4.60 star(s) 42 Votes

TheNumber7

Newbie
Feb 15, 2021
91
167
115
unbearable need and an untapped market for h-games unless you can read japanese
also i understand the target demographic but theres near no good f protag games in english, i want more variety from western devs
Finding good F-Protag femdom games that are in English is like uncovering the ruins of Noah's Ark, shit's impossible to find
 

DiddleKidPlusDiddler

Active Member
Apr 6, 2022
570
594
199
Tbf, the literal next comment was also an exaggerated joke, so it was only to be expected.
Only made my heart jump for 1 second before the brain kicked back in
Monkey brain + copium caused me to go look...

Fool me once, shame on you... fool me twice? I'm fuckin' stupid lol.


this image on patreon keeps bugging me lately, wondering who this character is and where exactly. so i wanna ask to you guys if you guys know who this is and where this character is, thanks
View attachment 4604362
Honestly, that text is so ironic now.
 

YaksVlad

New Member
Feb 15, 2025
1
0
1
Anybody know how to fix this? Happens during Third Ritual quest during the scene where Walter breaks into your room. image_2025-03-02_181514238.png
 

TheNumber7

Newbie
Feb 15, 2021
91
167
115
Anybody know how to fix this? Happens during Third Ritual quest during the scene where Walter breaks into your room. View attachment 4605153
Missing image error. Your game is trying to load an image file that doesn't exist on your PC, in this case WIA_1.rpgmvp. Just go to your installation's images folder (Katalist v0.097.6 Windows\www\img\pictures), select one of the existing .rpgmvp images in the folder, copy and paste, then rename the copy to the file name the game is searching for. You'll have to make like 5 or 6 new images but the file names you'll want are:
WIA_1
WIA_2
WIA_3
WIA_4
WIA_5
WIA_6

Alternatively if you trust zip files from strangers on piracy sites I put the ones I have in a folder below that you can just extract to the pictures folder instead of doing the copy paste rename file BS. All 6 files are just copies of WI A 1.rpgmvp so the cutscene looks a bit weird but it should run.
 
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Mar 31, 2024
161
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102
unbearable need and an untapped market for h-games unless you can read japanese
also i understand the target demographic but theres near no good f protag games in english, i want more variety from western devs

Finding good F-Protag femdom games that are in English is like uncovering the ruins of Noah's Ark, shit's impossible to find
yeah I agree. I do feel a femdom game from a western developer would be a change of pace in a good way for western civilians. Like number 7 said, idk if there are very many that exist…… I would love to help with that, unfortunately the only thing I can do is write. Lots of fantasies in my head, but I know nothing about programming and the brain work behind games. I could just help put scripts together.
 

pineapple-ann

Member
Dec 29, 2018
135
245
178
yeah I agree. I do feel a femdom game from a western developer would be a change of pace in a good way for western civilians. Like number 7 said, idk if there are very many that exist…… I would love to help with that, unfortunately the only thing I can do is write. Lots of fantasies in my head, but I know nothing about programming and the brain work behind games. I could just help put scripts together.
its ok these devs dont know anything either
 
Mar 31, 2024
161
189
102
Idk, my drawing isn’t very good either. My animations would look a lot like what Randy marsh from South Park gets when he searches for Brazilian fart porn on the internet simulation at the internet camp if you’ve ever watched that episode… just a bunch of stick figures with air bubbles
 
Last edited:

marioman

Newbie
Oct 22, 2017
93
52
117
how the hell did my number 1 background noise channel get mentioned in a thread for a game with scat
Arin would be so proud he would break out into song!
(also shame this game died, i gave it a second chance only for it to die out like the rest of em)
 
Aug 24, 2022
187
845
195
Why is it always the RPGMaker games that get stuck in dev hell anyway? It's literally an engine made to streamline the process of creating a game as easy and code-free as possible. Do they all just up and decide in unison to add some custom made plugin to this pile of scrap? Or are there some weird and fucky bugs once your game gets to a certain size that RPGM can't handle anymore? Or is it all just a trap and RPGM just doesn't work on a baseline, so once you've sunken in enough time and effort, you have to actually engage with an engine that simply doesn't work à la fallen cost fallacy? I don't care about what Teary's specific problem with it is/was, but why is this such a constant across the board for games made in this engine? I want heroin.
No, deadass, ToT, Gladia, Katalist, ANLIS, Afterlife, Magical Camp, Succubus Crest, and whatever else won't come to my mind right now. Wtf is this engine's problem? Is RPGM the first proper artificial intelligence and has started to rebel against us? The fuck is this shit. I want heroin.
 

Arubedoo

Newbie
Dec 13, 2019
68
284
168
Why is it always the RPGMaker games that get stuck in dev hell anyway? It's literally an engine made to streamline the process of creating a game as easy and code-free as possible. Do they all just up and decide in unison to add some custom made plugin to this pile of scrap? Or are there some weird and fucky bugs once your game gets to a certain size that RPGM can't handle anymore? Or is it all just a trap and RPGM just doesn't work on a baseline, so once you've sunken in enough time and effort, you have to actually engage with an engine that simply doesn't work à la fallen cost fallacy? I don't care about what Teary's specific problem with it is/was, but why is this such a constant across the board for games made in this engine? I want heroin.
No, deadass, ToT, Gladia, Katalist, ANLIS, Afterlife, Magical Camp, Succubus Crest, and whatever else won't come to my mind right now. Wtf is this engine's problem? Is RPGM the first proper artificial intelligence and has started to rebel against us? The fuck is this shit. I want heroin.
it's not a rule, games like league of domination and reincarnated into submission are made on RPGM and have seen consistent updates since they released.
that said, from a development standpoint, the more freedom you give the player, the more bugs you have to watch out for.
just having the player move around a set of maps creates a lot of unpredictability. even more so if you add a battle system, a semi open world with a day/night system, custom menus, minigames and so on.
I think this creates frustration, which leads to burnout and therefore slow updates or straight up abandonment.
but at the end of the day, these games stand out in the first place specifically because they're not just another visual novel.
 
