Castle Evil is the most recent finished-and-translated metroidvania I can remember coming out.Nice, i finished it aswell. For those trying, look for a button with the same color ^^
Animation wise, very polished and huge potential size-wise!
I'm not a huge fan of entirely linear platformers, but this looks very neat.
I remember playing a similar game with female protagonist and several types of enemies such as slimes, tentacles and weird flowers, all with animations and such, but i've lost the name sadly.
i say it metro D vainyaCastle Evil is the most recent finished-and-translated metroidvania I can remember coming out.
(Am I the only one who always said it "metrovania"? I mean, I know it's the two series names mashed together.)
I drew everything myself! If you like my art you can find more here:(Also interesting that they sprung for CG for a tech demo... unless the dev's also an artist. Or they had the image on hand anyway from some other commission or something.)
Yep that's right. For pixel art I use Asesprite and a bit of Photoshop for certain tasks. I use Clip Studio Paint Pro for my illustrations. We started out building the game in Unity but have since moved over to GMS2.if I had to guess, Game Maker Studio and Aseprite. Those are probably the two most common. If not Aseprite, then probably photoshop, but it can be inconvenient for beginners trying pixel art due to the large amount of options you have.
Do you have plans to add other playable female characters, like the rabbits in your gallery?I drew everything myself! If you like my art you can find more here:You must be registered to see the links^w^
These were for a different game we put on hiatus! It would have been a (J)RPG with some visual novel elements. Here's a mockup I made:Do you have plans to add other playable female characters, like the rabbits in your gallery?
Hm. Don't see a lot of folks who do pixel and regular old art; that's neat.I drew everything myself! If you like my art you can find more here:You must be registered to see the links^w^
Look for a switch nearby. Exploring means being patient and not rushing through the stage.^^hopw can i pass that door on the end of location?
Thanks! I'm glad you enjoyed it~ah, forund all teh things and finished demo. Nice start!
Not sure if you saw my comment, but what do you think about a system to "attract" enemies as an attack rather than requiring them to knock you out?Thanks! I'm glad you enjoyed it~
I saw your comment! I'm playing with the idea in my head and plan on buying Tower of Succubus to check it out more in-depth.Not sure if you saw my comment, but what do you think about a system to "attract" enemies as an attack rather than requiring them to knock you out?
Yes, please!I intend them to be interactable down the line, with Kincaid being the initiator!