After spending over an hour trying to learn how this game works, I have figured it out,
somewhat.
You need to activate your skills to do anything.
- Strength lets you hit things for more than zero
- Agility lets you jump over some gaps and escape combat
- Perception lets you actually play the game and see events
- Willpower does bugger-all
- Charisma lets you talk to two characters that are not hostile
Now, to do any of that, you need to open your
menu, scroll to
skills, select the one you want. Then you can use it exactly once. This also drains your stamina. Also, if you select strength, it takes your health, too.
You have 8 stamina to start with. Meaning you can do 8 things until you find a bedroll, which is completely random, or eat one of your 5 healing items the game starts you with, and cannot be replenished.
In addition, sometimes you find combat, which is
100% unwinnable. I wish I was exaggerating. A zombie straight up kills you, and you can't escape unless you use a turn to activate agility to run away, which very rarely works. A zombie can also kill you in one turn, so good luck with surviving a turn to fail at running.
Use perception to find a random rat? A literal rat? It can kill you in 3 turns, takes 3 to take down, and you hurt yourself just to have the chance at hurting it. Now it only takes 2 to kill you.
Didn't go first or missed once? Back to the title screen. If you're lucky, it hit for minimum damage, and you can win if you're willing to likely die, all for a partial heal that you get from the loot it guarded. And then get no XP because that's not working half of the time.
This game is broken on so many levels. It's poorly translated throughout, untranslated in other parts, buggy, can soft-lock you, is based entirely on RNG, and has zero instruction on how it works.
I had to do trial-and-error out of spite to get as much as I did.
The art is unique. I can give it that.