Mar 31, 2024
161
189
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it's not a rule, games like league of domination and reincarnated into submission are made on RPGM and have seen consistent updates since they released.
that said, from a development standpoint, the more freedom you give the player, the more bugs you have to watch out for.
just having the player move around a set of maps creates a lot of unpredictability. even more so if you add a battle system, a semi open world with a day/night system, custom menus, minigames and so on.
I think this creates frustration, which leads to burnout and therefore slow updates or straight up abandonment.
but at the end of the day, these games stand out in the first place specifically because they're not just another visual novel.
Thank you for the recommendation. I was looking for new bdsm submission themed games to play.i was starting to get bored with the ones I have downloaded.
 

inthef95zone

Active Member
Sep 21, 2017
544
2,730
426
Why is it always the RPGMaker games that get stuck in dev hell anyway? It's literally an engine made to streamline the process of creating a game as easy and code-free as possible. Do they all just up and decide in unison to add some custom made plugin to this pile of scrap? Or are there some weird and fucky bugs once your game gets to a certain size that RPGM can't handle anymore? Or is it all just a trap and RPGM just doesn't work on a baseline, so once you've sunken in enough time and effort, you have to actually engage with an engine that simply doesn't work à la fallen cost fallacy? I don't care about what Teary's specific problem with it is/was, but why is this such a constant across the board for games made in this engine? I want heroin.
No, deadass, ToT, Gladia, Katalist, ANLIS, Afterlife, Magical Camp, Succubus Crest, and whatever else won't come to my mind right now. Wtf is this engine's problem? Is RPGM the first proper artificial intelligence and has started to rebel against us? The fuck is this shit. I want heroin.
View attachment Bo Burnham - Jeff Bezos.mp4
 
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lnppo

Active Member
Jun 23, 2018
982
2,563
447
Why is it always the RPGMaker games that get stuck in dev hell anyway? It's literally an engine made to streamline the process of creating a game as easy and code-free as possible. Do they all just up and decide in unison to add some custom made plugin to this pile of scrap? Or are there some weird and fucky bugs once your game gets to a certain size that RPGM can't handle anymore? Or is it all just a trap and RPGM just doesn't work on a baseline, so once you've sunken in enough time and effort, you have to actually engage with an engine that simply doesn't work à la fallen cost fallacy? I don't care about what Teary's specific problem with it is/was, but why is this such a constant across the board for games made in this engine? I want heroin.
No, deadass, ToT, Gladia, Katalist, ANLIS, Afterlife, Magical Camp, Succubus Crest, and whatever else won't come to my mind right now. Wtf is this engine's problem? Is RPGM the first proper artificial intelligence and has started to rebel against us? The fuck is this shit. I want heroin.
If I had to guess, since most people who use RPGM don't know how to code, they have no idea what is reasonable and feasible (see Teary's idea of having an enemy that could follow and interact with you in every location at any time) and since they don't know what they're doing, the game gets buggier and messier with every new addition (making things more and more difficult the further development proceeds).
 
Jul 27, 2020
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If I had to guess, since most people who use RPGM don't know how to code, they have no idea what is reasonable and feasible (see Teary's idea of having an enemy that could follow and interact with you in every location at any time) and since they don't know what they're doing, the game gets buggier and messier with every new addition (making things more and more difficult the further development proceeds).
That is if the update even existed.
 

JakeMSG

Active Member
Jul 2, 2017
746
1,519
307
If I had to guess, since most people who use RPGM don't know how to code, they have no idea what is reasonable and feasible (see Teary's idea of having an enemy that could follow and interact with you in every location at any time) and since they don't know what they're doing, the game gets buggier and messier with every new addition (making things more and more difficult the further development proceeds).
First, as somebody who does know how to code, what he wanted (with the Tormentors) is not even actually that difficult to implement. By default, the engine allows you to create events (the enemies moving towards you are all actually Events as well) that can follow the player. He can also make them intangible to the terrain (so that they can follow the player through solid object, if he so wishes). He simply needs to add that event to each Map he wants the player to be hounded by them. I can implement that shit in less than 10 minutes (provided he already has the interaction On Touching the Player already done of course).

The real problem is Feature-creep and laziness. Teary feature-creeped the game to all hell, adding so many variables that, even know, see actual no use as of yet, and likely never will see use, and this, in turn, made working on the game feel more tedious each time, thus leading to him procrastinating working on it. It became a vicious cycle, that would inevitably lead to more-or-less permanent inactivity.

Even know, if he'd release the update literally years over the deadline, the sheer wait for it would make it underwhelming by default (since the more you delay an update, the more people expect you actually worked on it; if you simply lazed around for 99% of the time, you're essentially fucked).
 
4.60 star(s) 42 Votes