Among the shower room, there are lots of areas for events to be added as some kind of post-release addition. Or, they take ideas for a Karryn's Prison 2, if the game legit sells like hotcakes on Steam. I don't blame them for sticking with 4 side jobs because how would they know if the game would sell/be popular with real numbers. I think one thing we need to remember is the real sales numbers will have a big effect on anything for the game post-release. All the posts in the world on a website mean nothing if the game does not actually sell.Here's hoping you can actually do stuff like that. Can kinda argue that you already can with the office guards though.
Let's assume you have the "Hire Inmates" edict and now you have inmates as office guards, this alone boosts the office invasion chance by quite a lot if you don't have a lock on the door. Now if Karryn is horny and masturbates they will enter, if she happens to be a slut she won't be against it and will even like it, if she loses all of her energy they will carry her to her bad and continue there. If you can keep your energy up you can imagine that she basically chose to fuck them instead of struggling.
I mean, the whole thing becomes a far more interactive version of giving you the two choices of "don't fuck/fuck", but only if you can keep your energy up. It's nice but at the same time it will never feel like you actually really chose to just fuck them because things can always go sideways.
But maybe they can work around it if they add some sort of prevention from using attack abilities, it's already a thing in jobs anyway. Like, if you had Tonkin sitting there, and you could talk to him to start a "sex battle", the "battle" starts with Karryn naked and she can only use sex skills. Think that could work nicely.
Edit: Honestly they could tons of stuff post game, like in the shower room for lvl 3 for example, have Karryn be able to take a shower there, it seems like a public shower room so the more merrier aswell. She could fend them off or just let herself be gangbanged.
There's actually an ejaculateVolume for enemies. The reason it probably isn't working is that the ejaculateVolume is limited by their Energy in this other function. RemtairyEnemy.js:I'll admit I'm far from an expert on this, but I've raised it an obscene amount (1000+) and it doesn't really help. That value is only used when initializing a new enemy (i.e. when starting a new game, I believe).
The easiest way to get the result you want is to simply add a modifier to the postdamage creampie functions found at the end of RemtairyEnemySex, e.g. semen = semen*100 or whatever. That should give you much bigger loads whenever they creampie her. You'd have to do similar modifications to swallow/bukkake if you want them to increase as well.
That said, the way I've been working on modding the game is to introduce a "leveling up" characteristic to the enemies. The function that's used to initialize the enemies ejaculation looks like this:
If we simply snip out parts of that we can create our own little updateEjaculation function, like so:Code:Game_Enemy.prototype.setupEjaculation = function() { ... };
Then simply add this.updateEjaculation(); to each of the post damage ejaculations functions found near the end of RemtairyEnemySex.js, and voila, every time an enemy cums, his ejaculationvolume increases, and every time his volume passes a multiple of 100ml his stock increases by one.Code:Game_Enemy.prototype.updateEjaculation = function() { ... };
That's the idea anyway. Haven't tested it enough yet, may have misunderstood parts of the coding as I'm not used to coding in js.
//////////
// Ejaculation Volume
/////////
Game_Enemy.prototype.ejaculationVolume = function(multipler) {
if(!multipler) multipler = 1;
let value = this._ejaculationVolume * multipler;
if(this.isHorny) value *= 1.2;
if(this.isPrisonGuard) value *= this.prisonGuardEdictEjaculationVolume();
else if(this.isInmate) value *= this.inmateEdictEjaculationVolume();
let actor = $gameActors.actor(ACTOR_KARRYN_ID);
value *= actor.titleEnemyEjaculationVolume(this);
value *= this.prefixEjaculationVolumeEffect();
let leftover = this.pleasure - this.orgasmPoint();
if(leftover > 0)
value *= (1 + leftover / this.orgasmPoint());
let range = Math.round(value * 0.25);
value -= Math.randomInt(range);
value += Math.randomInt(range);
return Math.min(Math.ceil(value), this.energy); // this here is the important part: it'll get the smaller of the random ejaculation volume and the enemy's energy
};
return Math.min(Math.ceil(value) * 3, this.energy * 3);
You ever copy someone's homework and go complain about it to the whole class that it's not your fault you got the wrong answer ?I didn't mod shit. Why assume something and berate me? I loaded a save file of another person in this thread.
I haven't tested this but I like the idea so I'm going to once a stable version of 0.6 is out, there's an awful lot of js edits I want to make and not have to re-do. One thing that immediately catches my eye is that you have no limit for how high this can go, I would suggest limiting the number of additional ejaculation stock being added to about 3, reason being is if they're able to orgasm more times in combat they'll start an exponential growth of their own ability to increase their output and subsequently orgasm count. Eventually you'll have an enemy that cums 10 times in a single fight and next time will cum 11 times, or 12, etc. You might want to put a cap on the volume growth instead so it doesn't become some ridiculous number like 1.5 liters 6 times per fight. You could also limit the range based on enemy type, making some grow far faster than others, having a higher or lower total cap to differentiate the species, and you could set different growth rates based on where the enemy finishes as well with vaginal presumably being the highest.Then simply add this.updateEjaculation(); to each of the post damage ejaculations functions found near the end of RemtairyEnemySex.js, and voila, every time an enemy cums, his ejaculationvolume increases, and every time his volume passes a multiple of 100ml his stock increases by one.
That's the idea anyway. Haven't tested it enough yet, may have misunderstood parts of the coding as I'm not used to coding in js.
I like your idea.On an unrelated note, I'm trying to figure out how I would go about editing the nerds so that they can do the following:
- Steal Karryn's clothes once she is stripped in combat, with a 2-3 turn delay before they flee
- If they flee, Karryn is stuck naked both in and out of battles until she gets to sleep in her warden's room
- If you defeat the nerds before they flee (either by attacking or making them orgasm) they drop the clothes back on the floor
Thats definitely gonna be the defeat room for lvl 3. Also I believe the strip club is gonna be the room where you fight the lvl 3 boss cause he said he was expending the room for itI think the defeat room will be that one instead (and maybe strip club as a job for later?)
View attachment 782592
Make your own js file and add it to plugins.js.there's an awful lot of js edits I want to make and not have to re-do
Yanfly.Autosave.Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
Yanfly.Autosave.Game_Interpreter_pluginCommand.call(this, command, args);
if (command.match(/EnableAutosave/i)) {
$gameSystem.setAutosave(true);
} else if (command.match(/DisableAutosave/i)) {
$gameSystem.setAutosave(false);
} else if (command.match(/Autosave/i)) {
StorageManager.performAutosave();
}
};
Nop, V7did gloryhole in toilet lvl 2 cant use it right now ?