Regelious
Member
- Aug 17, 2018
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in what file can the " Game_Enemy.prototype.setupEjaculation " be found ?Function is called Game_Actor.prototype.getWardenLevelLimit in RemtairyResults.js.
edit: Missed the second question. Basically each enemy has a certain number of "ejaculation stock", and one is removed each time they cum. For example, an enemy that has 1.2 ejstock has a 20% chance of having 2 stock, and a 80% chance of having 1. This is why you see some enemies "sometimes" have 2, but most of the times just 1.
You can increase the ejaculation stock on all enemies by changing the result of Game_Enemy.prototype.setupEjaculation function, but I believe that only applies when you start a new game.
There's more advanced ways of doing it... like having the game count how many times each enemy has cum, and use that as a variable for increasing their ejaculationstock and ejaculationamount over time... but I've only started playing around with that myself so not 100% I've got it working yet.