come back anyway because they go back to advancing on Karryn afterwards.No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.
Maybe they have hidden HP but what that would be based on - no idea.
Yeah that is the most annoying shit, especially if you're trying for a virgin playthrough because you're gonna place priority on shooing the fuckers away above anything and sometimes you Shoo for 10 minutes (mini game time not real time) and they just stand there.I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
I had both. I would shoo them away just from spawn and i would had peace for quite a while. Another time i would get another back again right away. My guess is spawn rate is based on the overall level of corruption and notoriety.1. I doubt you can shoo them away "permanently" - they seem to simply be taking a step (or two sometimes) back, so if they are already at the "just spawned" position they end up off-screen, but they come back anyway because they go back to advancing on Karryn afterwards.
2. They do have some HP, maybe even the same they would have during normal battles: when my Karryn kicks them for 300-400 HP, they take damage and step back (same as shooing), but remain, yet when she punts them with a 3k+ crit - away they go.
Personally, the point of shooing the goblins away is lost on me: why would I spend a turn on the goblin if I risk gaining nothing (worst case - they remain where they are), whereas I can let them come closer and punt them to make those handshake sessions "goblin-free"?
P.s. What I hate the most about the whole thing is that both actions become unavailable whenever Karryn is Horny. And I have no control over the state because it keeps popping up randomly ever since the "Open Public Toilet" passive which just blank cheques it with "Chance of getting Horny every turn increases". I did NOT expect an effect like that to work anywhere outside the side job required to get it, much less a different side job.You must be registered to see the linksnature of it is...well - the image is damn accurate.
This game is hard, unbalanced and unfair so feel free to make your own modifications. In this case you can mod RNG away and I suggest you do it. mamaboiii already shared the code you can change, look for them in RemtairyKarrynReceptionist.js:1. I doubt you can shoo them away "permanently" - they seem to simply be taking a step (or two sometimes) back, so if they are already at the "just spawned" position they end up off-screen, but they come back anyway because they go back to advancing on Karryn afterwards.
2. They do have some HP, maybe even the same they would have during normal battles: when my Karryn kicks them for 300-400 HP, they take damage and step back (same as shooing), but remain, yet when she punts them with a 3k+ crit - away they go.
Personally, the point of shooing the goblins away is lost on me: why would I spend a turn on the goblin if I risk gaining nothing (worst case - they remain where they are), whereas I can let them come closer and punt them to make those handshake sessions "goblin-free"?
P.s. What I hate the most about the whole thing is that both actions become unavailable whenever Karryn is Horny. And I have no control over the state because it keeps popping up randomly ever since the "Open Public Toilet" passive which just blank cheques it with "Chance of getting Horny every turn increases". I did NOT expect an effect like that to work anywhere outside the side job required to get it, much less a different side job.You must be registered to see the linksnature of it is...well - the image is damn accurate.
[/SPOILER]JavaScript:let chanceToMoveForward = 5; let chanceToMoveBackward = 10; //Forward chance if(isShooed) chanceToMoveForward -= 35; if(isKicked) chanceToMoveForward -= 99; if(isHorny) chanceToMoveForward += 10; if(isErect) chanceToMoveForward += 10; if(target.isUsingThisTitle(TITLE_ID_VISITOR_GOBLIN_CREAMPIE)) chanceToMoveForward += 10; chanceToMoveForward += goblinPassiveLevel * 5; if(target.receptionistBattle_isHavingSexBehind() || receptionistIsFrontDistracted) { chanceToMoveForward *= 5; } else if(target._receptionist_checkingVisitingRoom_startingPhoneCall || target._receptionist_currentlyProcessingPapers || target._receptionist_greetVisitor_waitingForResponse) { chanceToMoveForward *= 4; } else if(target.isHorny) { chanceToMoveForward *= 2; } //Backward chance if(isShooed) chanceToMoveBackward += 35; if(isKicked) chanceToMoveBackward += 55; if(isHorny) chanceToMoveBackward -= 15; if(isErect) chanceToMoveBackward -= 15; chanceToMoveBackward -= goblinPassiveLevel * 5;