Honestly the guys that say pregnancy is unrealistic in a hentai game is either a real hater of that content or is just smoking some shit. Even the previous H game created by this developer had quickie preggo fantasy bullshit, and we even have mythical creatures in this game with all sorts of nonsensical stuff like goblins. That unrealistic argument logic doesn't hold any water whatsoever to anyone who isn't befuddled by their own malice or insecurity. This H game has an option to avoid seeing rimjob and hairy pussies so I don't see why they can't do it for the preggo content, and we even have a modder making that kind of stuff. Just incorporate it so we can have more content, if optional to some, to like the H game more so than we already do.
You speak wise words. Pregnancy is doable in this game, but alas, the developers has spoken otherwise for now. Hopefully, Rem and Sach will eventually realize that there is a massive fan support for pregnancy, ignore anti-pregnancy detractors, and give the people what they want. Or not. It's up to them, and personally, I'm fine with what they have. I am just grateful to ccMod devs for helping us fans through this.
Dear God! I hope that all those who asked before and will ask in future about "Kick Counter" skill would die a horrible death.
P.S. Kick counter skill is only avalible to aroused mobs (Guards, Thugs, Orcs, Lizards and Yeti).
But can only initiate by player with wet status and filled cock&vaginal desire using any type of kick.
In order to trigger the "Counterattack Sex" scene, you need (1) Sufficiently high Cock and Pussy desires to have vaginal sex, (2) Able to use kicks (e.g. fighting unarmed), (3) A target who is both aroused, and who comes from specific types of enemies (which were listed above).
Once you have triggered the scene enough times (I think it's roughly 11-12 total times), you will gain the Light Kick skill, which you can use to trigger the scene even when armed with the halberd without risking causing the target more than minimal damage in the event you hit them.
Another preview of a potential BBC mod
Hope you enjoy.
Starting the work seriously now...
When I'm finished the files will be released in a .7z file.
It'll be done when it's done.
You're definately out on a limb. The mod is easy to install once a person reads the instructions and the ccMod is well done. It's just that official support for pregnancy is still better. That way, the ccMod can build on top of the official feature and makes the game better.
I guess I'm also going based on the several comments I've seen in this thread so far asking for downloads of the game already pre-modded.
NGL it was kinda confusing for me when I tried installing it the first time too, but the video tutorial was really handy.
Tired Noir That post is from 2019, some parts are probably broken different by now. What is it that you want, specifically? Be given more edict points at the start of a new day?
Just play the game, live and learn. And search this thread thoroughly. The game has been designed in such a way that despite initial failures you can and will achieve a perfect score with a superslut Warden. You can, of course, stick to the beat'em up tactics but it will make for quite a mediocre RPG experience. The main effort that the devs have put into this game is sexual corruption and ultra hardcore porn GC.
I've had some success getting the counter by using Cock kick against orcs. They can evade the kick and take no damage. Thugs are hopeless, they always get knocked out.
In order to trigger the "Counterattack Sex" scene, you need (1) Sufficiently high Cock and Pussy desires to have vaginal sex, (2) Able to use kicks (e.g. fighting unarmed), (3) A target who is both aroused, and who comes from specific types of enemies (which were listed above).
Once you have triggered the scene enough times (I think it's roughly 11-12 total times), you will gain the Light Kick skill, which you can use to trigger the scene even when armed with the halberd without risking causing the target more than minimal damage in the event you hit them.
Now this might look complicated at first but is actually easy to decipher.
Guards for example need a few edicts unlocked to actually be able to kick counter.
Angry enemies are very unlikely to counter, as are enemies with certain prefixes (like Metal ...).
Edicts that improve unarmed attacks will lower the counter chance.
I think the easiest way to get much higher chances is to simply change the last line in this passage.
like return 1;
instead of return Math.random() < counterChance;
Increasing these incremental additive values also helps though, that I already tested before.
The file is located under www\js\plugins.
I fucking love this game btw. Really thinking about subscribing even though I normally only buy finished products...