I have a few ideas in regards to the main endings of the game.
Let me know what you guys think.
The problem is: have you even looked at the Edict System? If you are looking to setup a pure ending, look at all the choices available and determine whether it is possible to achieve the bare minimum. Frankly, The system is really hard even if you have it all planned out so as to maintain a perfect pure run (Considering the likeliness of maintaining Slut Level 10 or lower by the point of subjugating Level 2). Also, there is still no sign in telling what Corruption does and how it affects anything. Neither do we know how minimal Corruption points is needed to complete a perfect pure run.
And let's be real, I don't think any game developer would greenlit anything without an ending already in mind or variations of endings in the concept. The major issuse now are: the execution and market reception. In general, the current system is so complicated, minor tweaks or reworks could derail the foundation//create loopholes for abuse. On the other hand, for a game to profit, it must be well-received by the audience; at this very moment, I think other than people who are using cheats or modifiers, this game is hard (even in Normal Mode if the player doesn't manage well) for most of the possible buyers. Player's experience helps to build up the revenue as the better they get, the more likely they will come back to support future projects. If the game is hard yet possible like Dark Souls Series via sheer number of deaths and countless of tries, eventually it will work out.
Focus on how the current build needs to be balanced; how new changes affect player's experience (as objectively as you are humanly possible); suggesting reasonable and plausible changes that will not affect the player's experience completely. The endings, I am pretty sure that's the least of our worries. They have managed Melty's Quest, are you still doubting their abilities in creating ending variations?
Offer the developer what they truly need now, and you will get to see a high quality game in the end. As long as the balancing are done, it will be easy to set criteria and write endings accordingly to the criteria.
(Do consider the RNG, sometimes it could be easy in certain fights, then again, you can have all those unfortunate events stack up against you: Day 8/9/10, Order at 20, Control at -8, Karryn's funding is at 300g, the next day is getting +700g, Karryn has not slept well and -stats. Her Warden Level is Level 8. The path to Level 1 boss is clear. Do you charge in or will you sleep to get a better stats? I tried to sleep it out and she still didn't get the good night sleep and next useful Edict without any Corruption is at 1,500g and 2 EP...the game runs on auto-save, so for players who try not to cheat in any way...RNG is a pain. I charged in with -stats from bad sleep, and survived with 120 Stamina, 1 Energy and 0 Willpower under Normal Mode; Karryn gets to Slut Level 5 or so after the boss fight as she was getting repeatedly molested since Wave 2 and getting completely undressed, she has only 1 Energy left by Wave 3. Is it this hard in my previous 9 different runs? No, but it can get this hard)