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Purple_Heart

Engaged Member
Oct 15, 2021
2,434
4,002
How does the shoo away command work in the receptionist job? Sometimes they fuck off instantly and sometimes they don't care and sometimes they fuck off later. I hate this mini game honestly.
In my experience it seems to cause them to stay away instead of completely leaving you alone. But perhaps there is a small chance for it to cause them to leave you alone.
 

KanaeBlaze

Newbie
Aug 8, 2017
19
11
found them in "www" then "data" there is a skills.json but its hard do find there something
Just search for "n<Cooldown:" in Skill.json and change the following number to whatever you want.
PS: Each line is a skill, just check that it is the skill you want to change the cooldown.
 

Droidcat39

Member
Oct 19, 2017
418
575
How does the shoo away command work in the receptionist job? Sometimes they fuck off instantly and sometimes they don't care and sometimes they fuck off later. I hate this mini game honestly.
If you check the description, shooing them away only works when they are a few steps away, if they get closer they will go for wherever have high desire level (light petting, heavy petting and penetration 100+), and then you will have to kick them away.
 

nonosonic

New Member
May 9, 2017
12
39
In my experience it seems to cause them to stay away instead of completely leaving you alone. But perhaps there is a small chance for it to cause them to leave you alone.
Sometimes it does as you say, but sometimes they back off and then vanish.
If you check the description, shooing them away only works when they are a few steps away, if they get closer they will go for wherever have high desire level (light petting, heavy petting and penetration 100+), and then you will have to kick them away.
I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
 

Droidcat39

Member
Oct 19, 2017
418
575
Sometimes it does as you say, but sometimes they back off and then vanish.

I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
Its about the timing, you shoo them away one step closer.
 

mamaboiii

Active Member
Oct 13, 2018
547
1,611
About the waitress job at the bar:
Is there any advantage to getting the editcs for new drinks, do I get new scenes/poses for having them?
Having more drinks just seems like a pain in the ass to remember who ordered what when I can just walk around with 3 beers all the time.
Also, is there any way to know how drunk Karryn is before she triggers the scene with the mug between her breasts?
TL;DR: no new scenes, just everyone drunk faster and a lot more money; the more drunk she gets, the more seconds she needs for actions (a small amount of alc is enough, but hornyness also increases the time; cock desire is the key to trigger the scene).

But the edicts for more drinks are worth it in two ways.
First, they directly increase the bar base income which scales with the bar reputation. As an example, the first edict raises the base bar income by 100g from 150g to 250g and generates an expense of 75g. While it may seem as a profit of only 25g, the modifiers are what makes the difference (especially with the second and third edict). If you have a bar rep of 20 you get 50% more profit from the bar. That means a flat profit of 75g each day. That's okay, but not great for an edict that costs 500g.
Secondly, all new drinks are more expensive than the old ones and they are stronger. A list directly from the code:
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Advantages: more passive income (from edicts, scales with bar rep), a lot more money in the form of tips, they get drunk faster (less maintenance, because asleep or leaving the bar drunk)
(Dis)advantages: no braindead ale transport anymore, she get's drunk faster if persuaded to drink

Personally, I always get the first one fast and get each subsequent one at some point, if nothing else has more priority.
 

Terix3

Well-Known Member
Aug 2, 2017
1,105
1,647
About the waitress job at the bar:
Is there any advantage to getting the editcs for new drinks, do I get new scenes/poses for having them?
Having more drinks just seems like a pain in the ass to remember who ordered what when I can just walk around with 3 beers all the time.
Also, is there any way to know how drunk Karryn is before she triggers the scene with the mug between her breasts?
You get better tips from the other drinks and it increases bar income (that is then further increased by reputation).
It also makes it more sensible mini-game . Else its like "Beer? What do you mean water?! get out!"
It doesn't unlock any extra scenes /poses.
No idea about being drunk

Its about the timing, you shoo them away one step closer.
No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.

Maybe they have hidden HP but what that would be based on - no idea.
 
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Droidcat39

Member
Oct 19, 2017
418
575
If you think that what it is then it sounds like coincidence, as sometimes the instant they spawn furthest away from the screen I shoo them and they vanish instantly.
Its just as the Edging Control, its no accurate and if you spam it, it may not work
 

mamaboiii

Active Member
Oct 13, 2018
547
1,611
You get better tips from the other drinks and it increases bar income (that is then further increased by reputation).
It also makes it more sensible mini-game . Else its like "Beer? What do you mean water?! get out!"
It doesn't unlock any extra scenes /poses.
No idea about being drunk


No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.

