RedAISkye, can you help to ping this to your post. I will update this later.
Setup:
1. Extract the file, then copy `www` folder to your game.
2. Press ctrl+` to open the cheat menu. (You can change it in settings after open the cheat menu).
Updated to the 0.2.7 version you attached, but how do I change the "Sex Levels" under "OTHERS"?
Do I have to enable something or is is just greyed out for no reason?
Also: how do I make the "Clothing Stage" 1-5 actually change whats happening in-game?
The greyed out is for those variable not editable (at least for now, maybe editable in future releases).
Clothing variable is buggy right now. It is for read-only for now.
The greyed out is for those variable not editable (at least for now, maybe editable in future releases).
Clothing variable is buggy right now. It is for read-only for now.
And you two are of the minority, aka a droplet in the pond. If anything it's a "real" opinion, and once again a small percent one at that.
Everyone else is enjoying the game. What did you expect, it's an rpg, most of them are "grindfests", I actually enjoy grinding, I listen to music or watch other youtube stuff in the background while I do it, so it's not as boring.
I don't know what you mean by "industrial security" but I have been using pixeldrain for more than atleast a year and I have never gotten a single virus from it, not even a warning. I only have a few adblock extensions and one antivirus.
Quick question to anyone who knows how to code. There is a way to make the trainer side job disregard the prerequisite passives/requirements to do the various activities. Can someone look into the code and make it to where everything could be done whenever?? I think it's a tad silly to have requirement passives before you can do anything in that job.
Quick question to anyone who knows how to code. There is a way to make the trainer side job disregard the prerequisite passives/requirements to do the various activities. Can someone look into the code and make it to where everything could be done whenever?? I think it's a tad silly to have requirement passives before you can do anything in that job.
You need to open RemtairyKarrynTrainer.js prefably with notepad++ and make a lot of changes in there. I've listed which changes you'd need to make but backup your file before making those changes as I did not test them at all:
I just find it funny to see someone concerned with trackers, viruses etc to such an extend but still post on a piracy forum that is full of ads I hope you won't have to wait for long.
I just find it funny to see someone concerned with trackers, viruses etc to such an extend but still post on a piracy forum that is full of ads I hope you won't have to wait for long.
Noob here, asking for help. At a particular Warden Level Limit, is the sum of the levels of Karryn's attributes (Strength, Dexterity, Agility, Mind, Endurance, Charm, etc) a set constant? Meaning that utilizing a particular attribute's growth-accelerating item is in actuality at the expense of the level of whatever attribute is currently at the slowest growth rate? Thanks in advance.
I wrote the spoiler below in case i wasn't being clear enough:
Noob here, asking for help. At a particular Warden Level Limit, is the sum of the levels of Karryn's attributes (Strength, Dexterity, Evasion, Mind, Endurance, Charm, etc) a set constant? Meaning that utilizing a particular attribute's growth-accelerating item is in actuality at the expense of the level of whatever attribute is currently at the slowest growth rate? Thanks in advance.
I wrote the spoiler below in case i wasn't being clear enough:
That is how this game works. You can only level up stats until you hit max warden level, which basically means you shouldn't be leveling up your stats randomly, strategic leveling is very important to building Karryn right.
That is how this game works. You can only level up stats until you hit max warden level, which basically means you shouldn't be leveling up your stats randomly, strategic leveling is very important to building Karryn right.
Ah, damnit. Thanks for the pointer. Also, can my playstyle during combat affect the growth rate of certain attributes? Or is the pace of their (the attributes') growth solely dependent on the stats of their Growth Rate % "boosts"?
Ah, damnit. Thanks for the pointer. Also, can my playstyle during combat affect the growth rate of certain attributes? Or is the pace of their (the attributes') growth solely dependent on the stats of their Growth Rate % "boosts"?
Your actions can affect growth rate of Karryn's stats level. You get experience for almost everything you do in any kind of battle(including sidejobs, masturbating on couch etc).
For example, doing dexterity based actions such as using slash or sex skills gives dexterity experience.
Another example, giving handshakes while working as a receptionist gives charm experience.
Those boosts you are talking about are actually used as a modifier to calculate how much experience you should get from doing an action. As an example if slash were to give you 10 dexterity experience but dexterity growth is 200% you would get 20 dexterity experience.
Your actions can affect growth rate of Karryn's stats level. You get experience for almost everything you do in any kind of battle(including sidejobs, masturbating on couch etc).
For example, doing dexterity based actions such as using slash or sex skills gives dexterity experience.
Another example, giving handshakes while working as a receptionist gives charm experience.
Those boosts you are talking about are actually used as a modifier to calculate how much experience you should get from doing an action. As an example if slash were to give you 10 dexterity experience but dexterity growth is 200% you would get 20 dexterity experience.
I see now... i did notice that only Dexterity experience is gained after couch masturbation, while experience in a variety of attributes is/can be gained post-battle (EDIT: as indicated by the level-up notice). Not that i was aware of how it is reflective of my (reckless) playstyle, of course.
Many thanks for the guide. I hoped to achieve a balanced "Fighter" build across all attributes. So i'll try to monitor the Status page for often... in my next playthrough, since i just checked that the level distribution in my current one is dogshit.