I've played the demo for around 25 minutes and i can say that this is the first time i've ever played a demo and entirely finish it (reached the boss stage with no boss in the room) a lot of times if i find something interesting and there's a demo, i rarely even download it and play it myself, i just wait and see others post it on other streaming sites, but this time around it was worth a shot.
I've seen a resemblance of Kincaid's idle stance and Future Fragment's main character's idle stance, they are both identical and the motion are the same, the only difference is that the quality on Kincaid's is rough, its more like an undecided approach, a sketch of a drawing to be exact with lines overlapped multiple times to guess which is better and which should be erased.
My big guess is that the engine future fragments is made of is the same for Kincaid's i'm not complaining but it might actually be good, the only thing that does concern me is the similarities, maybe in the near future try to change the way her stance works when she's idle? as well as for most of her motion its similar to Future Fragment's main character.
1 more thing that i would want to add is that you could actually try to make 2 different scenes for the same enemy with Kincaid, it could be; 1- she got forced into doing it 2- she's the one to seduce her enemies to do it with her.
But most people would prefer for those scenes on FxF, usually if there will be 2 different scenes from other monsters with Kincaid it usually goes both forcing kincaid yet there are different positions, or rather you can make a different scene when she gives up (loses grip, makes you game over) that there will be a loop scene different from the one when she's trying to struggle and fails (the current animation on the demo with the slime and the lizard); a good example would be right after Kincaid loses, her HP is drained, the slime would caught her at the back and penetrates her in a cowgirl position rather than having to loop the current animation from the demo with the slime, in this way everytime the player fails to struggle kincaid from an enemy's grasp they have this expectation of a different scene right after they've seen the animation when kincaid fails to struggle but still has her HP to move on after the scene.
The platforming parkour i did was fun and intense at the same time whenever i fall off a platform, the game should be that way and you did it great, the feel is the same as Future Fragment's but there's a difference with the difficulty of pulling switches, punching buttons and stuff, its much easier for me in Kincaid's rather than when i played Future Fragment's demo, but still they are 2 different genres of the game with unique animatons on its own so i can't really entirely compare the two which is better than the other.