Maybe they have hidden HP but what that would be based on - no idea.
I literally kick people out if they order water :LUL:

It is random. Basically it alters the goblins' likelihood to move. Shooing (and especially kicking) lowers their chance to move forward and increases the chance that they move backwards.
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Vexstear

Member
Jan 7, 2019
106
125
Because I literally linked the thread of the cheat menu plugin that was causing the issue including the solution yet you still ask even though the one you modified is named "Cheat_Menu.js".

Not to mention, you didn't even bother to link the of the plugin by .
Well, of course I ask... :FacePalm:
They were reporting an issue with a cheat menu file after I posted my edit.
Whether you posted a solution or not, it could be because I did something.
I'm not a coder, but that much is obvious.

Second, it doesn't even matter. It's named as "emerald's Cheat Menu (edited by ABD for Karryn's Prison)".
When I got it, it was referred to "emerald" and not "emerladCoder" (which I first heard of now and then saw that the name is "emerald" on ULMF)
 
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Tsugumi

Well-Known Member
Oct 16, 2018
1,362
1,120
No it's random, i was able to shoo them when they just spawned and they would go away and another time they wouldn't.
Sometimes you kick them and they go away another you kick and they keep comin back.

Maybe they have hidden HP but what that would be based on - no idea.
1. I doubt you can shoo them away "permanently" - they seem to simply be taking a step (or two sometimes) back, so if they are already at the "just spawned" position they end up off-screen, but they come back anyway because they go back to advancing on Karryn afterwards.

2. They do have some HP, maybe even the same they would have during normal battles: when my Karryn kicks them for 300-400 HP, they take damage and step back (same as shooing), but remain, yet when she punts them with a 3k+ crit - away they go.

Personally, the point of shooing the goblins away is lost on me: why would I spend a turn on the goblin if I risk gaining nothing (worst case - they remain where they are), whereas I can let them come closer and punt them to make those handshake sessions "goblin-free"?

P.s. What I hate the most about the whole thing is that both actions become unavailable whenever Karryn is Horny. And I have no control over the state because it keeps popping up randomly ever since the "Open Public Toilet" passive which just blank cheques it with "Chance of getting Horny every turn increases". I did NOT expect an effect like that to work anywhere outside the side job required to get it, much less a different side job. nature of it is...well - the image is damn accurate.
 

ZeroSaber39

New Member
Mar 10, 2020
11
19
I know about them being too close, this is not about that. You can spam the shoo command when they are far from you and sometimes nothing happens.
Yeah that is the most annoying shit, especially if you're trying for a virgin playthrough because you're gonna place priority on shooing the fuckers away above anything and sometimes you Shoo for 10 minutes (mini game time not real time) and they just stand there.

I get what Rem was going for, it's supposed to put some kind of challenge to avoiding corruption while being a Receptionist but the only time I'm gonna bother shooing is if I'm trying to stay pure and spamming Shoo 50 times in a row and nothing happening is not fun or challenging it's just tedius and frustrating.

Eventually I had enough and changed the game files so far it's the only thing in the game I tweaked but I was in post game free play mode and I had earned all the titles for reception aside from the ones that require notoriety so I feel like I earned the right to be free of that tedium.

If you want to do what I did go to:

www>js>plugins>RemtairyKarrynReceptionist.js

Open it with a notepad and find the section Mamaboii posted above (I would just type Shoo into the find box and click next until you find the section) and under backward chance change "isshooed" from 35 to 100 and "iskicked" from 55 to 100.

Basically guarantees they will back off if you use ether command. Game still has some small challenge to it because they can still show up and try to approach you while you're shaking hands or doing paperwork and can't defend yourself but makes it much less tedius since they will leave when you tell them to (depending on how close they are you might still have to do it multiple times to be certain they will leave the screen.)
 
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Terix3

Well-Known Member
Aug 2, 2017
1,105
1,647
1. I doubt you can shoo them away "permanently" - they seem to simply be taking a step (or two sometimes) back, so if they are already at the "just spawned" position they end up off-screen, but they come back anyway because they go back to advancing on Karryn afterwards.

2. They do have some HP, maybe even the same they would have during normal battles: when my Karryn kicks them for 300-400 HP, they take damage and step back (same as shooing), but remain, yet when she punts them with a 3k+ crit - away they go.

Personally, the point of shooing the goblins away is lost on me: why would I spend a turn on the goblin if I risk gaining nothing (worst case - they remain where they are), whereas I can let them come closer and punt them to make those handshake sessions "goblin-free"?

