On the topic of masturbating in the warden's room: what is the strategy for avoiding an invasion?Well AFAIK, you only make noise, when she Orgasms and there she removes Fingers from her mouth and screams, so it kinda makes sence.
Easiest way: Never ever fight against Guards because it increases Guard Aggression and never buy Edicts, that increase Guard Aggression. If you do that, it is impossible for an invasion to happen. Now that is not the best way, since you actually want to buy some Edicts, that increase Guard aggression for income reasons.On the topic of masturbating in the warden's room: what is the strategy for avoiding an invasion?
This is useful, so thanks for that.Easiest way: Never ever fight against Guards because it increases Guard Aggression and never buy Edicts, that increase Guard Aggression. If you do that, it is impossible for an invasion to happen. Now that is not the best way, since you actually want to buy some Edicts, that increase Guard aggression for income reasons.
So if you never want an invasion, once again, don't fight against the guards but you can buy some Edicts, that increase Guard Aggression, just be careful to don't go crazy with it and get Edicts, that decrease Invasion Chance.
Don't replace the imperial guards at your door, improve the lock and take masturbation actions that have the highest pleasure values so she can climax faster. From my experience I think invasion chances increase with the amount of "combat" (or should I say coombatThis is useful, so thanks for that.
However, what I meant what is the actual strategy during the masturbation? As in what produces more noise and what - less?
And if you have high guard aggression then masturbation=invasion or there is still some way to avoid an invasion or lower the chance through some use of abilities / avoiding orgasms (then why masturbate?)? I know there are edicts for the warden room safety but what can be done apart from that? Lower guard aggression - check. Nothing else?
any idea what those are? or it all depends on sensitivities of any given karryn?actions that have the highest pleasure values
here, in englishQué perezoso. Al menos traduce tu propio texto con Google Translate antes de postearlo.
Well as i already said, AFAIK only Orgasms produce noise and increase the Invasion chance. By how much don't know. When it comes to avoiding Orgasms, well there are different ways of how to achieve that. Don't let your Pleasure get to high before Masturbating. If you start with 80%-90% Pleasure, there is not much you can do to avoid an Orgasm. While Masturbating, make sure, that you don't use 2 Hands at the same time, since both actions will take place, not just the one you selected. If you can, focus on Body parts that have low sensitivity.This is useful, so thanks for that.
However, what I meant what is the actual strategy during the masturbation? As in what produces more noise and what - less?
And if you have high guard aggression then masturbation=invasion or there is still some way to avoid an invasion or lower the chance through some use of abilities / avoiding orgasms (then why masturbate?)? I know there are edicts for the warden room safety but what can be done apart from that? Lower guard aggression - check. Nothing else?
Out of curiosity I looked at the code. You can look for yourself in the file www/js/plugins/RemtairyKarrynOnani.jsany idea what those are? or it all depends on sensitivities of any given karryn?
const InvasionNoiseLevelOneEN = "\\C[8]Faint noises can be heard outside.";
const InvasionNoiseLevelTwoEN = "\\C[7]Faint movement can be heard outside.";
const InvasionNoiseLevelThreeEN = "\\C[2]Inaudible talking can be heard outside.";
const InvasionNoiseLevelFourEN = "\\C[10]Someone is shouting outside.";
const InvasionBattleStartEN = "A bunch of people barge into the room!";
let invasionChance = this.getInvasionChance();
let invasionNoiseLevel = this.getInvasionNoiseLevel();
let invasionNoiseLevelEffect = Math.max(invasionChance * VAR_NOISE_LEVEL_INVASION_CHANCE, VAR_NOISE_LEVEL_MIN_EFFECT);
//minimum effect is set at 4, the other one is 0.2
if(invasionChance > 0)
invasionChance += invasionNoiseLevel * invasionNoiseLevelEffect;
if(invasionChance > 0 && Math.randomInt(100) < invasionChance) {
$gameSwitches.setValue(SWITCH_INVASION_BATTLE_ID, true);
this._startOfInvasionBattle = true;
Thanks for the update! Take care!An update to the BBC part of CCMod... I've fallen ill and have been sleeping all day. I'm continuing work on it now though albeit at a slower pace for the time being.
I'll start giving out updates on what folders are finished so far to keep you guys in the loop.
Cheers!
That's what I was thinking when all the variables were added in. Anything multiplied by 0 is still zero so even if she's loud and the shouting is from outside, they still wouldn't be able to get in. I can't imagine that if you buy the metal door that an invasion would even happen simply because at that point, you would notice an invasion is happening and would stop it before they got in.Out of curiosity I looked at the code. You can look for yourself in the file www/js/plugins/RemtairyKarrynOnani.js
You have 4 noise levels, all of which are indicated in the text at the top left of your screen:
It handles the noise levels like this:JavaScript:const InvasionNoiseLevelOneEN = "\\C[8]Faint noises can be heard outside."; const InvasionNoiseLevelTwoEN = "\\C[7]Faint movement can be heard outside."; const InvasionNoiseLevelThreeEN = "\\C[2]Inaudible talking can be heard outside."; const InvasionNoiseLevelFourEN = "\\C[10]Someone is shouting outside."; const InvasionBattleStartEN = "A bunch of people barge into the room!";
So what this basically does: it adds a certain value to the invasion chance you saw at the start of the masturbation scene. This added value is the product of 4 or higher and the noise level (the text you saw in the top left corner). Example: 30% invasion chance at masturbation start turns into (30 + 6 * 3 ) = 48% invasion chance if your noise level is 3 (the 6 in this calculation comes from 0.2 * 30 from the Math.max expression).JavaScript:let invasionChance = this.getInvasionChance(); let invasionNoiseLevel = this.getInvasionNoiseLevel(); let invasionNoiseLevelEffect = Math.max(invasionChance * VAR_NOISE_LEVEL_INVASION_CHANCE, VAR_NOISE_LEVEL_MIN_EFFECT); //minimum effect is set at 4, the other one is 0.2 if(invasionChance > 0) invasionChance += invasionNoiseLevel * invasionNoiseLevelEffect; if(invasionChance > 0 && Math.randomInt(100) < invasionChance) { $gameSwitches.setValue(SWITCH_INVASION_BATTLE_ID, true); this._startOfInvasionBattle = true;
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As for your question: with decent energy and low pleasure damage you're looking at a 8-12% increase of the invasion chance IF your initial value is higher than 0%. A 0% starting value remains 0.
You don't. If you read the specialization edict in the top left (the halberd) then you can see it tells you that you can only select 2 specializations. I'm fairly certain I'm remembering that right at least. I haven't actually filled out a full to myself, so I'm not positive, but I think that the two that you have are the two that you get.how do i get the other edics?
oh i only saw those 2 trees highlighted so i was confused if i can get those other ones or notYou don't. If you read the specialization edict in the top left (the halberd) then you can see it tells you that you can only select 2 specializations. I'm fairly certain I'm remembering that right at least. I haven't actually filled out a full to myself, so I'm not positive, but I think that the two that you have are the two that you get.
Isn't the real reason that people played Melty's Quest and liked the pregnancy?You're definately out on a limb. The mod is easy to install once a person reads the instructions and the ccMod is well done. It's just that official support for pregnancy is still better. That way, the ccMod can build on top of the official feature and makes the game better.