RPGM Kevin and the Cursed Desire [v0.1] [Nevra Art]

4.00 star(s) 3 Votes

Nevra Art

New Member
Game Developer
Nov 18, 2019
11
56
Nevra Art, cool start! I really like your art, I will support you on sstar.
but Patreon will tell you to change the appearance of your MC or they will not host your game on Patreon.
I will support you for MC, if MC changes I will have to withdraw my support :/

Good luck.

And besides MC doesn't need a huge dick, it's very realistic like this.
Appreciate it! Ko-fi or Discord are good alternatives for now — Subscribestar might take a bit to get approved, hehe. Thanks again for playing!
 

Nevra Art

New Member
Game Developer
Nov 18, 2019
11
56
My feedback:

I like the character writing and the art. The banter between the characters is nice and fun to read. The art is what made me stop and take a look. The tittilation is good. Sometimes games can be too much of a slow burn, where you're gonna be playing for a while before there's any spice at all. And I don't mean sex scenes, I just mean something to pique the interest. The mom character's appearance is borderline porn logic (wearing a string bikini with her pubes hanging out around her son lol), but she acts normal, so it's a good contrast.

My critiques is: The game needs to hurry the hell up with screen, notification and dialouge transitions, and the navigation, as mentioned, is annoying. A simple map would help because it doesn't add anything to have to move through rooms in this format. Having to visit Mom in the backyard, get dialouge, get a quest update, move through several screens, click a thing, get a text box, quest book update, then move back through the rooms and click on the Mom is grating. It's not like I'm personally steering the character like a 3D game or a typical RPG Maker experience. Simply cutting out the pointless room navigation would fix 90% of the aggravation. Speed up the notification stuff too. 99% of people here have played a videogame before, you could cut the notification time in half and people would still get it. Just make the mechanical pacing of the game snappier by like 30% and it would make the user experience 10x better.

Stuff I'd like to see: More varied expressions on Amanda and other future love interests. Her expressions are generally bedroom-eyes and otherwise neutral. A small smirk or looking off to the side. When she and Kevin are bantering it'd be cool to see something like a coy expression, jovial/laughing, irritated, it wouldn't hurt the mood, because she feels well written, it would make her seem more real. There's tons of conversation in this game, the visuals should match it. If she has less overtly sexy expressions to begin with then when things get more serious it'll be all the more tittilating. If I had to put a number on it, the current facial expressions in terms of intensity are at a 2/10 (with 10/10 being crazy cartoon shit) and you push them to like a 5/10 without it getting insane looking.

What I'm saying is most of the meat of the game is in the dialouge. Having the characters have a larger, more nuanced portrait/expression library will make a huge difference, because there's no other gameplay worth noting right now. Simple item fetching and room navigation isn't exactly blazing new ground. So lean into what you do have, which is well written conversations, which I have to say is leaps and bounds beyond most half-translated slop we see on this site.

Good job, keep it up!
Appreciate it! noted!
Thanks for playing!
 
4.00 star(s) 3 Votes