P.s. What I hate the most about the whole thing is that both actions become unavailable whenever Karryn is Horny. And I have no control over the state because it keeps popping up randomly ever since the "Open Public Toilet" passive which just blank cheques it with "Chance of getting Horny every turn increases". I did NOT expect an effect like that to work anywhere outside the side job required to get it, much less a different side job. nature of it is...well - the image is damn accurate.
I had both. I would shoo them away just from spawn and i would had peace for quite a while. Another time i would get another back again right away. My guess is spawn rate is based on the overall level of corruption and notoriety.

However i do have theory - that is that they react to what Karryn is doing. If they see her working on papers or resting (the multiple turn one) they are like "free real estate". However if you just use breather they tend to leave.
I think this works - shoo them if he doesn't go away - breather then shoo away - then breather again. From my experience that causes majority of them leave.

However why bother? If you have the strip resist book and then equip a title from my experience poor bastards just will keep whacking on the suit and whacking and maybe once per mini-game menage to take the skirt down which is easy to fix. Yea you lose stamina but so you do by using kick or shoo away but you don't lose turns.
As long as you have mind to deal with desires this seemed to work best.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,434
4,002
1. I doubt you can shoo them away "permanently" - they seem to simply be taking a step (or two sometimes) back, so if they are already at the "just spawned" position they end up off-screen, but they come back anyway because they go back to advancing on Karryn afterwards.

2. They do have some HP, maybe even the same they would have during normal battles: when my Karryn kicks them for 300-400 HP, they take damage and step back (same as shooing), but remain, yet when she punts them with a 3k+ crit - away they go.

Personally, the point of shooing the goblins away is lost on me: why would I spend a turn on the goblin if I risk gaining nothing (worst case - they remain where they are), whereas I can let them come closer and punt them to make those handshake sessions "goblin-free"?

P.s. What I hate the most about the whole thing is that both actions become unavailable whenever Karryn is Horny. And I have no control over the state because it keeps popping up randomly ever since the "Open Public Toilet" passive which just blank cheques it with "Chance of getting Horny every turn increases". I did NOT expect an effect like that to work anywhere outside the side job required to get it, much less a different side job. nature of it is...well - the image is damn accurate.
This game is hard, unbalanced and unfair so feel free to make your own modifications. In this case you can mod RNG away and I suggest you do it. mamaboiii already shared the code you can change, look for them in RemtairyKarrynReceptionist.js:

JavaScript:
        let chanceToMoveForward = 5;
        let chanceToMoveBackward = 10;
       
        //Forward chance
        if(isShooed)
            chanceToMoveForward -= 35;
        if(isKicked)
            chanceToMoveForward -= 99;
       
        if(isHorny)
            chanceToMoveForward += 10;
        if(isErect)
            chanceToMoveForward += 10;
        if(target.isUsingThisTitle(TITLE_ID_VISITOR_GOBLIN_CREAMPIE))
            chanceToMoveForward += 10;
       
        chanceToMoveForward += goblinPassiveLevel * 5;
       
        if(target.receptionistBattle_isHavingSexBehind() || receptionistIsFrontDistracted) {
            chanceToMoveForward *= 5;
        }
        else if(target._receptionist_checkingVisitingRoom_startingPhoneCall || target._receptionist_currentlyProcessingPapers || target._receptionist_greetVisitor_waitingForResponse) {
            chanceToMoveForward *= 4;
        }
        else if(target.isHorny) {
            chanceToMoveForward *= 2;
        }
       
        //Backward chance
        if(isShooed)
            chanceToMoveBackward += 35;
        if(isKicked)
            chanceToMoveBackward += 55;
       
        if(isHorny)
            chanceToMoveBackward -= 15;
        if(isErect)
            chanceToMoveBackward -= 15;
       
        chanceToMoveBackward -= goblinPassiveLevel * 5;
[/SPOILER]
 

Umbra.Nox

Active Member
Mar 12, 2020
508
1,182
So, does anyone know what "horny" visitor means? No, i know about visitors that come and do all the hentai, yes, but what is the visitor with "horny" icon next to him in the list of visitors, not above him? I saw it only once in a looong while, and in the end of Karryn's shift, so i wasn't able to check. Is this like a shiny pokemon or something?
 
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Adrian24

Member
May 25, 2017
290
152
From the last changelog (v1.0.1a~h3 Changelog):
"Fixed the 'Newbie' Title's equip effect description to correctly display Talk Resist -5% instead of Talk Resist -10%. "

Nope. It's still -10% for me. I even tried to start a new game.
 
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